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Veyrdite

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Everything posted by Veyrdite

  1. I remember seeing it be done to drop shield generators on the enemy base in one particular game long ago. Was I imagining things?
  2. My dumps explicitly start with the words "WINE" and "Linux 4.1x.x", so I'm not sure if they're in the correct format. I rarely hit crashes, so I can't properly describe the situations these occurred in. crashdump.20190223-080751-r8248-n1.dmp crashdump.20190313-103934-r8256-n1.dmp crashdump.20190415-023530-r8269-n1.dmp
  3. We're talking about several different things, I'm not clear on what you're asking.. Do you mean: "changing between one hitscan bullet effect and another different non-hitscan bullet effect doesn't help the player understand that the damage and warhead types have also changed"?
  4. Making the weapon name change? Maybe. Until DB explained it to me manually I had no clue what the difference between HE* and AP warheads were. I presume many players don't either. But I did at least guess that it meant primary & secondary fire.
  5. The secondary fire for the shotgun looks very different, but the difference between primary and secondary is not documented in the weapon name (like with vehicles). I've stuck to the secondary because it's hitscan, whilst the primary takes a few frames to reach the enemy. It's generally easier to see when you have hit using the secondary.
  6. O.o /topicover So the 'range' and 'effective range' settings in LE no longer have their traditional meanings? (it's been many years, I may have the names wrong. IIRC Bullets had a range they were 100% damage up to, and then another range they would still exist to but with reducing damage) I enjoy finding new and different tactics to play. If I stuck to those weapons all of the time I wouldn't want to play IA at all.
  7. This is an experiment of uploading a short video clip to the forum. I'd like to see if it works out well, or causes issues for hosting. Staff: please comment. Please excuse the blurriness. I record in quarter resolution (1080p/2 = 540p) and for this upload I'm stuck using x264+aac to maintain web browser viewing compatibility. I'd prefer to upload an x265+opus as it gets me about half the size for the same quality, but that's a compatibility nightmare. I wanted to improve my shotgun play, so I recorded a match and played it back frame by frame. I discovered I'm missing a lot more shots than I realise and I'm engaging from too far away. Nonetheless: I'm still left feeling there's something I don't understand. Grenadiers felt almost invulnerable to shotgun fire. Take a look: 2019-04-18 shotgun render3 crf=25.mp4 I'd like to try some static tests, but unfortunately there are no convenient default .mixes with standing bots I can play on LAN. Dblaney and Yap have a test map (dblaney_content1? blu-dblaney?) but it's in ttfs, which as far as I can tell means I can't play it on lan without configuring an FDS Question: If I want to make a quick IA map then where do I find objects.* and is there anything else special I need to do?
  8. (Feel free to add your own) Dismounting ladders at will Using PT's outside buildings Taming pet visceroids (not revealing the method to this one unless you're prepared to fully enter the cult of Veyrdite) Flying Peonys I will answer questions in the form of riddle, and encourage others to do so too.
  9. Some further thoughts: compatibility. These changes could be implemented so as to not prevent classic (non IA) maps from working. The extra slots could stay blank. A more interesting topic is reverse compatibility: allowing normal Ren players to join the IA servers. Downloading mixes and/or pkgs can't (AFAIK) replace or change dlls. These players wouldn't be able to access these extra troops. Not sure if there's an elegant solution to this problem (using scripts to replace the winform?). Again, I'm not familiar with the codebase.
  10. No, I'm talking about the tier 1 purchasables (low-end bar/hon troops), not the tier 0 freebies. See the first two sentences in my original post.
  11. Pain doesn't need to not be fun. If these characters are normally "useless", then they might at least be "fun useless" with a few tiny advantages for people to discover in painful situations. (I'm not suggesting we buff the troops to fix their weakness problems)
  12. > The issue is that Free Infantry works in vanilla renegade style and only the first 4 infantry at the PT icon are available to fill.  For what it's worth Renegade implements all in-game dialogs as win32 forms: Other dialogs include "you were kicked from the game", things that look like they belong in LE and even the main menu screen. There are over a hundred of them. Here is a quickly-hacked proof of concept working on a LAN match in-game: The chat boxes that normally sit at the bottom have not been deleted, that crashes the game. Instead I've moved them outside the dialog where they cause no harm. Nothing expects the new boxes/buttons with new IDs to exist, so clicking on them does nothing other than close the PT dialog (as per usual when you purchase something) I presume that the game listens for WM_COMMAND or WM_NOTIFY messages, so modifying that code to notice the new button IDs getting clicked would give the new buttons function. You would also need to duplicate code to support reskinning these buttons, and similarly modify LE/Mammoth to have a few more options for PT customisation. Other than that: I'm not familiar with the code in question or unique renegade challenges, I'm not an expert. Linux person here, user32.dll and comdlg32.dll are not my strongpoints :D Sidenote: all of these dialogs reside both in game.exe and bandtest.dll (with the same IDs). It seems the bandtest.dll ones take priority, so they're the ones you have to modify. Not sure of the history of this, I presume bandtest.dll is designed as a patch. > To mitigate the issue i created a Forgotten units which atm didn't quite fulfill is role Yeah, I've seen them used very seldom. They suffer a number of problems: Only available in one building/location, which isn't useful when the enemy has your base filled with tanks (common no-bar/hon-left situation). Only available to those that know how the forgotten system works (a secret) Only available if the forgotten hub is captured (difficult to do under common no-bar/hon left situations) In practice I think I've seen more offensive uses of them (where the enemy buys one inside your buildings), although that might have been on mpf.
