Jump to content

TeamWolf

Admins
  • Posts

    2,712
  • Joined

  • Last visited

  • Days Won

    61
  • Donations

    110.00 USD 

Posts posted by TeamWolf

  1. 33 minutes ago, wolf said:

    UDK

    But yes, ive been apart of both the Reborn and RenX team for some time. Porting APB/TS/AR to UDK would be a walk in the park. I still have Reborns source files and am considering doing just that. Just to show its possible 😛

    I thought it was you, you change your name more than a girl getting ready to go out on a Friday night haha. I know you're stance on our projects and you've had this view for a long time now. It might be on the cards at some point, but not in the near future as you can see we have more immediate tasks. 

    If you want to talk about things more about this, hit me up on Discord. This isn't really that on topic for this, but it's a fair statement.

  2. On 1/4/2019 at 7:22 PM, LiamGriever said:

    Moreover, the community aspect is what made this game good. Because lets be perfectly honest, Renegade is anything but "Good" in an objective view. Until you lot, MPF, and whatever little else still counts as communities anymore around here can work together again, renegade will never again have that community feel. Even internally in W3D, you guys as a community are a laughing stock. You literally have a splinter community because a couple of your admins got overly PC. This is a community of people from a game in the 2000s, PC was never a thing then and in a community that is filled with those people it never will be!

    I remember a time when the communities werent toxic. Where they all pooled together to create patches and security for the game. Where they shared ban lists, had tournaments, and the communities were all essentially a big community. Because of the lack of this, Renegade and its mods arent that anymore. Its a vanity project for the Game Dev College rejects who couldnt make a fucking java game to beat bloons tower defence. (Not a jab at your skills, some models, maps, etc are great, but is definitely a jab at your dedication to one project and time management)

    There has always been a pretty hard stance on a fair amount of things classed as PC in recent conversation. The old BHP community back in it's prime was great because of this almost no tolerance for it, because it bred a much better atmosphere. Now, I'm not saying dark humour and memes don't have a place around here. This is clearly something we have indeed lost touch with and the sheer lack of communication that has led to that latter part is astonishing.

    Sorry guys, but thats more or less of whats become the truth to me around here now. Take of it what you will. I'll still be around to play games because as individuals most of you are alright to chat with and hang with. But Owners, Admins, Devs, all of you higher ups. Something needs to change, or these little projects of yours will end like AR, Reborn and Dune. Sat on a back shelf for years gathering dust and an interest in them largely lost.

     

    On 1/4/2019 at 8:24 PM, Testament said:

    I don't remember ever seeing you ingame. Ever. For anything.

    Now, this community has been in danger of being flushed for years for various reasons. It may have its populated times and lulls but they are much too extreme and wind up turning off anyone who may be interested away. Nobody wants to join up into games that aren't always gonna have a decent amount of players.

    Funny enough, I've been posting about this on the various chans for years and I had someone tell me "No, we don't want THOSE types of players.."
    Lets get real, you don't get top be choosey for RENEGADE. A nearly 20 year old game that wasn't exactly popular to begin with. We should be doing EVERYTHING to retain individuals as once regulars are gone you lose 1 person who will be in that game nearly everyday giving others someone to play against.

    As an aside, this current "professionalism" bullshit I keep hearing from the bigwigs makes me utterly cringe. I've had to consult with them (people wholly unrelated to what I was doing) in order to post a fan video they didn't like, when I already spoke with the LEADER of that mod project and the PR lead giving a go ahead. That type of micromanagement and obsession with control means this place was never gonna grow on its own or have much chance of holding anyone's interest who wasn't incredibly autistic about Renegade. Throw away regulars for the potential to please some undefined base and people who don't even regularly play because some people don't have a skin thicker than a grapes. I know our base, and we're not doing what we can to reach them.

