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TeamWolf

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Posts posted by TeamWolf

  1. 12 hours ago, Testament said:

    Griever reported me for sending him a message to get him playing games with us again and now myaccount is banned for life "FOR MULTIPLE RULE VIOLATIONS"

    Chris, come on bro.. not gonna help you on tinder

    2aa.jpg

    Ok.

    Is this your attempt at an appeal?

  2. Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news!

    New Gunplay Mechanics

    TeamWolf and the BFD team have taken a new direction for gunplay. Those familiar with the W3D engine may have the occasional frustration with infantry combat, whether it is with the feel of the weapons or when the enemy is a literal bullet sponge and tanks all of your damage.

    Using modern shooter mechanics that we experience today as our base, we have now introduced recoil and accuracy increases per shot. In balancing infantry and working within this new style of gunplay, we have also readjusted TTK (Time-To-Kill) across the board. In other words, our weapons are now more potent and lethal.

    We rounded up our testers for a gaming session and have recorded some footage to showcase these new features! Give us your thoughts on the new gunplay!

    Conquest Mode Breakdown

    A long with showing off our new gunplay, we have also put together a video to better demonstrate how our new game-mode works, mentioned in our last update, Conquest!

    Instead of giving you another run down of what it is, here is AZ-Stalker to explain it!

    Have no fear, you are not to be killed...That's it for another update from us, We hope you enjoyed a better look at how our new Gunplay mechanics work!
    [blurb]Hey there, welcome to another Battle for Dune blog! In this update we breakdown our new Gunplay mechanics and our latest game mode, Conquest![/blurb]
    As always, follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB/ModDB!

  3. 22 minutes ago, Voe said:

    Melee units don't work in this engine. Especially AI controlled melee units.

    We've failed with the Chameleon Spy, we've failed with AR dogs, what makes you think it will suddenly work out in APB?

    I don't think it's a write off, I think it's more down to us not approaching it properly and actually carrying out prototypes for it.

  4. Your ban wasn't a targeted attack. As you should know from being on the staff and being around the community for so long, we give people a lot of chances, this includes warnings, kicks and mutes. This is normally why a ban from Discord hasn't been appealed, that and everyone who has been banned before (a very small number at that) didn't care about coming back.

    Your ban should of been followed up with a message stating why you have been banned, this wasn't followed and I am sorry for the confusion. You were banned for repeated rule breaking that you have been warned for more than the 3 time limit we have at W3D Hub, including the above mentioned measures and punishments normally associated with these warnings.

    You can be reasonable and we have spoken many times in civil conversation. However, this isn't something new to you, you know that you broke the rules frequently, but continued to do so anyway, showing no sign of care in doing so.

    The ban stays due to repeated rule breaking, despite being warned numerous times before via mutes, kicks and verbal warnings. 

  5. On 3/28/2020 at 6:14 PM, delta said:

    https://www.moddb.com/games/starwars-battle-of-yavin/downloads/starwars-battle-of-yavin-full-download

    https://www.moddb.com/games/starwars-battle-of-endor/downloads/starwars-battle-of-endor-full-game

    Two freeware games based on the space battles in the original Star Wars trilogy. If you haven't come across them before, you can give them a try.

    I used to play these sooooo much when they came out!!

  6. So some older prototypes or from older versions of APB has the same Pillbox model but with more health and clocked. The main issue with this was, you know just where the Pillbox is going to be each time, but it's harder to hit if you don't commit each places to mind.

    The other options could be, have a new model with a good design to hit it but lower and sleeker so it's still harder to hit, but have random spawn locations around the base for the limited Camo Pillboxes to spawn each map load (if I'm repeating what anyone else has said it's because I did skim over some posts and I apologise).

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