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Posts posted by TeamWolf
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I'm the only person to pick Riflemen for both infantry?
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Sir Francis Drake, The Queen's official Pirate and Vice Admiral.
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I feel that 15 seconds is a bit too long, EMP mines are only something like 5 seconds and that feels more like 20.
But on the whole I feel like it's a great idea.0 -
Hey and welcome there (a little late I know).
A lot of hard work is being done to get the other games ready for everyone to enjoy in (hopefully) the near future!
He has access to the development area!
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For the Great House of Atreides!
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Keep on rockin' in Galbadia!!
Also, have to post this:
I'm soooo glad I wasn't the only one thinking this!
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Hello there, welcome to the forums!
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Anyhow, low player count. Kinda missing the Beta/Gamma (launch-) era population, but back then the C&C franchise was not dead.
It also doesn't help that Gamma almost completely killed the game...
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LOL I remember the killwh0re and salt trucks
The latter is pretty ironic in hindsight.
It was always hilariously ironic, we couldn't get enough of it!
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MAP CHANGESRA_AS_Seamist:
- Allied Ore Silo no longer gets destroyed when buying a Longbow.
This is the best news!
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Amazing to see the return of stats for APB, really awesome job guys!
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Can we get back on topic please.
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Is that RA_Bunkers?
Nope, Stormy Valley!
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Agahnim, Ganon's human form!
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Oh dear God... I think I remember hearing about that... I was most likely very drunk and some kid pissed me off haha. Good times
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- Popular Post
Hey everyone, so as always it's been a super long time since we've put out any form of real update. Well here's what's been going on and what else we have planned!
So if you were left feeling a little bit confused by our April update, it was indeed an April Fools joke. We aren't going to be moving over to an RTS, I'm sorry to those who were looking forward to the idea but we're still working towards a release with our current project!
What's been going on?
Scripts 5.0 Build
Quite recently we made the jump to the latest scripts build that TT has to offer, version 5.0. This is the version that the currently released APB Delta uses and TS: Reborn are planning on releasing with soon! With these new scripts comes a lot of features with both graphical things and with what we can do.
As most of you who have been following the project might of seen that we've had sprinting for awhile now in a video feature, and those who have played APB will have seen a different version, their's is thanks to 5.0 and ours is thanks to a script by triattack.
Other things we can do with 5.0 is improve upon old features and create them closer to how we originally wanted them implemented, but couldn't due to limitations such as the Carryall and Harvester logic. Along with changing how Carryalls and Harvesters behave we also plan to completely redo the Sandworm script, as this can be improved majorly!
Fixing 5.0 Created Bugs
With new scripts builds come bugs and broken features. We've been busy fixing everything that broke when we moved over to 5.0 but there are still some issues that need ironing out, mostly with harvesting. Our version of sprinting is also not working 100% currently, which is a bit of a drag but should be a-ok next build!
Maps Revamped
The current maps we have ingame are fairly old, and look it. So the objective is to get them up to scratch, make improvements where needed, and update the texture work. They also lack detail in some ways, even more so in light of recent W3D levels!
Fine Tuning
Some of our core gameplay isn't exactly where we want it to be, so extra effort is being put in to make sure this changes. We're constantly taking a look at what's working, what doesn't and what just doesn't make sense. All with the hope that when we do get a release out to you guys, it's something we can truly be proud of!
BFD_LimaOutpost
So for those of you who saw our little April Fools update, you may have noticed a new map poking it's head out. This is in fact a new TDM map called Lima Outpost! It's a remake of the Renegade Tutorial terrain, which is a small Harkonnen outpost shielded in a cliff circle.
There will be weapons, health packs and shield packs to pick up that will spawn in random locations. The time limit will be set to around 5 minutes, expect to hear more on this soon!
Future Happenings
We still have a fair amount left to do before we can release. With this, we are going to try and keep you as updated as possible with small new feeds of our progress!
Some things we hope to show to you soon are;
More Map Updates
With the standards of our levels falling behind other W3D projects we are revamping what we currently have. On top of this we are also working on new maps which we'll hopefully be able to show off soon!
New Harkonnen Weapons
We have a couple of new Harkonnen weapons that we need to rig up and get ingame, what they are and how they'll work we'll hopefully be demonstrating in our next update.
New First Person Hands
Since day one, we've been using the old C&C Renegade hands and we thought that it was about time that we finally set up our own. There isn't much else to say on the matter right now, but hopefully in the near future we'll have something to show off!
Do not trust the Lady Elara
That's it once again for another one of our rare updates (hopefully not so rare from here on..), as always be sure to tell us what you think and keep following us here, on Facebook, Twitter and IndieDB!
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Happy Birthday Drunkard MKII!
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Thruth hurts, huh?
Forg0ten1 was around doing it before forget and has ALWAYS been better at it.
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Ha, good one.Pyryle and Chaos_Knight, the only two people who can reliably take me out in a 1v1 infantry fight.
When Chaos_Knight would play, there were few who could take him down tbh.
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Glad that they finally announced it!
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Oh, another thing about the Mirage tank...you know how in APB and TSR vehicles almost never come to a complete stop? How will you get the Mirage tank to stay in tree form if it keeps moving around, or will there be a brake function to keep it in place?
I haven't had that issue in it.
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Hey there and welcome here!
I'm glad that you got a chance to try out the latest version of APB and enjoyed it so much. The team behind it have been working like crazy to make the best version of the game yet what it is today. Be sure to throw in your opinion on the topics involving the game as well!
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I'll keep an eye out for him.
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I think DM maps just need a very small timer of about 2-3 mins. Keep it nice, quick and fun.
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Monthly Avatar Theme - Cartoons!
in Community News
Posted
Shockwave, Overseer of Cybertron in Megatron's absence.