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OWA

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Posts posted by OWA

  1. I'm pretty happy with the fact that the RS carries a pistol too. It just seems plausible that he should and it at least offers some level of protection from other infantry classes. In my experience, hard countering really works in RTS games because units are way more expendable, but when those units are players in an FPS, you have to make some compensation and soften the counters a little in order to make the game feel fairer and more fun to play.

  2. Perhaps it might be an idea to play around with the Nader's RoF and give him a clip with a reload time? So he can throw, lets' say, 4 Grenades in quick succession before he needs to reach into his pouch for more.

    The Grenadier, Flamer and Shocky weaponry all have one major thing in common, which is the fact that they fire a single projectile and then have to wait for the next one to be ready. Shaking up the number of projectiles a bit by giving the Grenadier more Grenades to throw at once and giving the Flamer a stream-fire mode might be a good way of giving these units more of an identity past their damage types and the amount of splash they deal.

  3. This is the one to link everywhere:

     

    @RaapThe shorter trailer is used more because it's generally better-edited and the tight 2 minutes of action prevents people's attention spans from wandering.

    A new trailer for APB is very low on my priority list right now.

  4. Although the methods and goals of W3D Hub and MPF have not aligned as well as they perhaps could have done, the news that zunnie has has passed is deeply saddening. zunnie was a force for change in the Renegade community and inspired people to get involved with the engine in a positive way that will be remembered for years to come. We had some good years during the Beta era of APB where we really made some thunder in this community.

    zunnie was one of the big characters of this community with a larger than life personality that made him incredibly infamous. This is a terrible loss for the Renegade community and he will be missed.

    R.I.P zunnie - A Renegade Legend

  5. 1 hour ago, Coolrock said:

    I honestly wish I even had time anymore. I’m lucky to get in two hours of gaming after work, and it’s normally on backlog. Out of the ordinary is good once in a while. Keeps the blood flowing. I’ll check it out again sometime. Maybe if @OWA ever releases AR :v

    AR is still gonna be the best game ever. Promise. ;)

  6. 27 minutes ago, Coolrock said:

    I guess that’s what happens when all the drama leaves. Good that it’s finally calmed down. Guess it’s time to ruin that ?

    The good old days. I’ve been great Stev, how’s Ben? Miss all of you ?

    Tippy top Glen, tippy top. Miss ya too mang. Haven't seen steev in a long time, but Jen is back. Just been chillin here making games and at work making more games.

    AR still isn't out, but that's ok, it will be one day, honest. :shobon:

    Edit: By the way if you want to feel really old, check out the old new APB forum skin.

  7. It's all very well saying that something is "boring", but if they can't say why it's "boring" other than the fact that certain Infantry match-ups vs Tanks are unfavourable for the Infantry then they may as well be stating the obvious; that's the way the game is inherently designed, with counters in mind.

    It's not an unknown point that basic infantry don't do well against tanks. They didn't do well in Renegade, they still don't do well in Renegade X (even with C4) and they don't do well in other games in the FPS genre; for example, try taking on a tank in Battlefield using a class that isn't the Engineer and you're going to have a bad time.

    I can see that the idea of "more variety = better" sounds good in theory, but that isn't always the case. More variety adds more complexity to the game, which in turn drives up the skill ceiling and makes the game harder to grasp for newer players. It's very important that when you are considering to add something to an established game ecosystem that you introduce features that have strong reasoning behind their inclusion.

    On the subject of APB though, I think the main difference here is that APB isn't trying to be Renegade, whereas Renegade X IS. Obviously you're going to enjoy Renegade X more if you prefer Renegade, but the fact of the matter is the choices made in APB are made in order to give infantry clearly defined roles that have strengths and weaknesses, which makes team composition a LOT more important in rushes and such.

    In Renegade X, there's not much consequence for picking a single type of infantry class and rolling with it, because:

    Every infantry has C4, which means they can combat vehicles to a certain extent and attack structures effectively (this is true with Renegade as well).
    Every infantry has the option to buy a repair gun, which really de-values the role of the Engineer classes.
    Every infantry has the option to buy additional weapons, which conversely powers up Engineer classes and allows them to do fill in the gameplay roles of other classes (which, in-turn, de-values other classes).
    It's almost as if there's an active discouragement in infantry unit diversity because the intention is to let all of the classes buy weapons to fill most of the gameplay roles, apart from more specialist units such as Snipers, the SBH, Anti-Tank specialists and the more expensive versions of them. There are no truly specialist infantry classes in RenX (like the Spy or Thief), who can do unique interesting gameplay things that place them outside of the arbitrary roles of: "Anti-Infantry", "Anti-Tank", "Generalist" or "Engineer". Every character class has a gun that is good at shooting a certain type of thing (which is inherited from Renegade) and the buy-able weapons blur the lines across those four basic class categories even more. Basically, if you make everyone special, then nobody is special.

    I'm not sure what they mean when they say "Renegade X has more features". In terms of vehicles, APB has a LOT more. Granted Renegade X just introduced that commander view feature which seems cool, but I couldn't get it to work properly last time I played, so I can't form an opinion on it. It's very hard to say that one game has more features than another without establishing a baseline of what a feature is and then counting them up. Though both games have a good amount of features, I'd say.

    tl;dr - Variety is the spice of life, but it's not always the answer.

    Personally I think the reason that APB has fairly low player-counts is just a problem of exposure. There's not enough people talking about the game outside of the community to generate more interest. It's not a problem with the game itself, because it is really fun to play.

  8. The forum was updated last night to the latest version of IPBv4 and there are a couple of bugs with the Reborn skin that need addressing. Keeping you guys in the loop is important, so if you see anything that looks wonky, please feel free to submit a bug.

    [thumb]thumb_w3d.0.png[/thumb]

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