    For a portion of our community to become THIS disgruntled is concerning, to say the least. It's true that there has always been a part of the community with this type of culture (limited, but there), but the lack of communication that's amounted to this is unacceptable. In turn, from a PR stand point, airing dirty laundry in public isn't good either, I hope you agree. But, it shows how much that portion of our community feel that they aren't being heard, and partly on their side maybe not explaining or expressing themselves in a more constructive or communicative manner. I feel like I need to state, this is not a jab.

     

    On 1/4/2019 at 9:56 PM, Frashy said:

    Complaining about toxicity in the community while simultaneously complaining about not being allowed to be toxic due to removal of the grille is a bit odd. If there are people that got so upset about the grille being removed that they left the community, good riddance, really. That channel was gross. 

    It's also a bit odd that this post talks about how bad toxicity is while it itself reeks of toxicity.

    But I guess judging from half of the replies in the thread, that toxicity is true to form. Yikes. 

    This pretty much hits the nail on the head. The lack of communication and the type of venting that has followed hasn't helped the situation.

     

    10 hours ago, OWA said:

    In some ways you're right. RenForums is a ghost town and there are only a handful of server communities left hosting servers which have definitely seen better days. Renegade as it stands is pretty dead. That's why we got some retaliation when we launched Interim Apex; the owners of those stock servers didn't appreciate the competition that we brought into their space and our server was subsequently blacklisted by the owners of the RenList server.

    That being said, we aren't a traditional Renegade community. We put our focus into improving the engine rather than hosting stock Renegade content; our latest version of the scripts  project (version 5.0) doesn't event support base Renegade anymore. This year though, we do plan to support Renegade a bit better, in order to try and unify the communities a bit more. As it stands, I feel we are distrusted by communities such as MPF and Rencorner, which works against us, but I hope we can change our image for the better in the coming year.

    As for recoil, we've actually been talking about whether we should implement it or not. We have quite an amazing level of flexibility for new features these days and it's definitely something that hasn't gone unnoticed.

    The community makes the game, but the game also makes the community. There's a lot of charm in Renegade, but something that it does incredibly well in particular is vehicular combat. There were still games being released 10+ years afterwards that has worse vehicle implementation than Renegade. What we should definitely look to do is expand outwards, but also try and heal these wounds as you say, so that we may move forward as a community that is a fair bit more united than it is currently.

    I honestly don't feel that we are a laughing stock. Who's laughing at us right now? It's certainly not the rest of the C&C community or EA.

    I disagree about the 2000s being less PC than today though. I'm not sure if you were around in the APB/BHP community during the 2000's, but it was a really wonderful place to be (despite Aircrafkiller banning anyone who looked at him in a funny way). We had a large community who regularly played (and modded) our games, but also respected each other thanks to a moderation team that kept shitposting to a minimum and thoroughly enforced the community guidelines.

    Anyone who said the N word in-game or on IRC was instantly banned. You can imagine the cry of "CENSORSHIP + MUH FREE SPEECH THO" from the Grillers if that were to happen today though.

      Reveal hidden contents

     

    I remember that time too and you're right, it was great! Unfortunately MP-Gaming has been dead of nearly a decade now and we're the only community hosting APB. MPF did a approach us about hosting an APB server, however we refused because the population in APB was so small that it didn't warrant an extra server and we also had doubts about MPF leaving the APB gameplay experience in-tact, given their track record with previous servers and questionable mods.

    I'd say this, AR has always been my passion project, but it has most certainly also been a source of portfolio material for me. These projects got me into the games industry and have introduced me to so many wonderful new friends from around the world. Your comment about Game Dev College rejects is rather shortsighted seeing as a large majority of our dev team are now working professionals, with a significant amount of our new code team hires being skilled professional programmers.

    To your last point though, it does make me realise something; we aren't as transparent with our team structure and "who's working on what" than we used to be, which may be a contributing factor to your comments. Granted, it does take us a long time to get our arses into gear and make content, but the split across the teams is a bit more polarising than you might think.

