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[Complete] RA:APB-themed Mafia game III


VERTi60

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First session reminder: ETA 20 mins.

 

Role Sheet (almost no changes this time):

IyfhktU.png

Changes since Forum Game:
We have two new vehicle units! V2 and Artillery. Both have a nice daily battle action which can trigger a splash damage (=extra shot) to a random player. While V2 is a bit worse, it can prepare a rocket during the night to make a better shot, or rearm if it already did before. Artillery has also interesting night action, shelling random non allied player during the night.

I have also modified engineers for both teams. They have a bonus now 100% chance to kill a building (weapon stuck factor still applies though - but I'm considering to lower it to 25%).
Soviet engineer can now only gold wrench soviet buildings, nothing else. Allied engineer has now a hacking ability instead of C4 trap (since allies have defense structures now).


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