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Posts posted by TeamWolf
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No worries, in your own time.
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Hopefully not too long
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This is for Renegade, right?
What are your waypaths settings? You are generating path finding, right? A screenshot of the areas affected by this would be really handy, sometimes its just a zone or car that is slightly out of place.
Get us some screenshots before the video (as that's easier) and we can hopefully better help you out.
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It's amazing to see this released under W3D Hub finally, fantastic work Jerad. You have seriously outdone yourself!!
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It's always great to see a fan's enthusiasm shine through with one of our projects. There isn't much bad that can come of the server being online, hopefully people enjoy it. Just don't be too disheartened if it crashes, its something we're hoping to fix soon.
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Its known but not high priority.
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Heard about this awhile ago, nice to be able to talk about it!
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The donations have been flying in and the bill has been paid.
Thank you very much to everyone who donated towards this, it is incredibly appreciated!
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On 08/07/2017 at 4:16 AM, Pushwall said:
The unit that detects phases on radar, breaks their stealth in one hit, and basically denies phase attacks if your tank column has a tesla tank facing the other direction, is not a phase counter. Kden.
No idea that this was a thing, good to know.
I dislike Bonsai as Soviet because you do indeed to all in, try and keep a good frontal presence when you always can't. I also feel that you need a lot more teamwork for Soveits too win, removing Phase tanks would help this map out a lot.
I also dislike Missile Silo maps but that's just my personal distaste for them, 7/10 times I wouldn't really try to disarm or combat a flare because half my team isn't or it's just really well defended from a good vantage point. I do like Raap's idea of a Renegade styled end beacon idea but then again I feel restricting players from an open system from so long isn't the right way either. Time scaling for flares on the other hand is an idea that I would love to see tried out.
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That's pretty great to see, looks like all the hard work on Delta is paying off again!
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We're going to have to fix your issue, since it may be either a language crisscross with your computer and the Launcher or a regional thing (I doubt its the latter). It would be a bit futile to put up two downloads just for the 2nd be for one person.
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Renegade's tutorial was going to have you control the AGT against a Nod assault.
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6 hours ago, TK-421 said:
It's still annoying though.
You should of seen how bad shell impacts were in Gamma's early test builds... This is nothing when compared.
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Happy Birthday for yesterday man, (even though I said it on Facebook on time :3).
And a Happy Birthday for TerrorTowers yesterday as well!!
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Really solid changes there, great patch!
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The Yak is amazing to fly, Pushwall has done an amazing job on it!
Allies have more units in other areas, would be a bit silly to give them planes "because".
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On 17/05/2017 at 5:23 PM, SilverShark said:
Howabout a compilation of Voe getting overrun by the enemy team when he tries to go sniping too close? I should be able to make that one easily.
How is that an applicable response to what he said? lol
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It's one of the reasons why anyone below 44kbps would be kicked from the old Renegade servers.
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I've gone to start a map or two for APB in the past and wanted to remake one or two old fan maps fairly recently. I just never had the incentive to either get them to a good place or actually start work on an older map, mainly due to how much work goes into it when I have a game to finish myself.
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I nominate Silverlight!!
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6 hours ago, forg0ten1 said:
I doubt we will have to worry to much about spies
He's saying this as a troll lol, you're looking at the best spy in the game.
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Or redesign how the map flows, and different base placements?
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Sure, I'll give it a go. I looked forward to seeing the Forms of Kanly.
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APB or that "other" Urban map
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Battle for Dune: War of Assassins March Update (Blog #128)
in Battle for Dune: War of Assassins
Posted
Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but better late than never!!
Horde Mode
Last year we showed off a teaser for a new game mode on 1st April titled Horde Mode. It was a game mode in the making that we never really clarified if it was a thing or not due to the date posted, as you can now guess, it is actually a thing!
Here's a latest peek at how it's looking;
"Your Great House has gone to finally vanquish one of the other 2 Great Houses fighting furiously for control of the Spice Melange on Arrakis. Meanwhile, The Guild and the Tleilaxu have unleashed their evil plan! All food stores on Arrakis have been poisoned to turn everyone into mindless Contaminators!! You are still on Arrakis when this happens, you are isolated from your Division, your only choice is to survive until reinforcements come, time to fight the Horde!"
You start out in an abandoned village, alone. You suddenly receive a radio transmission from one of your House's higher ranking Officers, explaining to you the situation that everyone is facing, regardless of House. After exploring the ruined buildings for a few minutes you conclude that there is no one and nothing left, just silence and the odd scorpion scuttling about. You start to make your way out of the village, when you receive another incoming transmission, a large swarm of Tleilaxu Contaminators are heading in your direction from all sides!
Upon hearing this, you need to find a good location to begin taking on the first initial wave. Every few minutes new weapons are granted to you via your local House military outpost, trying desperately to help fight off the masses. You need to hold out until help arrives via transport to get you out of there!
Expect to see more of this mode coming up soon!
Future Plans
We're constantly busy getting the game into a better shape day by day, to hit that First Release milestone. Things are a bit rough currently, but we're always making progress in the right direction. Look out for some updates and videos soon!
Don't sit with your back to any doors...
That's it for this update, here's to no more long waits for more of them to come! As always you can keep following us here, on Facebook, IndieDB and Twitter!
[blurb]
Hey everyone, it's that time once again for a Battle for Dune update, fresh from Arrakis! As always, we've waited too long to push another one out but better late than never!!
Last year we showed off a teaser for a new game mode on 1st April titled Horde Mode. It was a game mode in the making that we never really clarified if it was a thing or not due to the date posted, as you can now guess, it is actually a thing!
[/blurb]