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Everything posted by shoverno2
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This building restore just giving second chance! It makes games longer and interesting. Not like credit boost like $ powerup or Tiberium trucks. Them just making game to be shorter because of early high price vehicles.
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It's crazy value. Just destroy enemy armor and then stun it and "Finish him!". It will be too OP. If it need some buff, then firstly it need a little bit longer range for high microwave. It's annoying that indicator shows that you can hit enemy, but you need to come closer cause of lower range.
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Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
It's melts out light armor. As i said one time, it's effective against light armor and critical health level vehicles. That's mean that by powering up damage by 250% it will oneshot most light armor vehicles. It's have great damage, alots of damage PER SECOND, just enough to call like that XD. Armor killer should have AP effect. Just like this one: -
Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
Off course microwave tank not armor killer. It's disabler. His most point to disable last 30% of heavy armor at best situation. There are alots of armor killer at Nod arsenal... (and, if i don't know false, when armor gone, health take damage as almost no armor, right?) -
Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
20s... 20 seconds?? If that, it's probably not. And it's extremely effective against light armor, well not bad against medium armor, and not bad at all against heavy armor(but this vehicle need some cover, best variant is heavy team tank). And it's own best time to attack is when enemy retreating with low health. ... Well, at the end, it's instant hit any way. It's great bonus actually. And it's more interesting to use something new, except most effective vehicles... -
Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
Do you mean microwave tank? -
Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
And those bikes need total rework, because them totaly useless. When microwave tank have heavy armor, not bad damage and interesting effect, Nod bikes having just more powerful variants of them. And all because of clumzy move system of bike. And why burst shot really can be useful, when rockets more effective against infantry. And why infiltrator AT having so bad fire rate, comparing to it's so low health/armor? -
Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
Do you know that high microwave doing high damage? Really good damage with actually really cool cooldown. In close sight maps it's works perfectly cool. As ambush vehicle it's good enough too. Even sometimes saves time to steal GDI vehicle, instead of losing time and higher chance to capture enemy vehicles. It's just works in right hands and situation. Just don't try to use it in long range combat OR without hide stuff near. -
But you forget about GDI superior firepower. If Nod have T62, GDI having simple mamonth tank 120mm. If Nod have tesla tank, GDI having prism tank. If Nod have various bdrm, GDI HAVING MLRS AND OTHER(water balance sick a little bit). If Nod have stealth, GDI having stealth spoting tanks and aircraft (not even simple sensor vehicle). BUT if GDI have a spy, you know what?!, Nod HAVING STUPIDLY CONSTRUCTED BLACK HAND, just place ion beacon in the top hand and goodbye goodbye Nod infantry choice T_T At least Nod having great things, as red tide sharpshooter, BDRM AT(thanks for that anti prism tank XD), Infrared tank and other beautiful and satisfying to use vehicles. At least Nod having stylish superiority))
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Suggested Balance Changes for Spring 2020 Build
shoverno2 replied to notDMB's topic in Interim Apex AOW
Oh man, +250% of damage... YOU CRAZY, this will be Ultimate over powered vehicle! ... Maybe it needs some buff, but not by making it incredibly unfair. (Infrared is fine, it don't need nerf, just remember it's primary attack having not long range) -
does you mean that AI turret will fire target, keeping vehicle stealthed?
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Picked up stealth create, and... Just imagine GDI see floating UFO type TOW thing, that fireing them XD
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Well, actually damage and fire rate of high microwave is pretty cool. This vehicle just need to be covered. And even if there something better then microwave tank, just why you need to pick OP, when you can take something interesting to use.
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Microwave tank doesn't supposed to be "The Great Warrior". It's support tank. If Threve really know the truth about disable effect, now it's even more usefull. It just slaying every tank at 30%. For example at Winter assault i used it somewhere near base. With someone else, we destroyed every tank that was trying to ride through. It just works. And just imagine that some tough GDI vehicle successfuly retreating from your team with about 30% durability. It's just time to microwave rip it... Or even steal it...
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All time i used it it disables enemy vehicles only at critical health. It's like finisher, low range finisher. And then it's really effective against vehicles with low health or light armor. Cause of it's low range and not AoE shots it's not really effective against infantry, but can use some left click to increase chance to damage infantry. (but left click is really doesn't effective against vehicles, it's like dealing 50-70% of right click damage) Still im not sure how really disable effect works. It need testing or something else to research this.
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Well, firstly what i found is... Lexical error? XD Maybe Infiltrator? It's just making sense. Any way, there's another problem with one infritrator. Melta version is perfect at it's job. Simple version medium usable... Just 700 too many for hard to drive clumzy Anti Infantry, maybe. So, the AT version is most worst. Firstly, what you will buy from chose of AT infritrator and good old stealth tank? Of course almost anyone will buy stealth tank. It's more powerful at speed and agility. AT infritrator have too pure armor/health with really long reload. Maybe damage is high but not enough. Really, infritrators need to rotate much faster and gain speed more rapidly too, comparing to their low health/armor.(even solder can destroy anti infantry infritrator)
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MI-24 hind If talking about nowdays usability, it's almost COMPLETELY USELESS. Now "fireballs" doing less damage and volcano machine gun now burst shot gun. Ammo fastly goes off. But main problem is useless arsenal Just look at this. It's having rockets. Alots of rockets. Why not to give it ability to use them all? For example: Left click - AT mini-rockets right click - Advanced AT(or something) rockets T manual aim - anti-infantry machine gun (without AI aiming, maybe). So, what you think?
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Actually now it's medium range accurate flame tank and Nod versoin of prism tank in one. Left click fires high fire damage directly and fastly. It's burns buildings perfectly like flames. Right click now fires long-range powerful (Obelisk animated XD) beam. It's enough long-range to snipe vehicles and sometimes even infantry. Still not enough effective against aircraft.
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So, now stealth vehicles will be useless, while GDI having immortal field of Aegis?( Sometimes Aegis field just making bad situation for GDI. But in right hands it can make GDI base almost unrushable.
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Nope, in duel mamonth lose to melta bike) Railgun, 36 inch, whatever. Melta bike simply comes close to mamonth tank and make that fat boi unable to do anything else, except retreat and taking deadly damage. That's why i picked picture of David and Goliath))
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