    The new Ground Zero project, for example, is being entirely developed by @Killing_You and @Ice (so far), who have never really held any sole allegiance to any particular projects before. KY has previously worked on audio a lot, but this is the first project that he will be doing the unit and structure work for, making this a new learning experience for him; as well as a cool game for you guys. ICE is a military specialist with 3D skills, which he will largely be carrying over to GZ. 

    This thread will definitely be a talking point in the upcoming meeting, so thanks for posting. We do have some fairly lofty plans brewing for wider C&C community integration, but I'm not really at liberty to talk about those yet. Rest assured though, we've heard you and we will be discussing our next moves carefully.

    I largely agree with the above, this topic does point out a lot of our community flaws, what we need to recapture and some of the community really wants to see or have actioned.

    The thing is, we quite like developing for the Renegade W3D Engine. This is the main reason amongst these other ones:

    • UDK is now essentially a dead game engine because of UE4.
    • Renegade X is on UDK, but barely has more players than stock Renegade. The draw to change engines just isn't worth it.
    • Moving to UE4/UDK would leave us with a very high dependency on creating current/last generation art assets that require specific pipelines; e.g. PBR (Physically Based Rendering) or Normal/Specular. We don't have a team who knows how to create such assets, as we develop solely using diffuse maps.
    • Moving engine would require to either buy or create animations for infantry, We currently have no animators on the team.
    • Moving engine would throw away the years of work we have put into the codebase; essentially putting our code team into a position where they have to code the most basic Renegade gameplay elements (i.e Harvesting, Buildings, Purchase System) back into the new engine, which would take a lot of time and effort.
    • Little-to-nobody on our staff roster knows how to use engines like UDK or UE4. We would have to re-learn a lot of things to become competent again.
    • We do this in our spare time. It's not like we're being paid to make these games. Part of the reason we make these games is because we enjoy working with the engine and improving it as a hobby.

    Other than better graphics (which we can't have due to lack of artists), I don't exactly know why the suggestions to switch engine game time and time again. It's just not realistic.

    Not to mention that come projects that go into newer engines have been handed C&Ds. (The RA2 mod for Renegade X comes to mind)

    Please take discussion surrounding the BBQ Grille to a different thread instead of derailing this one. Cheers!

    As brash as this was, I feel like it has become relevant given the topic's agenda. There is a part of the community who feel like they either aren't properly listened to, respected or being treated properly. Granted, they weren't always controlled with their content but there has obviously been a major lack of overall communication. Like it or not, it's effected things around here.

     

  3. The redesign for Shallow does seem interesting, but I think I'm really jaded from how boring the gameplay on the previous version was.

    TheWoodsToday would be fantastic, if slightly redesigned and Deltaised. APB would need so much work to get it to fit into a working map, but would be cool to see return. However, I do feel that the biggest map variant that the game is missing, is city maps, above all else.

  4. 13 hours ago, Raptor29aa said:

    Ordos is one of the smallest houses and Harkonnen will take pleasure in finding you and crushing you. Then will continue to win the spice war against the Atreides scum! You know what they say, he who rules the spice

    It's a shame that your victory against the Ordos, shall be your last!

    (I like all three of the Great Houses, but Atreides is my fav)

  5. Hey there, weclome to the forums! Unfortunately as fun as creating a WWII game would be it's how Einstein said, we really don't have the man-power to work on it as we all have our respective projects to work on.

    Learning how to make something like that yourself as a hobby, even a little bit at a time can be a lot of fun! Depending on what interests you and what engine you'd like to work with, there are a lot of tutorial websites out there to help you learn!

  6. On 7/15/2018 at 7:25 AM, GraYaSDF said:

    It could be a huge fun to join, but... eh, Jonwil will reject me anyway, even if I apply by myself, lol)) We discussed it already. I prefer to compose music instead. And yes, I like Chronicles of Dune.

    Well, if you still want to get involved there are always other ways

  7. On 5/29/2018 at 3:02 AM, The Bard said:

    Yeah it was very sad, but life gets to everyone and stuff happens. There was a good level of behind the scenes professionalism that i'm unaccustomed to with a lot of first time indie devs. 

