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Posts posted by TeamWolf
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7 hours ago, Jeod said:
It is not. Is this why I had to cancel my Christmas Mafia?
You are wrong, it is.
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Yeah, it pretty much died about 6-7 years ago now.
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8 hours ago, Guard55 said:
@Alstar for his really good V2 Defense.
@rantanplan for the great consistent performance.
@forg0ten1 for accidentally outing himself as the spy.
@Silverlight for organizing some of the best rushes.
@TeamWolf for that amazing rush on KeepOffTheGrass.
Was that the game we won in under 10 minutes from two rushes?
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1 hour ago, V0LK0V said:I don't know which this is more, a lover letter or a clear and strong nomination <3
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9 hours ago, Jeod said:
And @TeamWolfis anti-fun?
Only for people who ruin it for everyone else
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@ryknow69 and @Eggman891 for excellent rushes and team coordination.
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I nominate Momok for great team work and displaying their fearful V2 skills over and over again.
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6 minutes ago, Anon_Kat said:
When do you plan on public testing?
There isn't any planned public testing, we'll be releasing the game when we feel it is ready.
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This is where they were taking things, not cut content from actual Renegade. As the video states in the title, this is actually Renegade 2, which would of told the story for the transition from Red Alert 2 to Tiberian Dawn, this is also why there are RA2 buildings and vehicles.
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1 hour ago, Liten said:
The Gunplay video isn't nearly as good as it could've been, because TeamWolf was too much of a pussy to record the TeamSpeak audio.
Also bring back perma-stealthed super fast scouts.
You mean, ruin it with your trash babble, no one wants nor needs to hear such dribble!
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Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news!
New Gunplay Mechanics
TeamWolf and the BFD team have taken a new direction for gunplay. Those familiar with the W3D engine may have the occasional frustration with infantry combat, whether it is with the feel of the weapons or when the enemy is a literal bullet sponge and tanks all of your damage.
Using modern shooter mechanics that we experience today as our base, we have now introduced recoil and accuracy increases per shot. In balancing infantry and working within this new style of gunplay, we have also readjusted TTK (Time-To-Kill) across the board. In other words, our weapons are now more potent and lethal.
We rounded up our testers for a gaming session and have recorded some footage to showcase these new features! Give us your thoughts on the new gunplay!
Conquest Mode Breakdown
A long with showing off our new gunplay, we have also put together a video to better demonstrate how our new game-mode works, mentioned in our last update, Conquest!
Instead of giving you another run down of what it is, here is AZ-Stalker to explain it!
Have no fear, you are not to be killed...That's it for another update from us, We hope you enjoyed a better look at how our new Gunplay mechanics work!
[blurb]Hey there, welcome to another Battle for Dune blog! In this update we breakdown our new Gunplay mechanics and our latest game mode, Conquest![/blurb]
As always, follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB/ModDB!3 -
22 minutes ago, Voe said:
Melee units don't work in this engine. Especially AI controlled melee units.
We've failed with the Chameleon Spy, we've failed with AR dogs, what makes you think it will suddenly work out in APB?
I don't think it's a write off, I think it's more down to us not approaching it properly and actually carrying out prototypes for it.
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Yes, not tolerating racist, homophobic and similar is worth it, thank you. CLOSED.
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Your ban wasn't a targeted attack. As you should know from being on the staff and being around the community for so long, we give people a lot of chances, this includes warnings, kicks and mutes. This is normally why a ban from Discord hasn't been appealed, that and everyone who has been banned before (a very small number at that) didn't care about coming back.
Your ban should of been followed up with a message stating why you have been banned, this wasn't followed and I am sorry for the confusion. You were banned for repeated rule breaking that you have been warned for more than the 3 time limit we have at W3D Hub, including the above mentioned measures and punishments normally associated with these warnings.
You can be reasonable and we have spoken many times in civil conversation. However, this isn't something new to you, you know that you broke the rules frequently, but continued to do so anyway, showing no sign of care in doing so.
The ban stays due to repeated rule breaking, despite being warned numerous times before via mutes, kicks and verbal warnings.
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30 minutes ago, forg0ten1 said:
I, for one, am mad as hell
If you didn't have this reaction, I'd be worried.
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He was around for such a long time in the community and was such a great guy, this is really sad to hear. My condolences to his family.
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We mainly try to take influences from http://dune2k.com/Duniverse/Games/Emperor/Details/Units, the in-game EVA briefings before each mission from Emperor: Battle for Dune and small pieces from the film but not much. We also look at the Dune Encyclopedia, and see what we can glean from there.
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On 3/28/2020 at 6:14 PM, delta said:
https://www.moddb.com/games/starwars-battle-of-endor/downloads/starwars-battle-of-endor-full-game
Two freeware games based on the space battles in the original Star Wars trilogy. If you haven't come across them before, you can give them a try.
I used to play these sooooo much when they came out!!
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I don't think putting their values back is the answer, since wasn't Nod stupidly OP before the nerf? A proper balance pass should be done, then TWEAK vehicles as needed.
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Merry Christmas everyone!
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So some older prototypes or from older versions of APB has the same Pillbox model but with more health and clocked. The main issue with this was, you know just where the Pillbox is going to be each time, but it's harder to hit if you don't commit each places to mind.
The other options could be, have a new model with a good design to hit it but lower and sleeker so it's still harder to hit, but have random spawn locations around the base for the limited Camo Pillboxes to spawn each map load (if I'm repeating what anyone else has said it's because I did skim over some posts and I apologise).
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Battle For Dune: War of Assassins - Infantry Release Trailer
in Battle for Dune: War of Assassins
Posted
Battle for Dune: War of Assassins is a free total conversion of Command & Conquer: Renegade, which focuses on recreating the world of Dune (as presented in Westwood's Dune 2000 and Emperor: Battle for Dune) in an exciting team-based First Person Shooter.
Play as the mighty House Atreides or the sinister House Harkonnen, and use a variety of unique infantry to destroy the enemy and secure control of Arrakis across several unique maps.
For the first time on the W3D Engine, Battle for Dune brings a number of modern First Person Shooter features with its release. Utilising aim-down-sights, infantry movement inertia, weapon recoil and area-based conquest zones, Battle For Dune aims to provide a fast and intense infantry combat experience.
Play offline against bots to hone your skills before heading online to fight against other players for control of the mind-altering Spice melange; the secret to all Foldspace travel in the Known Universe.
We are proud to announce that Battle for Dune: War of Assassins will be coming to you this Spring (pending any delays). Stay tuned in to the W3D Hub Forums and Discord server for all of the info as the war begins.
He who controls the Spice, controls the universe.