Guest APB_ICE Posted August 15, 2013 Report Share Posted August 15, 2013 i wonder if MM Mk. 2 should gain a small sensor radius? thinking on the size of it If anything, the Jumpjet should get a small detection-radius, since they could do it in Firestorm. Plus, it'd suit them, being scout units and all. 0 Quote Link to comment Share on other sites More sharing options...
Guest SiminaI Posted August 15, 2013 Report Share Posted August 15, 2013 (edited) So Orca carryall will release ไม่ใช่ตอนนี้หรอกพี่ แค่แก้ปัญหาbugของmammoth MKII เฉยๆ Not now bro,just fix mammoth MKII bug. Nooooo, my Arties on Field!! :'''-(. I dunno I think it takes a lot of skill and practice to to hit anything with arties from range. I hope they put them back on Field soon it's my favorite map playing as Nod. I think JJ on field balances them out because we have no automatic AA defense. But nod inf like Toxin trooper/cyborg is big enemies of JJ. Kane's dead? Hey! I'm not dead... I'm just sleeping. I think you aren't sleeping you just out of time hibernate. Plus/edit - plz.change decoy c4 to small inf mine. - does anyone have some video of TS:R superweapons? Edited August 15, 2013 by SiminaI 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted August 15, 2013 Report Share Posted August 15, 2013 If you play in the server often enough you'll see the superweapons now and again... or feel free to ask me for a demo if you are ingame, I tend to do them in the middle of nowhere for people to watch. 0 Quote Link to comment Share on other sites More sharing options...
Lavama Posted August 15, 2013 Report Share Posted August 15, 2013 If you play in the server often enough you'll see the superweapons now and again... or feel free to ask me for a demo if you are ingame, I tend to do them in the middle of nowhere for people to watch. I knew it! I thought I was going crazy when y'all started pulling Super Weapons out during that one match last week! Darn! (Good games, by the way.) 0 Quote Link to comment Share on other sites More sharing options...
Guest Xenon560 Posted August 15, 2013 Report Share Posted August 15, 2013 I have never seen these superweapons! Next time I see you on, I will make sure to ask 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted August 15, 2013 Report Share Posted August 15, 2013 They're useful for resolving stalemates too, but only trained Stalemate Resolution Associates have access to them 0 Quote Link to comment Share on other sites More sharing options...
Guest lynx Posted August 15, 2013 Report Share Posted August 15, 2013 why you guys dont increase MK2 firepower and armor? 0 Quote Link to comment Share on other sites More sharing options...
Lavama Posted August 15, 2013 Report Share Posted August 15, 2013 why you guys dont increase MK2 firepower and armor? Firepower: Probably because Nod just lost one of their best units against the MK2. Armor: idk. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted August 15, 2013 Report Share Posted August 15, 2013 (edited) The Mk.II needs much faster railgun projectiles more than anything else. Same goes for Ghost Stalker. The CyCom' too could use better projectile-speed. Edited August 15, 2013 by APB_ICE 0 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted August 15, 2013 Report Share Posted August 15, 2013 why you guys dont increase MK2 firepower and armor? Firepower: Probably because Nod just lost one of their best units against the MK2. Armor: idk. Exactly what i said and i got thumbed down by it. 0 Quote Link to comment Share on other sites More sharing options...
Guest ChronoSeth Posted August 15, 2013 Report Share Posted August 15, 2013 Exactly what i said and i got thumbed down by it. First, it's only -1. Second, that's an extremely pointless thing to complain about. 1 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted August 16, 2013 Report Share Posted August 16, 2013 Exactly what i said and i got thumbed down by it. First, it's only -1. Second, that's an extremely pointless thing to complain about.y It just bugged me that's all. I just dislike the rep system because it allows people to be trolled. Anyway, moving on, 0 Quote Link to comment Share on other sites More sharing options...
Guest Nod9977 Posted August 16, 2013 Report Share Posted August 16, 2013 * Temporarily removed Artillery from TS_Field due to huge imbalance I think we should remove all aircraft because they are totally imbalance right now. I feel like a god when flying Harpy at TS_Isles 0 Quote Link to comment Share on other sites More sharing options...
Guest Airking Posted August 17, 2013 Report Share Posted August 17, 2013 i wonder if MM Mk. 2 should gain a small sensor radius? thinking on the size of it If anything, the Jumpjet should get a small detection-radius, since they could do it in Firestorm. Plus, it'd suit them, being scout units and all. yea, seems like a good idea * Temporarily removed Artillery from TS_Field due to huge imbalance I think we should remove all aircraft because they are totally imbalance right now. I feel like a god when flying Harpy at TS_Isles nuuuu! not the planes, though Harpy has an advantage over Orcas big time 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted August 17, 2013 Report Share Posted August 17, 2013 Nerf herpes gotta kill em all 0 Quote Link to comment Share on other sites More sharing options...
