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Wallywood

Former Staff
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Everything posted by Wallywood

  1. well you can't attach scripts to warheads that's one drawback of the engine Flares cause a marker to appear on the minimap. Perhaps we can make the binoculars' warhead spawn an invisible flare or something? Which reminds me, whatever happened to the idea of giving Captains, Spies, etc. a couple of flares to mark objectives, signal teammates, etc.? That sounds like some APB stuff. Go ask them.
  2. L O L! :awesome: :happycat: :emot-laugh: The engine needs to be able to support the ideas of the devs in the way they want them in the game and also be able to played in a somewhat decent way. Right now APBs engine quite playable, with the exception of that lag maybe which can really be annoying at times, but i cant see how graphics are the weakside of this engine, in regards to their capabilites that is. Sure better performance is a huge plus and all, but its not really that urgently needed. Everything else as i see it is gameplay and balance and etc and this what really will count at the end. Complains about graphics are nonsense to me. Good job :foxnews: ing my post there.
  3. Advertising on 4chan I believe is just asking for trouble
  4. OMG thats a lot of questions. Ion storms turns the screen yellow, and lighting strikes randomly on the maps. They are random in on or off at the beginning of the map and length time. disable EMP mines and stealth units Mobile EMPs aren't in yet MRV are in Underground works Vet will come later EMP mines work Toxin poisoning works MSA are in Harpys are in carryalls will make an appearance but not in first rc building hacking not in yet super weapons not in yet Limpets aren't in hope thats pretty much all of it.
  5. They carry EMP mines and Shotguns with lethal ammo. There really fun units
  6. Right now its ice skating, poorly rigged, and doesn't do very much in the attack department. It'll be back soon in the first public patch.
  7. The answer to that question is Orange
  8. We are indeed aiming for a VERY soon release
  9. Hate to be more disappointment but Juggernauts have been removed for the first public release, They are too borked and we don't feel like hold up a public release to wait on one unit. But it WILL be patched in at a later time.
  10. The release date we have in mind is a lot closer then people think. And years behind release can not be held over BHP's head due to the fact that BHP hasn't had it for the whole time. Plus I'd rather push back the release slightly and fix all the small issues because that could be the difference between a fun game that is only played for three months and a fun game that is played 2 to 3 years from now and that we will still work on. You never get a second chance to make a first impression. Changelist * Added cooldown timer to Jumpjet Jetpack toggling * Added AA defenses for both teams on TS_Shallows * Added vehicle blocker around the Conyard cranes * Added no-digging zone to GDI base on TS_Isles, TS_Cliffs, TS_Grandcanyon * Added dustish emitter to Sub units' digging/surfacing * Added new menu sounds * Added flight roof to TS_Snow * Changed Ion Storms so they do not turn the power off * Changed GDI PP internal smoke particles to perform better and have proper blending * Changed vehicle cameras * Changed Medic ammo to tracking and tweaked explosion logic, might work better now * Changed SkinCyborg armor: now affected by Umagon's C4 * Changed Engineer briefcase logic: positive repair damage (buildings only) * Changed Cyborg Reaper logic: switch to NET weapon by pressing Q * Increased Devil's Tongue's cost to 900 * Increased Devil's Tongue's damage by 50% * Increased Wolverine speed slightly * Increased MRV range by 20% * Increased Medic UZI damage by 25% * Increased Vulcan Component Tower accurary * Fixed fly-in direction of Orcas on TS_Isles * Fixed rangesphere of GDI MSA and NOD MSG to not act as vehicles * Fixed MSA detection arrow to only display for the detector team * Fixed EMP mines occasionally not exploding (needs testing) * Fixed bullet hole problem of gdi/nod walls * Fixed helipad zones not disappearing after the helipad dies * Fixed GDI Power Plant door stickyness, also is damagable now * Fixed holes under the buildings on TS_Freezeover * Fixed missing textures on GDI Conyard * Fixed underwater-zone on TS_Isles * Decreased range of Attack Cycles * Decreased dead power plants' cost multiplier to 1.5 * Decreased Titan speed slightly * Decreased Vulcan Component Tower damage * Decreased number of seats to 1 on Disruptor, Artillery * Removed Juggernaut from purchase menu * Removed Pistol from Confessor * Removed Cyborg's arm cannon Also here is a most recent changelist of things that we are fixing
  11. Trust us guys, its the little fixes that are going to go a long way in the end. These little things could be the difference between having a crappy release and an awesome one
  12. Guys we have something cool on the way. Just hold tight.
  13. Well I'm sorry you feel that way. Has anyone ever thought that the release date announcement on April fools might have been just a happy accident. Or I could just be yanking your chain a bit more. I am known to be quite the kidder.
  14. You had it right the first time. It's WHEN not IF
  15. Well considering its hard enough to find someone who can rig/texture/animate for this engine I really don't think I'm going to have them waste their time on lizards that maybe spent less then a min. On screen or bugs that would be unnoticed. With your complaints about some much lag already, do you really think this would help? Now, this would be worth it.
  16. There was a bug on one of the maps. Think it was a grasshopper
  17. OR we figured you would figure it was a joke of joke and we planned around that. HA! I'm in favor of the interpretation of the AR blog being a april fools joke, to cover up that the TS:R blog is not an april fools joke, by showing us that BHP is making april fools jokes this year. Or that could be reversed. There are pics proving OWAs blog
  18. OR we figured you would figure it was a joke of joke and we planned around that. HA!
  19. I'm going to be so confused. Cyborg Tesla Trooper would be kick ass.
  20. Looks at ACKs post and grins to self
  21. The work has been done a long time ago (2007). Not sure if the files are still available but I think we have those. Seems someone missed a few topics in the staff forum.
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