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Nodlied

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Everything posted by Nodlied

  1. Counted. Counted. All three are counted. And, for all of you lot. Everything generally costs 1PP. I should have specified it better that investigating costs 0PP. This is due to the fact that investigating technically counts as a soft lynch (well, not really, but you know the drill...) and as constant investigating is required for the game it would be unfair if it costed PP. However, nominating people for the vault does cost 1PP. I'll update the OP to better represent this.
  2. Counted. That is correct. PP refreshes each day and night. Fixed, thanks! I don't really know. I've never played the DH version, but if I had to take a guess based on what I've seen; Darkest Hour has a longer timeline and plays a bit slower while the HOI IV version is more detailed from 1936 until after the 2nd Weltkrieg and also plays a bit faster. Somewhat, yes. The reform picked during the day will present the players with four different options to choose from. It doesn't matter as much what reform you pick during the day. The four options are similar to those of other reforms. However despite their similarity at first, Economic, Political and Military reforms each have their own small bonus.
  3. Political, economic and military reforms each provide their own ''bonusses'' when you vote for them. The day phase vote is to select a type of reform. Then, during the night you vote on one of the different options. They do not affect players directly, but each type has an affect on other modifiers.
  4. Correct format. Also, this CVC is slightly more work than the previous one. So expect fewer CVCs per day, unless it's a hotspot.
  5. Oh, and another small thing. Could all of you reply to your PMs with your email adress? That way I can actually invite people to the vault if you are nominated.
  6. Welcome to Vienna! It is finally time to reform the declining Empire and to make it great again! Now, all of you are here to achieve that of course. But what will this new Empire look like? Well, that’s going to be decided right here! We failed ten years ago after Hungary left the Ausgleich due to not receiving any compensation for the loss of land to the new state of Illyria. Then again, this is the first Ausgleich where all Imperial subjects have been invited. So it may become a bit crowded! So far, we can already see two distinctive groups being formed. The first seems to be after retaining and empowering the old institutions to see to it that the tried and tested Austria-Hungary remains. This group will be known as those who try to defend the Status Quo. The second group appears to wish to bring the other Imperial subjects to equal footing to Austria and Hungary. They want to form some sort of United States of Austria, similar to the United States of America. These Danubian Federalists will be known as the group that wants to achieve Pluralism. The final verdict on the Empire will become known once a group starts to overpower the other. However, change cannot occur without having good stability within the Empire. So see to it that the stability is maintained throughout these tense times. Talking about the tense times, should parties become too angry or stability tank, chances are that the nations of the Empire might begin to look towards a civil war to achieve their vision of the nation.. Now that the current situation has been established the negotiations can start. Mod note: As with most games based on a historical event or some sort of game or whatever, the game might be a bit ‘’ahistorical’’ to prevent you lot from using wikipedia - or in this case, playing a game of Kaisserreich as Austria - to turbo to victory. Good luck! This Ausgleich will be a breeze! ~49 hours remain until the end of the day! (Yes, I'm giving you lads an additional hour today. I was done early, so don't complain. )
  7. Right then, I'll close the signups and make some last minute adjustments to the game. Game will start in about 24 hours. Role PMs will come whenever I feel like it. Also, @VERTi60 and @ChopBam, since you two are not playing the game, do you want access to the deaddoc? Or wait in case you can jump on as a replacement for whoever needs one?
  8. Of course we went Social Conservative. We don't go Social Democrat because that's pretty much just closet Syndiclism.
  9. Pretty much this although I would add that at least one of the factions requires to have a double-barreled super heavy tank.
