Jump to content
Vote for RA2:AR, BFD and ECW in the Indie of the Year awards! ×

TeamWolf

Admins
  • Posts

    2,776
  • Joined

  • Last visited

  • Days Won

    78
  • Donations

    160.00 USD 

Posts posted by TeamWolf

  1. Before we continue this as a back and forth argument, I'd like to say that I am in favor of the new changes.

     

    They are tricky to use at first, but that's mainly down to how we are all used to the nader playing. Instead of having an instant exploding grenade, this is a bit more of a modern take on it. After playing around with it for a good 30 mins, understanding it's arch and reach, you get a much better feel for how to use it.

     

    You've more got to lead your throws now and you can also setup small traps for people or chasers to walk into. The Grenade splash is way better now as well and can do some serious hurt to any infantry. Also, people seem to be talking about these guys as some CQC melee combat unit... Which the Grenadier has never really been, if anything he's better at his ranged roles with better accurate and infantry damage.

     

    He's also not intended to be some rambo lone unit, teamwork is still required and you're only going to as last long as good you are.

     

     

     

    Got a different model of a Russian grenade that actually fits

    If you have to ask for a model of a damn GRENADE of all things with a completely straight face... you might want to take a long hard look at your development team. Just saying.

     

     

    Uncalled for and not even sure why you are saying this tbh.

  2. We know you guys want certain RA1 units in, but please listen to Lead Devs. These guys work with the engine and game the most and know what can and can't be done, also what would and wouldn't work. Delta's balance currently is pretty damn fantastic and all of it's units fit their roles perfectly. Adding in a unit just because it's not there would mean redefining every role linked to it, which could result in horribly destroying the game balance.

     

    As we have also stated before, APB isn't going to be going under any major changes here at W3D Hub.

  3. reading this thread you have to remember, this is an FPS version of C&C not battlefield. So when you balance this game you dont do it like battlefield, you balance it the way the units work in C&C.

     

    Having restrictions is what makes it very much like C&C. So while fliers in C&C only had 1 weapon and couldnt attack each other than doing the same in the game would give it a C&C feel.

     

    Its very important to keep the C&C feel rather than turning it into a battlefield game.

     

    APB took a Battlefield approach many years ago.

  4.  

    Maybe I shouldn't be the guy to say it, but perhaps the time limit could be increased on certain large maps, like KOTG? From what I remember, they used to be 35 min instead of 30. Today I was able to destroy a couple defenses and both gap generators, but I felt with more time I could have accomplished more.

     

    There are also so many routes to take and potential things to do that it rarely gets boring. At least for me. Sincerely, the biased guy.

     

    Don't do that unless you implement a mechanic that ends the game in situations where both teams lose all main production buildings. It'd just prolong a boring match even more, and empty the server, something which unfortunately does happen. If you did implement such a mechanic, though, then I agree that large maps need 5-10 minutes extra play time.

     

     

    I got to agree with Raap, it would be dire if it was a boring stalemate for that long. The great thing about keeping the map times on the short, even more so in big maps, means that it keeps it's great pace of gameplay and given how many routes there are to take, it would be mean different things happen each game.

  5. No rocket/ RPG troopers without barracks? THAT'S UNFAIR if the other side has armor/aircraft/ships HOW is the side without the any anti-armor supposed to fight back if they don't have any vehicles, vessels or aircraft to counter (if they've lost War Factory, HP NY/SB), it's almost like you want to the other side to just give up even though might have Conyard, Refinery/silos/ left add the ability to buy them without barracks back next patch or I'm no longer playing APB.

     

    It's the penalty you get for losing your Barracks. Just like when you lose your War Factory, I don't see you being able to get the lower tech vehicles when that goes down.

×
×
  • Create New...