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Everything posted by cyberarm
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untilJoin us on Discord to watch the premiere together, a Q&A will follow.
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untilJoin us on Discord for the Community Round table
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untilRenegade's Anniversary Event Day, Day 9: Buggy Ready!
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untilRenegade's 22nd Anniversary Event, Day Eight: He's taller!
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untilRenegade's 22nd Anniversary Event, Day Seven: I'll get my wrench.
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- A Path Beyond
- Game Night
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(and 1 more)
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untilRenegade's 22nd Anniversary Event, Day Six: Living the life
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untilRenegade's 22nd Anniversary Event, Day Five: For the Dune!
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- Battle For Dune
- Game Night
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(and 1 more)
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Renegade's 22nd Anniversary Event, Day Four: Orca Ready!
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untilRenegade's 22nd Anniversary Event, Day Three: Get back here!
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untilRenegade's 22nd Anniversary Event, Day Two: Act, on Renegade Instinct.
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untilRenegade's 22nd Anniversary Event, Day One: Havoc!
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[blurb]On February 17th at 8PM GMT: Yet another Chronosphere accident... We've been thrown back to the mid 2000's and APB 1.2![/blurb] Yet another Chronosphere accident... We've been thrown back to the mid 2000's and APB 1.2!
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untilYet another Chronosphere accident... We've been thrown back to the mid 2000's and APB 1.2!
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untilThe sands of Arrakis call.
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untilIt's time for an ECW Game Night. Beware of deer and rabbits- Especially deer! They're very crafty creatures.
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untilJoin us for the first Interim Apex game night of the year!
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untilJoin us for the first Tiberian Sun: Reborn game night of the year!
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untilJoin us for the first Red Alert: A Path Beyond game night of the year!
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Tiberian Sun: Reborn Patch 2.0.1 Feedback
cyberarm replied to ryknow69's topic in W3D Hub Discussion
- TS_Field - River is perfect for trapping Disruptor/GDI Vehicles. - TS_Isles - Cliff mesh cannot be walked up - TS_Cliffs - Missing textures on props - MSA - Nod Timed C4 are MSA invisible - "Stolen" Vehicles do not have correct teamed marker - Proxy C4 - Mines in basement of barracks can be cleared by (artillery) splash. Perhaps make them resistant or immune to splash damage? -
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Thanks! Now to add moderation and whitelist to the to-do list. 🤨
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When the BattleView backend is told the by the game server that it is not in Mode 0 or Mode 7 then some manner of authorization will be required to ensure that the connected client is in-game and only feed data for their team and appropriate enemy radar positions.
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Thanks @ moonsense715 , I will indeed. 😎
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A live overhead view of the battlefield. Featuring real-time overhead map, building health information, and team composition. BattleView will feature multiple modes to limit what information is visible: Mode Description 0 Only show basic map, structure, and team information (map with buildings but no player positions or detailed team roster) 1 Show limited map, complete structure and team information. Requires Server/Brenbot authorization (map only shows positions of teammates) 2 Same as mode 1, but "spotted" enemy positions are also visible on the map. 3 Same as mode 2, only all enemy positions are visible on map. 7 All available game information is displayable WITHOUT AUTHORIZATION needed. Planned Features: Pulse structures that are actively receiving damage. Highlight players on map "Requesting Repairs", "Follow Me" and similar. Enable a Commander to draw out a battle plan (remember that app from several years ago?) Highlight players on map that are speaking in voice chat. Provide easy configuration for server, per map, and mid game changes to limit or expand information shown to players to prevent breaking special game modes. Provide a Battlefield 4 Commander Mode like experience for W3D based games. See a preview of Mode 7 in action at: w3d.cyberarm.dev/battleview/view/apb/release