Jump to content

OWA

Admins
  • Posts

    5,708
  • Joined

  • Last visited

  • Days Won

    220
  • Donations

    660.00 USD 

Posts posted by OWA

  1. More bugfixes in from @jonwil and co.

    Here's the changelist!

    Quote

    - Fix an issue when exporting smooth skinning
    - Fix an issue when exporting meshes that have the "static sorting" field in the material editor set to anything other than 0. Any meshes exported with previous versions of the Max 2017 exporter that have this setting set to something other than 0 will need to be re-exported to pick up the correct value of this setting.
    - Fix a typo in the max export plugin
    - Add a new laser surface type (Only available for Renegade based mods on very recent builds of scripts 5.0)

     

    As ever, the tools are located here:

    If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers!

    [blurb]More fixes to the W3D Export tools from Jonwil and co! Grab it while it's hot![/blurb]

  2. 1 hour ago, Trollek said:

    1: Can you remove/ rework dust clouds created by movement? it looks like threads instead of legs.

    2: Crushing vehs is quite nice. But the look of destroying stuff and dissappearing without a trace is a little bit painful. It would be nice if ANY destroyed vehicle cause craters or wreckage like in IA.

    3: DTs are now useless against MK2, cuz of short range and hard gun handling. It will be crushed easily. Moreover, it may cause destroying DTs while burrowing.

     

    One more thing i would like to mention, but it's quite late is about Confessor Gun new texture. I don't really like it. The weapon "screen" good, but metall parts of the gun now looks like made of gum&plastic instead of real heavy metal in comparsion to the old texture. IMO it should shine more and be darker.

    1. We are currently looking at removing them.

    2. This is a lot of work and something we can't do unless more artists appear to help us.

    3. The MKII must be moving towards it's target in order to crush it, so attacking it from the sides will still work. The Devil's tongue is not effective against the MKII anyway, due to flamethrowers not being very good against heavy vehicles. Ideally you should pick a Stealth Tank, Bike or Reaper to fight a MKII. The MKII won't kill a DT when it it is burrowing because it relies on collision to crush.

    The Confessor gun texture can be tweaked, but it's not really a priority right now. I'll make a note of it however. 

    Cheers for you feedback!

  3. Hi everyone.

    @jonwil and co. have just updated the w3d tools for Max 2017 to version 1.3.0!

    Here are the changes:

    Quote

    - Fix so that the material properly defaults to "opaque"
    - Add new surface types for Blue Tiberium, Red Tiberium and Tiberium Veins. Only available for Renegade-based mods on recent builds of Scripts 5.0.
    - Fix an issue where certain meshes containing multiple passes were having their materials exported incorrectly.
    - Fix an issue where the code was incorrectly handling bone weights of 0 in some cases

     

    You can find the files here! Happy modding!

    [blurb]jonwil and co. have just updated the W3D tools for Max 2017 to version 1.3.0![/blurb]

  4. On 8/12/2019 at 2:43 PM, GaryOak said:

    Does it actually crush all vehicles or just the smaller ones? 

    I'm not sure whether I see it crushing a deployed tick tank, for example.

    As far as that logic goes, does it also crush GDI vehicles? 

    It will crush anything that is a vehicle currently. Even other MKIIs.

    Luckily for us though, you can't have more than one MKII on the map at once.

    Eventually we'd like to introduce a crush rating, similar to what C&C3 has, so that we can control what can crush what in a more considered fashion.

  5. 13 hours ago, zurx said:

    So I see that westwood space warps was not included in the 2017 version. I was reading that I can use max skins but whe I use it it works fine in max but not in the w3d viewer. So what am I doing wrong? 

    Hi there @zurx.

    Max's skin modifier has indeed replaced Westwood's WWSkin space warp. If you're not able to view the results in W3D Viewer, here's a few things to check.

    1. Check which version of W3D Viewer you are using. The one bundled with Renegade's Public Tools, Generals and BFME does not comprehend more than one bone weight per vert. The version bundled with the 3DS MAx tools in our download DB should have the one you need.
    2. Make sure that if you're trying to load a file that requires a skeleton, that you load the skeleton into W3D Viewer first. Loading a skinned mesh whichout loading the skeleton file first can have undesired effects.
    3. Make sure that you're not exporting with more than 2 bone weights per-vert. Renegade doesn't comprehend verts that have more than 2 bone weights anyway.

    Let me know how you get on. What are you trying to export, out of interest? :) 

  6. Hi everyone! @jonwil and the team have updated the 3DS Max tools to version 1.2.0. 

    Here is the changelog:

    • Improvements to error handling.
    • Fix an issue with terrain exporting incorrectlty. Any terrain meshes exported with previous versions of the Max 2017 exporter will need to be re-exported.

    If you're running an older version, please update here!

    Cheers!

    [blurb]jonwil and the team have updated the 3DS Max tools to version 1.2.0! Please update to this version, as it contains some bug fixes! [/blurb][thumb]thumb_w3d.0.png[/thumb]

  7. Hi all! We've made a few changes to the forum. I'll list them here!

    • Updated the forum software to the latest version with help from @IPB_Support. Cheers!
    • Help & Support is no longer a "Questions"-style forum. We found the thread layout to be quite confusing, so we've reverted it to the classic "Discussion"-style.
    • The server forums have been condensed a bit. Let me know what you guys think about this change, as it's trivial to put it back the way it was
      • Topics that were in the Server Info sub-forums are now in the base level of the hierarchy.
    • Updated the copyright message to 2019.
    • A few internal forums have moved around.
    • Fixed a bug where topics on the Unread Content page and in Search Results were being displayed incorrectly.
    • Shifted a few sidebar blocks around

    If you have any suggestions on improving the forum, please feel free to reply!

    [blurb]The forum has been updated and changed a bit. Check out the changes here![/blurb][thumb]custom_thumb_ipb.png[/thumb]

  8. 4 hours ago, Threve said:

    Can someone with Admin Permissions change the topic title to [RESOLVED]? I'd do it myself but am unable to. Thank you.

    Also @OWA confluence for W3DHub seems to be down at the moment. Is it undergoing maintenance as well?

    http://tacitus.w3dhub.com/pages/editpage.action?pageId=3211351

    We need to take a look at that and figure out what's wrong. Hopefully we should have it back up soon!

×
×
  • Create New...