- TS_Field
- River is perfect for trapping Disruptor/GDI Vehicles.
- TS_Isles
- Cliff mesh cannot be walked up
- TS_Cliffs
- Missing textures on props
- MSA
- Nod Timed C4 are MSA invisible
- "Stolen" Vehicles do not have correct teamed marker
- Proxy C4
- Mines in basement of barracks can be cleared by (artillery) splash. Perhaps make them resistant or immune to splash damage?