  13. There's a difference between criticism and pissing & moaning. I'm lucky enough to avoid most of this, but I can clearly see how things can go bad.
  14. I hear a lot of players find many of the infantry useless. I also find that once you lose your Barracks/HON in mid or late game your choice of 4 infantry is extremely lacking, effectively disabling/neutering the primary feature and fun of IA. Suggestion to fix both of these problems: Would this be technically feasible? Prices would be kept (non-free), and nothing super strong would be listed.
  15. This is spread across two threads, so I'm probably going to get confused. Suits in general (eg Sydney): I agree about making light weapon attack against them more effective. I presume the design goal was to make a very difficult kind of infrantry unit, but what its has turned into is a version of a drivable tank with a smaller model. High health, almost invulnerable to small arms fire, can't be headshot, moderately high range + damage output and can't be run over. IMHO infantry and vehicles should be made as different as possible, not similar. You want them to have different and varied tactics, not be the same things with different models and animations. Autocannon six-wheel BRDM: (You want to remove, or turn into an upgrade option). One of my favourite vehicles Few have discovered that this thing has one of the highest ranges of the nod weapons. You can slowly pound buildings and harass/contain the enemy in their base from well outside their attack range. It hits much further than the HUD would suggest. I also use it to annoy mammoth drivers. The particle effects of impacts + sound effects trick them into thinking I'm the biggest threat, so they shift fire to me in my just-out-of-range vehicle instead of my teammates. It's also effective at killing infrantry repgun support near them. On the other hand I can understand a lot of mammoth drivers getting really annoyed by me in my BRDM autocannon. Mind you, I find piloting a mammoth the antithesis of fun, so I'm not sure if you can enjoy using them. Women fight with swords. Men fight with AUTOCANNON. Comissar unit: (You want to remove) I believe this unit had other features planned to do with AI bots, but these have never been implemented. SSM and Peony: (You believe are too powerful for NOD) Their weakness is how useless they are if you can get really close. Getting close to an SSM however is pretty hard. Perhaps they could be changed so have much slower missile turn rates and a much higher launch angle, so the 'safe distance' away from them is larger and easier to get into? I think that could be a good change that makes them more interesting, rather than just nerfing them. > The SSM should not have tracking. This might be an idea too. It's far too hard for a player to dodge their rounds across the map, making approaching really hard.
  16. "My feet have melted brothers" (Either that or he's wearing pajama leggings that are a bit too long. Who wants to buy some nod officer pajamas + quilt cover set?)
  17. To disable the hud: Press tilde ~ on the top-left of your keyboard (under escape) to open the console at the top-left of your screen Type in hud and press enter You may also want to hide your FPS reading with the fps command, if you have it enabled. To remove the weapon you are carrying from the screen: select remote C4 and throw all of them. The 'no ammo' model for remote C4 is nothing, so you won't have anything obscuring your screenshots. Just make sure not to die from your own C4 mid-screenshot 30 seconds later.
  18. It took me a while to work out what you guys were talking about. You Americans have some funny reboots. EDIT: something I found whilst searching up Avengers pictures, you might find it interesting. Dated 1877
  19. @Temporaryname: sniping from high on that map sounds evil. I know what I'm up to next game >:D
  20. Hmm, I thought I had the ability to move topics, but it appears I cannot. @OWA can I request you move this to "General Discussion/Help & Support"?
  21. I've been debating whether or not it's wise to add this to the guide. In the long term: I think the guide is better if it tells people to install normally and then shows them how to work around individual problems. This means that when problems are fixed in the future the guide is still valid, and if users experience different problems (eg different graphics drivers) they're not lost. The opposite end of the spectrum is a shell script that does everything for the player. This is very specific to wine and launcher versions, with little tolerance for changing conditions. I too often come across guides that read like scripts, looking like they're designed by genius' but giving a newbie no hope of understand what fixes they are implementing and how to fix things if they go differently. Thoughts?
  22. Edited and updated to reflect a few bugs that have been fixed in recent (4.3, 4.4) wine versions. Any objections if I rename, move and pin/sticky this topic into "Help & Support"?
  23. I had success reinstalling without having to uninstall first. The installer even remembers the correct (custom) installation path I chose.
  24. For now the deer rely on spawners and generally looking cute. Secretly Jerad has been building a 'reproduce' behaviour which, when turned on, makes the durr multiply like rabbits. The Deer have captured the Forgotten Tiberium Silo The Deer have captured the GDI Tiberium Silo Veyrdite: wha? Veyrdite was killed by a deer (Engineer/C4 vs Deer/Deer Teeth) Fortran42 was blown up by a deer (Sakura/Ramjet vs Orca Escort/HE Missiles) Veyrdite: ??? Deer143: Durr Deer122: charge Veyrdite was killed by a deer (GDI Soldier/Automatic vs Mammoth Tank 120mm/120mm HE) GDI Weapons Factory is under attack Perdito: rq Perdito: !tc Host: Perdito has changed to Deer to balance the teams Perdito: Fuck
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