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Killing_You

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Everything posted by Killing_You

  1. Do tell. Not like you'll get to use it anyway :P
  2. And here I was trying to link peanuts to Avatar...
  3. Ahh, I didn't know that. I thought Shade was jumping to conclusions. As an aside, I wonder how many of us followed a theme when selecting their characters.
  4. So the shadekill was a "surprise mechanic." I wonder if it would've done something similar to someone else, or just Shade.
  5. As far as I'm aware, none of my characters are allergic (although that would be hilarious, and make no sense). I guess it depends on his intent. @Jeod out of curiosity, what would the airbending action have done?
  6. I don't really suspect you, so I'll hold on to that for the time being.
  7. @OrangeP47 Now that actions are going to become active (I think), I'd like final confirmation before doing this. I'm also open to hearing opinions from the rest of town.
  8. It's not a one-shot, but I have to wait a day for it to recharge.
  9. Well... I can help you out there. I'll see what others have to say first.
  10. I'd rather have fired all 3 rockets in Turn 1 than to have a dead man with an unused rocket in Turn 2.
  11. You don't have to be FRAYDO to miss a 95% hit chance in XCOM.
  12. Probably for the best. In my experience, X-Com gives you worse luck with RNG than FRAYDO.
  13. >Logo from X-COM Franchise AAWWWW YYYEEAAAAHHH!!! Perfect choice for this game!
  14. Pretty much. Best you can do is try to alleviate the symptoms. From what I've been told, acetaminophen will help, but aspirin might make the problems worse. Not sure about naproxen sodium, though.
  15. No preference on my end, though I think hammer should at least be kept at normal time.
  16. I'll give my two cents here, but I'll leave the bulk of answering to the project heads. First off, I want to thank you for approaching this with the level of respect and friendliness that you did. I'm more than happy to have a discussion about this with you. Simply put, while it can feel like the game has been stagnant as far as developing goes, this isn't quite true. AR has gone through quite a number of changes just in the time that W3D Hub has existed, much less the length of time that I've been with the team, or even the full life of the project. These aren't small changes either; the unit roster has been tweaked several times, and there's been quite a few mechanics implemented, toyed with, and proposed throughout the years. There's also the unspoken fact that APB Delta was quite a game changer. No longer does it feel right to release a game that is more-or-less a reskinned version of Renegade. It has to know what it is, show a lot of polish, and truly feel like a legitimate game in it's own right. We really want these games to knock your socks off when they come out- and trust me, they will.
  17. The server should be restored, along with the rest of W3D Hub's services.
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