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Posts posted by OWA
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16 minutes ago, Timeaua said:
Man guys. Is this the full Cold retraction 2 map I see in the first picture? Totally forgot about this map allthough it costed me a lot of time to build it without even releasing it
It sure is! We're currently in the process of fully updating it and bringing it back for 2.0!
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19 minutes ago, Raap said:
I'd suggest removing the older and duplicate files from that download page, at the moment the latest file is listed at the bottom.
Done! Cheers for the good spot Raap!
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More bugfixes in from @jonwil and co.
Here's the changelist!
Quote- Fix an issue when exporting smooth skinning
- Fix an issue when exporting meshes that have the "static sorting" field in the material editor set to anything other than 0. Any meshes exported with previous versions of the Max 2017 exporter that have this setting set to something other than 0 will need to be re-exported to pick up the correct value of this setting.
- Fix a typo in the max export plugin
- Add a new laser surface type (Only available for Renegade based mods on very recent builds of scripts 5.0)As ever, the tools are located here:
If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers!
[blurb]More fixes to the W3D Export tools from Jonwil and co! Grab it while it's hot![/blurb]
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- Popular Post
- Popular Post
As some of you may know by the coverage from our friends over at CNCNZ, Renegade X and various other C&C news outlets, Tiberian Sun turned 20 years old today!
This absolute classic of a game has been inspiring us to make the ambitious Tiberian Sun: Reborn for many years now, but whilst Tiberian Sun: Reborn isn't quite ready to roll out to you all yet, why not partake in a mod of a slightly different kind.
Using the power of Notepad++, W3D Hub presents to you, our Tiberian Sun Mini-Mod, a small quality of life update for Tiberian Sun!
So what does this do? well, here are the changes:
- You can now queue up to 50 units, instead of up to 5.
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Veterancy re-balanced using Firestorm's number so that units only required to destroy 5x their cost in order to gain levels, rather than 10.
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Along with this, they deal slightly more damage and are also slightly tougher
- VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level]
- VeteranCombat=.50 ; combat BONUS factor when unit is a veteran
- VeteranArmor=.50 ; armor BONUS when unit is a veteran
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Along with this, they deal slightly more damage and are also slightly tougher
- Medics can now heal at 3x the distance that they could before, making them easier to use.
Just unzip rules.ini into your game directory and away you go! This mod is compatible with any and all versions of Tiberian Sun and Firestorm!
We hope you enjoy this little mod in the meantime, as we push forward towards the release of TSR!
[thumb]thumb_tsr.h.png[/thumb]
[blurb]Tiberian Sun turns 20 years old today! Join us as we reminisce on one of the games that has truly inspired us over the years![/blurb]
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I have it now, so if we can find a full crew we should play!
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1 hour ago, Trollek said:
1: Can you remove/ rework dust clouds created by movement? it looks like threads instead of legs.
2: Crushing vehs is quite nice. But the look of destroying stuff and dissappearing without a trace is a little bit painful. It would be nice if ANY destroyed vehicle cause craters or wreckage like in IA.
3: DTs are now useless against MK2, cuz of short range and hard gun handling. It will be crushed easily. Moreover, it may cause destroying DTs while burrowing.
One more thing i would like to mention, but it's quite late is about Confessor Gun new texture. I don't really like it. The weapon "screen" good, but metall parts of the gun now looks like made of gum&plastic instead of real heavy metal in comparsion to the old texture. IMO it should shine more and be darker.
1. We are currently looking at removing them.
2. This is a lot of work and something we can't do unless more artists appear to help us.
3. The MKII must be moving towards it's target in order to crush it, so attacking it from the sides will still work. The Devil's tongue is not effective against the MKII anyway, due to flamethrowers not being very good against heavy vehicles. Ideally you should pick a Stealth Tank, Bike or Reaper to fight a MKII. The MKII won't kill a DT when it it is burrowing because it relies on collision to crush.
The Confessor gun texture can be tweaked, but it's not really a priority right now. I'll make a note of it however.
Cheers for you feedback!
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Hi everyone.
@jonwil and co. have just updated the w3d tools for Max 2017 to version 1.3.0!
Here are the changes:
Quote- Fix so that the material properly defaults to "opaque"
- Add new surface types for Blue Tiberium, Red Tiberium and Tiberium Veins. Only available for Renegade-based mods on recent builds of Scripts 5.0.
- Fix an issue where certain meshes containing multiple passes were having their materials exported incorrectly.
- Fix an issue where the code was incorrectly handling bone weights of 0 in some casesYou can find the files here! Happy modding!
[blurb]jonwil and co. have just updated the W3D tools for Max 2017 to version 1.3.0![/blurb]
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On 8/12/2019 at 2:43 PM, GaryOak said:
Does it actually crush all vehicles or just the smaller ones?
I'm not sure whether I see it crushing a deployed tick tank, for example.
