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Posted

Hey guys! Apologies for the lateness, I moved into my new house and was without internet on my computer until Saturday. Then things got kind of hectic, but all has seemed to have cooled down for now. as a bonus, I have Eggman891 living about 150 metres away which feels surreal.

 

Anyway, lets dive head first into the updates!

 

<h3>Allied Repair Node</h3>

A while ago it was established that the allied power plants in AR were to utilise geothermal energy as a source of power. This concept has been loosely transferred into the repair nodes by TheBeerinator.

 

Water flows through the central section of the node, but when the linked building is damaged that water will leak. We'll be using decals and emitters to achieve this.

 

Take a look at this!

 

repnode-1.jpg

 

<h3>New Civilian Tech Airport</h3>

Guy with a wrench has been modelling up the tech airport. This will grant your team a para-drop ability when captured. We are unsure how para-drops will be setup, but we have the basic logic for parachutes ready.

 

The Tech Airport may not feature in the first release, but will likely be featured in the first major patch along with the American Air Drop.

 

Check out the images below!

 

air1-1.jpgair2-1.jpg

air3-1.jpgair4-1.jpg

air5-1.jpg

 

<h3>Revamped Refinery</h3>

dtrngd has been modifying and updating Ric's Soviet Refinery model so that it accommodates the interior correctly. The animations for this structure are going to be something special indeed. War Miners will have a dump animation for when they deposit their expensive loads off which will hopefully make use of some nice emitters.

 

Check out the fixed exterior below.

 

sovref_newext1-1.png

 

dtrngd, TheBeerinator and Guy with a wrench deserve a lot of credit for their work on various structures so if you see them online, please take the time to thank them.

 

<h3>Team Messages</h3>

I've been moving into university! I have internet and I live near to Eggman891 and cfehunter. We are planning on taking over the town.

 

cfehunter is sitting to my left.

 

dtrngd has been working on the refinery.

 

danpaul88 has been scripting up a way to get many screens put onto the repair nodes. More on this soon.

 

TheBeerinator has been texturising.

 

Guy with a wrench has been modellising.

 

The rest of the team have been doing team stuff.

 

<h3>We're Looking For...</h3>

We are looking for extra staff members to join our ranks!

 

At the moment we are looking for:

 

<h4>2d Artists</h4>

<h4>3d Model Artists</h4>

 

What we are looking for in either a 2d or 3d artist, is someone who:

  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the forseeable future (a.k.a we don't want you running off).
  • is competant at creating their own 2d textures or 3d models in 3d Studio Max/Maya.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).

PM me with your application stating why you would like to join the team along with any past experience. Please provide example textures or models, if you have any.

 

<h3>OWA's Random Corner</h3>

Someone's killing our T.V. Salesmen...

 

Billy Mays died tonight...

 

<center><object width="560" height="340"><param name="movie" value="

name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center>

 

<h3>Okay</h3>

Time to go to the beach...

Guest killboy06
Posted

BLARG!!!!!!!!! AND OWA <3

 

 

New buildings are looking great!

Guest theta123
Posted

Collosal allied repair node is looking collosal

 

 

 

+1 for blarg

Posted

Awesome blog was awesome. I can't wait to see the new tech buildings + refinery ingame.

Posted

Ah the repair node for the Allies is textured, looks awesome. That tech airfield just looks amazing, real nice work there and the Refinery looks a lot more like the ingame one.

 

Great work guys!

Guest GummiBear
Posted

can you guys make anything that is less than awesome, even if you tried?

Guest Pyrodaimon
Posted

Great stuff. The airport looks awesome. The Reifnery looks awesome. The Repair Node looks awesome. They all have great detail on them.

 

BTW, I think you got it wrong. The node says "Structural repairs uneeded". Isn't it 'unneeded'?

 

Also, how's that again? The water powers the buildings?

Guest BaneOfSorrows
Posted

'unneeded'

"unnescessary" would sound better, imo.

 

Everything looks incredibly amazing as always. My anticipation of AR increases proportionally with each blog.

Guest MartinMb
Posted

Awesome repair node ! I want to get on top of airport control tower ! :D

 

BTW, what do you need to do as a 2D artist ? Textures ?

Guest MetalSnow
Posted

WOOOOt Thebeerinator did greay, and so did "guywithawrench"

 

GREAT WORK GUYS!

Guest Xiphias6
Posted

dtrngd stucked me in the previous version of the Tech Airport model by telling me to walk up the arc/semicircle of the hangar entrance >:

Posted

WOOOOt Thebeerinator did greay, and so did "guywithawrench"

 

GREAT WORK GUYS!

 

 

Together they make BeerWithAWrench..... sounds dangerous....

 

 

 

--End Random Post--

Posted

Time to go to the beach...

 

And it was a suprisingly good night. Music was shit, but getting pissed with Ben and Pete just made it worthwhile. Also, Ben epically faceplanted on the way home though, grazing his arm, cutting his fingers, and twisting his ankle. Poor sod.

Guest Occult13
Posted

And it was a suprisingly good night. Music was shit, but getting pissed with Ben and Pete just made it worthwhile. Also, Ben epically faceplanted on the way home though, grazing his arm, cutting his fingers, and twisting his ankle. Poor sod.

 

 

Alcohol can't defeat AR's almighty leader it seems.

Posted

Alcohol can't defeat AR's almighty leader it seems.

NEVER! I am indestructible!

Guest Xiphias6
Posted

What did he faceplant on? A conveniently placed manhole cover?

Guest Pyrodaimon
Posted

"unnescessary" would sound better, imo.

It could have different words depending on the damage levels.

 

Green: Building status: Good - Structural repairs unnecessary

Lime: Building status: Stable - Structural repairs recommended

Yellow: Building status: Damaged - Structural repairs required

Orange: Building status: Critical - Structural repairs urgent -intermittent static on the screen would exemplify a damaged, failing system on the verge of collapse-

Red: -at this point, the structural damage should be at its worst and the internal system would be malfunctioning so bad, the screen becomes unreadable due to all the static and the splattering water-

 

Just my 2 cents.

Posted

What did he faceplant on? A conveniently placed manhole cover?

I stood on the edge of a curb and fell into the road. It hurt. Don't do it.

 

My shoulder and arm took the fall, leaving my face unscarred.

Posted

wowo.png

Comparison of AR Refinery with RA2 Refinery.

 

The Airport looks very nice as well, the Repair Node looks kinda weird, but its good nonetheless.

Guest BaneOfSorrows
Posted

Green: Building status: Good - Structural repairs unnecessary

Lime: Building status: Stable - Structural repairs recommended

Yellow: Building status: Damaged - Structural repairs required

Orange: Building status: Critical - Structural repairs urgent -intermittent static on the screen would exemplify a damaged, failing system on the verge of collapse-

Red: -at this point, the structural damage should be at its worst and the internal system would be malfunctioning so bad, the screen becomes unreadable due to all the static and the splattering water-

 

Just my 2 cents.

That's a really great idea. I second this.

Guest
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