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Posts posted by TeamWolf
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You will add the subhouses how Sardaukars,Fremen, etc?
Damm a new Dune rts game this will be awesome c: Excellent work. The Baron will be happy
Hey there, I'm really sorry to burst the bubble but this was an April Fools joke! We are still going to be making an FPS/TPS but we agree that another Dune RTS is really needed!
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I'm wondering how the Mirage Tank will work out in practice. Wouldn't people eventually get accustomed to the map and realize "hey, there's not supposed to be a tree here normally"? And also, it can't be that hard to just spray fire in the direction of all trees as you approach them.
I can tell you from experience that if you place your tank well, people will just flat out drive/walk past you, allowing you some jucy shots on their rear before they can retaliate. And as for the ''shoot all trees'' thing, I haven't seen it happen yet.
You can learn where every tree is but yeah, you will still sometimes forget. Tree spraying used to happen in the early testing days but doesn't happen so much anymore since the Mtank was missing for awhile.
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1. Anybody notices how the medium tank's barrel unrealistically goes through its chassis when the turret is pointed backwards? No other tank in the game does this. It bothers me.
That would reduce the Medium's effectiveness.
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For the Duke!
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So, do I need to read Dune, and then play the RTS games (I assume it's just C&C gameplay in another setting?), in order to get what's going on here?
Not really, since the games take a different direction with a different universe inside of Dune's. But as Killing_You said, read the book(s) by all means they are great!
(I played the games first)
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You should move to UDK. Stop wasting time on this engine.
That would be an even bigger waste of time. Time would be better invested on UE4.
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Not sure how much I like the new style of speech and mannerisms that are being spread throughout the new Star Wars films.
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Ah yes now I remember, my bad! But hey, there is a lot of Super Hero stuff going on lately!
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2nd to my count.
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Deadshot, nothing like guns and a load of bullets.
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Tiber, Dam and OmegaCity arent in cause of issues with exporting the LE file to .mix after the latest patch. Strange bugs occured.
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It was a map BlackWolf made for APB back in 08 or 09 when he was on the team. When he left/was kicked off he started to convert it for Reborn but then just left it. He started it after making a simple but better version than was released.
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Earth? You mean Caladan?
Newp. They're two different planets.
Yes, I was referring to the once toxic and radioactive wasteland which is now nothing more than a glass ball called Terra.
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- Popular Post
Battle for Dune April Update!
Hello everyone and welcome to this April BFD update! I know that we have once again been very quiet but that is all for a great reason!!
The team have been talking a lot about how long it's taken the project to release and how we can seriously cut down on work time, all in the aim to get you the best Dune game that you deserve! So, after much talk and much planning and redesigning we've finally come to a model that we all agree one!
I present to you, Battle for Dune: War of Assassins the Real Time Strategy game!
We realised how long things were taking and how we could best recreate Emperor: Battle for Dune, the answer was staring at us the entire time!!
But enough with the reason why, here is what we have to show so far!!
As you can see, we have all our maps that we've already shown off, Spice, Shield Wall, Dune Patrol and another new map, Lima Outpost!! Lima Outpost will be leading the way to our new gametype, Last Stand! In this gametype you control one Hero infantry or a Squad and you must take out the other players units!!
To go along with our new direction we'll be fully recreating all of Emperor's features, improving them and adding more! Some of those features include;- Constant Cloaked Snipers
- Earth
- Thinking Machines
- Rain!
- A new Green toxic resource!
- A new faction, The CHOAM Mercs
- Trees
- And much, much more!
Off I go, like a wild Ass into the desert!
Well that's it for this fun packed and overflowing update, I hope you liked it and expect to see more about it here, soon!!!6 -
Valves and Act on Instinct for me.. Also possibly Mechanical Man as well.
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I think we should give the Grenadier throwing knifes as a secondary instead a pistol.
If this is a serious suggest, his old Grenade would make more sense.
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What do you suppose happens when these streamers turn up to do their pre-scheduled live streams and find an empty server? Looks bad for them to cancel a stream they announced in advance and looks bad for us too. Our servers aren't full of players 24/7 and that's a problem for streaming an online only experience!
Which is what my point was. The game and W3D infrastructure could do with various improvements first, to solve the empty server issue. Then, and only then, can you start approaching streamers.
Well that goes without saying, really.
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Great to here, even better to have you back around!
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I was pointing out how secondary fires that you can't tell are different from the primary are a bad idea. This is regardless of what game does it. Reborn just conveniently happens to be a W3D mod that does it so I can use it as a comparison. You are now the one bragging about actual unit role differences between the two games.
Well you're the one comparing the grenadier to spy, engineer, or whatsoever. Let's compare it to it's actual counterpart then
He did, the diskthrower.
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Before we continue this as a back and forth argument, I'd like to say that I am in favor of the new changes.
They are tricky to use at first, but that's mainly down to how we are all used to the nader playing. Instead of having an instant exploding grenade, this is a bit more of a modern take on it. After playing around with it for a good 30 mins, understanding it's arch and reach, you get a much better feel for how to use it.
You've more got to lead your throws now and you can also setup small traps for people or chasers to walk into. The Grenade splash is way better now as well and can do some serious hurt to any infantry. Also, people seem to be talking about these guys as some CQC melee combat unit... Which the Grenadier has never really been, if anything he's better at his ranged roles with better accurate and infantry damage.
He's also not intended to be some rambo lone unit, teamwork is still required and you're only going to as last long as good you are.
Got a different model of a Russian grenade that actually fits
If you have to ask for a model of a damn GRENADE of all things with a completely straight face... you might want to take a long hard look at your development team. Just saying.
Uncalled for and not even sure why you are saying this tbh.
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We know you guys want certain RA1 units in, but please listen to Lead Devs. These guys work with the engine and game the most and know what can and can't be done, also what would and wouldn't work. Delta's balance currently is pretty damn fantastic and all of it's units fit their roles perfectly. Adding in a unit just because it's not there would mean redefining every role linked to it, which could result in horribly destroying the game balance.
As we have also stated before, APB isn't going to be going under any major changes here at W3D Hub.
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Iron Man, because he plays by most of the rules.
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reading this thread you have to remember, this is an FPS version of C&C not battlefield. So when you balance this game you dont do it like battlefield, you balance it the way the units work in C&C.
Having restrictions is what makes it very much like C&C. So while fliers in C&C only had 1 weapon and couldnt attack each other than doing the same in the game would give it a C&C feel.
Its very important to keep the C&C feel rather than turning it into a battlefield game.
APB took a Battlefield approach many years ago.
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Re-enable !vote cyclemap ??
That was removed because people would rail on it too much.
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Battle for Dune April Update! (Blog #125)
in Battle for Dune: War of Assassins
Posted
Yeah but if the last project for that couldn't take off, even with all of it's concept art, its highly unlikely.