  10. We still have five days before the game starts, so eh, we'll see.
  11. First of all, I'm assuming that's a sign-up. Secondly, how the living shit did you manage that?
  12. Welcome to Vienna! You have all been invited by the Kaiser to see to it that we can revamp the declining Empire into something new. Despite our victory in the Weltkrieg, we find ourselves in an Empire out of time. The decline has turned into a crisis after the German Empire's Berlin stock market crashed a year ago, throwing the free world into the most horrific economic disaster in history: Black Monday. Germany, our Ally, has been dangerously weakened and overstreched, making it a prime target for the revanchist Syndicalist states in the West. The clock is ticking. This Augleich, after the failure of the one in 1927 where Hungary straight out left, might be our only remaining chance. However, the Kaiser has faith in all of you. Let's make the Empire great again! Some additional background information in video format. I have to commend OrangeP47 for immediately noticing the Kaiserreich setting, good job on that one lad. Like the previous game, Voe will be acting as a co-host in case I'm not able to be around for a night or whenever we feel like we need to post a cvc. I'll drill him a bit more this time to prevent any gun-like shenanigans from arising again. I wish you all a lot of fun palying this game. Known Objectives Your objective is linked to your role’s vision of the Empire. There are three different possibilities, each of them linked with a secondary one. 1. Primary Goal: This is your role’s vision of the Empire. Achieving this goal will win you the game. - Pluralism: The idea to reform the Empire into a Danubian Monarchy in which the different states are all equal. - Status Quo: The idea to retain the Dual Monarchy of Austria-Hungary in which the Austrians and Hungarians are equal above all others. - Abolishment: The idea to abolish the Empire and divide it into multiple independent sovereign states. 2. Secondary Goal: This is your role’s idea on how to best achieve their goal. Achieving your goal this way will add a +1 to your victory score. - Reform: Your role intends to achieve their vision through reform. - War: Your role intends to achieve their vision a bit quicker by winning a civil war. - By any means necessary: Congrats, you have it a bit easier. Stability The stability meter shows how stable the Empire is at any given time. Actions and reforms can affect stability both positively and negatively. Should the Stability go below a certain amount, the Empire will descend into civil war. Keep an eye on the stability meter and see to it that the Empire stays stable during the Ausgleich… or not, depending on your objectives. Political power Political power (now known as PP) is a new mechanic that will provide a limit as to how many actions a player can undertake during a phase. This to compensate for the many different actions in the game, the lazy moderators, and to prevent another instance of an overpowered utility belt. The standard limit per day and night phase is 2 PP and the standard action tax is 1 PP. This means that you can use up to 2 PP during both the day and night. Each phase, you will regain 2 PP, although you won't be able to gather more than your personal limit. There are different ways as to how a person can gain additional political power. Which ones? You will have to find out for yourself. Passing reforms Passing reforms is part of the order of the day and night. During the day, you will all vote on a category of reforms. These are: Economic, Political and Military. At the end of the day phase, the category with the most votes will produce a new reform on which a variant can be voted on during the night. Because we are nice and follow the rules of democracy, voting on the reform variants will happen anonymously during the night. Voting on a category will cost 1 PP. Voting on a reform variant will also cost 1 PP. You vote on a category by using ##Reform <Political/Economic/Military> The vault and evidence base As with the previous game, we have an item vault as well as a modified evidence base. During the day, a player can be voted on to be allowed into the vault with ##VoteNominate <Player Name> (1PP). The vault holds the items, which can be taken and in which players can deposit their items if they so wish it. The evidence base is off limits to anyone that doesn’t have a key. Players can check up on a player’s actions and can use examples of unlawful activity to build a case on a player. Should a player have a case on him, he will be able to be jailed during investigation. Additional actions may be available though. It appears that we're pretty sure that Voe is scum. Investigations and lynching There is no lynching in this game. We’re beyond such a barbaric concept now. Instead we use the ##VoteInvestigate (0PP) action to take a look at a player. Investigating will uncover a player’s name, nationality, current status as either innocent, suspicious or hostile, and other relevant and irrelevant information. Innocent players will be freed immediately and will only provide some of their personal information. Suspicious players will spend one night in solitary, meaning that they're blocked during the night. All items of interests will be placed in the vault and will not be returned the following day. A hostile result means that the player will spend the rest of his days in prison, being blocked from actions and will lose all items, which are then placed in the vault. All information about the player will be revealed. (He’ll be eliminated from the game.) Civil war Should stability get below a certain threshold, the nation will descend into civil war. The teams are, as of yet, undecided and anything can affect the starting positions and the stability threshold of the civil war. How does it work? That’s something we’ll hopefully never need to explain. Signups Beyond all the game specific rules, standard mafia rules will apply. So only two posts at night, hammers can happen. You know the drill! Please note that the game set-up is, once again, experimental and I cannot guarantee flawless balance. But I do hope that you will all have as much fun playing the game as I had creating it! Sign-up's will end on the 22nd of July. The game is optimised for 10 players, but more are possible. 01. OrangeP47 02. Shade939 03. iLikeToSnipe 04. Jeod 05. Retaliation 06. TheIrishMan 07. Killing_You 08. Category 5 Hurricane 09. Sunflower 10. Fraydo Day and Night phases Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Night 6 Day 7 Night 7 Day 8 Night 8 Day 9 Night 9 Day 10 Night 10 Day 11 The final battle and game end Post game discussion, awards and thoughts
  13. Yeah, sorry about that. A bunch of things came up last weekend and moving from one building to another was more work than I anticipated (the new school building technically still isn't done yet, but my holidays have started, so screw that ). I have about three paragraphs left before I can open up to sign-ups. The balancing and stuff will be done during the sign-up period.
  14. Small update, I've been going through a weird week (a select few people here know what it's about) and thus I'm a bit late with my sign-up thread. I'll use my weekend to finalise the game and patch the game mechanics. Look for that sign-up thread somewhere on Monday or Tuesday.
  15. Once Voe and I are done with the final design. So that will take two weeks at the very least.
  16. Good game everyone! I have to say Retail, you should host these simple but good games more often.
  17. I honestly doubt that Jeod is lying about his role. Jeod's immediate reactions to my to my announcement were of inquisitive origin. He was both checking my story as well as seemly trying to uncover the limitations of his own role.
  18. It was true that Vanillas couldn't kill Power Roles in Doorhammer 1. I don't know if it still applies in this game though, but it is very much possible.
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