Guest Airking Posted August 19, 2013 Report Share Posted August 19, 2013 i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future? 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted August 19, 2013 Report Share Posted August 19, 2013 i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future? It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink: 0 Quote Link to comment Share on other sites More sharing options...
Guest Airking Posted August 19, 2013 Report Share Posted August 19, 2013 i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future? It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink: good! was worried, big mech, ittty bittty little transport XP 0 Quote Link to comment Share on other sites More sharing options...
Lavama Posted August 20, 2013 Report Share Posted August 20, 2013 i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future? It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink: good! was worried, big mech, ittty bittty little transport XP That doesn't stop Imperial Guard General Creed. He can sneak things bigger than the Mammoth Tank behind a lamp-post. Can't wait to try these changes out! 0 Quote Link to comment Share on other sites More sharing options...
Guest Retaliation Posted August 20, 2013 Report Share Posted August 20, 2013 i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future? It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink: good! was worried, big mech, ittty bittty little transport XP That doesn't stop Imperial Guard General Creed. He can sneak things bigger than the Mammoth Tank behind a lamp-post. Can't wait to try these changes out! I dunno what you're talking ab- CREEEEEEEEEEEEED! 1 Quote Link to comment Share on other sites More sharing options...
Guest Airking Posted August 20, 2013 Report Share Posted August 20, 2013 i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future? It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink: good! was worried, big mech, ittty bittty little transport XP That doesn't stop Imperial Guard General Creed. He can sneak things bigger than the Mammoth Tank behind a lamp-post. Can't wait to try these changes out! I dunno what you're talking ab- CREEEEEEEEEEEEED! well said, well said 0 Quote Link to comment Share on other sites More sharing options...
Guest Timeaua Posted August 24, 2013 Report Share Posted August 24, 2013 We're also planning to introduce a map or two for the next patch which should be with you next week, wait a see which one(s) it will be! Maybe today or tomorrow 0 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted August 31, 2013 Report Share Posted August 31, 2013 I'm surprised the Arty wasn't removed on Crossroads if anything. It's more problematic on there then it is on Field. 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted August 31, 2013 Author Report Share Posted August 31, 2013 I always felt that they could be countered much easily on Crossroads. Do others disagree? 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted August 31, 2013 Report Share Posted August 31, 2013 I've never seen an Arty misused on Crossroads. Usually they park on the intersection where they can wreak havoc on the GDI base but at the cost of being countered at all angles. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted August 31, 2013 Report Share Posted August 31, 2013 The problem on Crossroads isn't really that they can't be countered, it is mostly the fact that there are very few obstacles in front of GDI base and it's rather easy to setup Arties almost in any location and snipe from the elevated crossroad (on Field there is at least a cliff protecting half of the base). A bunch of guarded Arties can kill the GDI base in a relatively easy way, as It also takes some time for GDI to mobilize and get there, and once again Jump Jets, the usual counter measure against Artillery no longer works. 1 Quote Link to comment Share on other sites More sharing options...
Guest The_G(ness) Posted August 31, 2013 Report Share Posted August 31, 2013 A problem I would consider with artys on crossroad is the general open-ness and artys incredible range and DPS. The open terrain on crossroad allows full-use of the Artys range, where-as another map like Snow has some natural barriers and chokepoints. The fact that GDI's base sits in a sinkhole doesn't help either. Artys aren't mis-used or necessarily abused with B2B and stuff on Crossroads (unlike fields). However, the unit gains such a natural height and clarity advantage on Crossroads that it may be unfair for GDI who has distinct trouble assaulting Nod's armor and bases without disrupters (who gain a natural disadvantage on the map). Verti, you ninja'ed me. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted August 31, 2013 Report Share Posted August 31, 2013 (edited) To be fair, GDI can rather easily take out Nod's ConYard, Refinery and/or Power Plant by using Hovers and going around via the river. Edited August 31, 2013 by APB_ICE 0 Quote Link to comment Share on other sites More sharing options...
Guest The_G(ness) Posted August 31, 2013 Report Share Posted August 31, 2013 (edited) 1 Nod guy in a MRV can fend several MRLSs. 1 GDI engineer barely outreps 1 arty (techies can't even dream of defending vs. artys), cannot effectively switch buildings, and Nod usually has a lot more than 1 arty (plus any other support). Not to mention Nod can easily take GDI's Refinery and conyard with DTs and APCs. Edited August 31, 2013 by The_G(ness) 1 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted September 1, 2013 Report Share Posted September 1, 2013 You know on Crossroads, that tiberium field just outside of Nod base to next to the wall, you can camp arties there and hit the GDI WF within the first harvester dump. So yeah, im just surprised no one has removed arties from Crossroads, theres too many locations where Nod can camp them early on from a safe distance and destroy the WF before GDI can counter back. 0 Quote Link to comment Share on other sites More sharing options...
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