As far as that logic goes, does it also crush GDI vehicles?
It will crush anything that is a vehicle currently. Even other MKIIs.
Luckily for us though, you can't have more than one MKII on the map at once.
Eventually we'd like to introduce a crush rating, similar to what C&C3 has, so that we can control what can crush what in a more considered fashion.
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On 8/9/2019 at 3:26 PM, Timeaua said:
very good. now when can we start Reborn 2.0 battles?
We've still got quite a lot of work to do. If you were free to come and help us with polishing up the maps, we'd definitely appreciate it!
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18 minutes ago, delta said:
Does the Mk2 still hover? And (if it hasn't been done already) maybe make the Orca Carryall bigger and fly slower, so it doesn't look like this tiny little plane carrying a giant mech around at warp speed?
It doesn't any more. It's been completely re-rigged to fix the mistakes of the past.
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13 hours ago, zurx said:
So I see that westwood space warps was not included in the 2017 version. I was reading that I can use max skins but whe I use it it works fine in max but not in the w3d viewer. So what am I doing wrong?
Hi there @zurx.
Max's skin modifier has indeed replaced Westwood's WWSkin space warp. If you're not able to view the results in W3D Viewer, here's a few things to check.
- Check which version of W3D Viewer you are using. The one bundled with Renegade's Public Tools, Generals and BFME does not comprehend more than one bone weight per vert. The version bundled with the 3DS MAx tools in our download DB should have the one you need.
- Make sure that if you're trying to load a file that requires a skeleton, that you load the skeleton into W3D Viewer first. Loading a skinned mesh whichout loading the skeleton file first can have undesired effects.
- Make sure that you're not exporting with more than 2 bone weights per-vert. Renegade doesn't comprehend verts that have more than 2 bone weights anyway.
Let me know how you get on. What are you trying to export, out of interest?
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6 hours ago, moonsense715 said:
Is there a non-laggy GIF of the MK2 @OWA. It's really annoying :P
Fixed it!
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Thanks for this @Raap! This is super useful!
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I also did a 5 hour dev stream at the weekend where @Wallywood and I answered some burning questions whilst working on new content for the game! Catch it whilst it's still hot!
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Moved this to the correct subforum.
If one of the IA moderators is engaging in this sort of behaviour we should monitor the situation and act accordingly imo.
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I'm continuing my tradition of picking bosses from Hollow Knight. This time it's the Hive Knight!
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Moved to the correct sub-forum.
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Hi everyone! @jonwil and the team have updated the 3DS Max tools to version 1.2.0.
Here is the changelog:
- Improvements to error handling.
- Fix an issue with terrain exporting incorrectlty. Any terrain meshes exported with previous versions of the Max 2017 exporter will need to be re-exported.
If you're running an older version, please update here!
Cheers!
[blurb]jonwil and the team have updated the 3DS Max tools to version 1.2.0! Please update to this version, as it contains some bug fixes! [/blurb][thumb]thumb_w3d.0.png[/thumb]
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Cheers for reporting this guys! I've now fixed it. Turns out that the forum was set to category mode instead of discussion mode.
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The monster that GDI fielded in TWII.
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Hi all! We've made a few changes to the forum. I'll list them here!
- Updated the forum software to the latest version with help from @IPB_Support. Cheers!
- Help & Support is no longer a "Questions"-style forum. We found the thread layout to be quite confusing, so we've reverted it to the classic "Discussion"-style.
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The server forums have been condensed a bit. Let me know what you guys think about this change, as it's trivial to put it back the way it was
- Topics that were in the Server Info sub-forums are now in the base level of the hierarchy.
- Updated the copyright message to 2019.
- A few internal forums have moved around.
- Fixed a bug where topics on the Unread Content page and in Search Results were being displayed incorrectly.
- Shifted a few sidebar blocks around
If you have any suggestions on improving the forum, please feel free to reply!
[blurb]The forum has been updated and changed a bit. Check out the changes here![/blurb][thumb]custom_thumb_ipb.png[/thumb]
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MPF have a lot of the old Beta assets on their site if you're interested in them: https://multiplayerforums.com/files/file/79-renegade-beta-assets/
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4 hours ago, Threve said:
Can someone with Admin Permissions change the topic title to [RESOLVED]? I'd do it myself but am unable to. Thank you.
Also @OWA confluence for W3DHub seems to be down at the moment. Is it undergoing maintenance as well?
http://tacitus.w3dhub.com/pages/editpage.action?pageId=3211351
We need to take a look at that and figure out what's wrong. Hopefully we should have it back up soon!
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The issue has now been fixed. We use a special plugin for our fancy thread tags and it hadn't been updated recently. :p
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TS: Reborn News Update (5 September 2019)
in Tiberian Sun: Reborn
Posted
Glad to hear it! Yeah the size increase will be in TSR 2.0. Anything you see in these updates moving forward will be featured in TSR 2.0!