    It honestly gave that impression outwardly, hopefully it'll come out of being archived soon.

  8. 21 hours ago, Raap said:

    Can't say I have worms on my top 10 100 list of things I would have expected to ever play as.

    Makes me wonder if W3D's tank track system can be tricked into sideway movement to emulate delayed turns though, or at the very least stick to terrain more closely.

    I guess it's not something non-Dune fans would think of, but it is great fun! The movement might need some tweaking, but overall it feels really good.

    18 hours ago, Raptor29aa said:

    I will say I am pleased with seeing that worm eat tanks like a big armored pac man. I was also surprised to see all of the tanks and aircraft. I didn’t know you guys had so many assets ingame. I would like to see one closer, maybe a spec profile/post of one of the units. Lastly that desert looks massive! (I almost feel like Laurence of Arabia or Ben burr viewing it) Also do you guys have issues loading maps or lag?

    Well, we have been doing this for some time now. It would be a bit odd if we dind't have much to show off at this stage! Profile posts? That is something I can definitely start doing, a breakdown of each vehicle with a couple of renders?

    Yeah, that desert is huge I might of one a bit overboard with the size of it (you can't even see all of it in that video). Not currently, but we still have the levels to properly completely and load into. Horde maps are small so the load pretty quickly.

    16 hours ago, Mihaita12 said:

    Well, well, well! Another update and the final update and it's gonna be released! YAY!

    I don't remember saying this will be the latest update haha, we have many more to come!

  9. Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but better late than never!!

    Horde Mode

    Last year we showed off a teaser for a new game mode on 1st April titled Horde Mode. It was a game mode in the making that we never really clarified if it was a thing or not due to the date posted, as you can now guess, it is actually a thing!

    Here's a latest peek at how it's looking;

    "Your Great House has gone to finally vanquish one of the other 2 Great Houses fighting furiously for control of the Spice Melange on Arrakis. Meanwhile, The Guild and the Tleilaxu have unleashed their evil plan! All food stores on Arrakis have been poisoned to turn everyone into mindless Contaminators!! You are still on Arrakis when this happens, you are isolated from your Division, your only choice is to survive until reinforcements come, time to fight the Horde!"

    You start out in an abandoned village, alone. You suddenly receive a radio transmission from one of your House's higher ranking Officers, explaining to you the situation that everyone is facing, regardless of House. After exploring the ruined buildings for a few minutes you conclude that there is no one and nothing left, just silence and the odd scorpion scuttling about. You start to make your way out of the village, when you receive another incoming transmission, a large swarm of Tleilaxu Contaminators are heading in your direction from all sides! 

    Upon hearing this, you need to find a good location to begin taking on the first initial wave. Every few minutes new weapons are granted to you via your local House military outpost, trying desperately to help fight off the masses. You need to hold out until help arrives via transport to get you out of there!

    Expect to see more of this mode coming up soon!

    Future Plans

    We're constantly busy getting the game into a better shape day by day, to hit that First Release milestone. Things are a bit rough currently, but we're always making progress in the right direction. Look out for some updates and videos soon!

    Don't sit with your back to any doors...

    That's it for this update, here's to no more long waits for more of them to come! As always you can keep following us here, on Facebook, IndieDB and Twitter!

    [blurb]

    Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but better late than never!!

    Last year we showed off a teaser for a new game mode on 1st April titled Horde Mode. It was a game mode in the making that we never really clarified if it was a thing or not due to the date posted, as you can now guess, it is actually a thing!

    [/blurb]

  10. This is for Renegade, right?

    What are your waypaths settings? You are generating path finding, right? A screenshot of the areas affected by this would be really handy, sometimes its just a zone or car that is slightly out of place.

    Get us some screenshots before the video (as that's easier) and we can hopefully better help you out.

×
×
  • Create New...