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shoverno2

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Everything posted by shoverno2

  1. Hmm... Im imagining engeneer oneshoting building inside XD But interesting idea. Really, what about "hacking" the building? That would be pretty interesting... Also, the one main problem in red tide/home guard is that thay so cheap, so other team will late at mining base. Remember close combat map. It's red tide/home guard chaos battle every time!
  2. Yeah, you should)) Trust me, i was testing it last two game days XD And that's not end of close combat. It's nice to use rifle knifes, machete, swords, etc... And obviously Russian machete! It's right click simply one stabbing almost any infantry in any body part.
  3. Well,... 1) Engeneer don't need !ammo, as i said above. You almost forgot that he having... What?... Right! He having stick bomb that finishing building! So, it's fine, he not a really good fighter anyway, he deserving nice demo-pack. 2) OMG, i was always known about mining base, and there all ok! Just why you still talking about it XD 3)Welp, it's unlogical. Even if red tide/home guard will be nerfed at demo-arsenal, then there always would be Comissar, technician, hotwire and engineer. Just understand! Red tide/home guard demo pack making OTHER classes MUCH useless. For example, like stealth tank making infiltrator AT useless(But in this case Infiltrator need buff, and this "Other side of coin"...) And again, base mining is ONLY CONTERPART to infantry infiltration. And i understand, anybody (almost anyone) understand that too.
  4. *8 proxie mines total 4 Remote C4 can't kill building. At the end: "There's no time to explain!". Just throw 4 stick bombs and "call it a day", building kill. 30 seconds is too long time, regarding of ~5 seconds. And then summ cheap price. It's OP, nothing else. Demo-stuff of red tide/home guard should to be nerfed or something, really ( Oh! I forget to mention that red tide/home guard having fine arsenal to rush building even with crew
  5. Fact Punch of simple solder instantly killing infantry on headpunch
  6. Actually, 1)You just need to throw 4 stick bombs and "boom". Theres almost no time to conterpart. You just looking at that dude going in and you can't do anything! 2) Stick bombs having SUCH BIG AoE radius, that even can kill the owner. (Damage is instantly deadly)
  7. Actually, it's awesome anti-infantry troop. You can shot your enemy, shot from afar and make some close combat with really effective no ammo and reload rifle knife! It's like Russian Mosin rifle. There's a joke about it. Why that's Illegal to shot robber with Mosin rifle? Only because you will kill 7 robbers by one bullet. That bullet will continue bursting forward through wall and will kill your neighbors.
  8. Technician/hotwire/engeneer are MUCH SLOWER at building demolition. While they need to wait for C4 to explode, home guard/red tide will done this in about 5 seconds!!! About !ammo. It's useless at destroying 1 building, as engeneer/technician/hotwire (obviously hotwire) already having enough demo-stuff to destroy one building. And about speed of building destroying process in top 4: 4) Technician - yes, he most ineffective at building demolition out of this top 4... 3) Hotwire - Having special demo pack, that making this class little bit better then Technician. 2) Engeneer - Yep, this is hilarious, but he really good at building demolition. And you know why? That's hilarious too XD, because of stick bomb XD 1)Home guard/red tide - obviously best speed at this job. There's no chance to disarm bombs, as thay not only explode fastly, but even will kill you XD. And base mining is extremely important part, that defend building from(almost) any demo-class. So, there's no need to talk about mines, because it's fine.
  9. But nerf should to be to improve usability for other classes that supposed to demolish buildings. What will anyone take in choose of technicain/engeneer/commander/hotwire/Comissar and 5 stick bombs warrior? Of course everyone will take second variant. 5 stick bombs just making other units useless at building destroy job( And i think time is not enough to make it better to take someone else to rush building... (By the way, there's no problem in conterpart, i almost know how to mine base)
  10. What do you mean by saying "Undisarmable"?))
  11. Yeah, funny, 100 oneshooting and melee powerful red tide Fast cool grande boi Awesome and cheap anti infantry officer and cheapest way to gain regeneration XD
  12. Actually, that's another building architecture problem. XD
  13. Didn't you never ever headshoted anyone with only luck?)))
  14. At first game experience almost everyone mentioned that head hitbox is too small to land headshot. But time passes, and you already have leopard reaction and headshoting enemies with one accurate shot. Second bonus to make headshot is luck. Really, sometimes I don't know how i or anyone lands headshots. It's just magic, not else.
  15. Almost anyone knows that stick bombs are best at building demolition. I used alot of red tide/home guard to rush building. Many players done this too... But it seems that this fact making engineer/technician/sapper useless at building infantry rush. Having 5 stick bombs is too OP. It would be good to make set this value to 1-2. And even with this nerf this class still cool at long and short range against infantry.
  16. usuall beginning of Vile Facility
  17. by the way Zippo is American tank with lore https://en.m.wikipedia.org/wiki/M67_Flame_Thrower_Tank
  18. Well, i found THIS! The Soviet flame long range tank object 483! and some info http://tankmuseum.ru/ob483/ I think it's just need to be in game. It's own base - T-54, so almost half "meshes"(i wonder) already exist. Maybe some disraptor type Nod fraction vehicle...
  19. It's best against almost any heavy unit. More bigger enemy, more effect Banshee does.
  20. Then why not to make Banshee cheaper too? It's even more harder to use then fughter. It's better to keep those prices for now...
  21. Uh... Welp, yeah... Maybe you right...
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