Jump to content

Recommended Posts

Posted

Even though Magnemite should be dead this turn, (2.4 x 70 x 110 / 50 / 70 + 2) x 2 x 2/3 = 9.70. I don't remember if we round up or down, but at least 9 dmg, so Magnemite is at 16 HP.

Posted
8 minutes ago, TheIrishman said:

Too bad Disable won't work because I was paralyzed >.> So there's no previous move.

Seems like it only effects executed moves, which Seismic Toss was not executed due to Paralysis.

Posted

Jeod hasn't allowed changes to orders in previous battles. I am, however, curious how he wants to resolve the effects of Reflect, as he may not include the double battle provision of it being 1/3 instead of 1/2 damage reduction.

Posted
2 minutes ago, Category 5 Hurricane said:

Jeod hasn't allowed changes to orders in previous battles. I am, however, curious how he wants to resolve the effects of Reflect, as he may not include the double battle provision of it being 1/3 instead of 1/2 damage reduction.

I'm a little biased on disable, because that move trips me up way too much.

Posted

https://www.math.miami.edu/~jam/azure/attacks/n/night_shade.htm

https://www.math.miami.edu/~jam/azure/attacks/s/seismic_toss.htm

https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_deal_direct_damage

This is where I found out that they wouldn't be reduced. What did you find, Shade?

And I'd imagine he'd go with the 1/3rd dmg since he's basing his Double Battles rules off Gen 3 since there weren't any Double Battles in Gen 1 or 2.

Posted
Just now, OrangeP47 said:

Well to be fair too, in gen 1 Disable just picked a random move to disable rather than last move used, so we have a change there as well.

In this case, it's just the gen 3 version.

Posted
2 minutes ago, TheIrishman said:

https://www.math.miami.edu/~jam/azure/attacks/n/night_shade.htm

https://www.math.miami.edu/~jam/azure/attacks/s/seismic_toss.htm

https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_deal_direct_damage

This is where I found out that they wouldn't be reduced. What did you find, Shade?

And I'd imagine he'd go with the 1/3rd dmg since he's basing his Double Battles rules off Gen 3 since there weren't any Double Battles in Gen 1 or 2.

Just the bulbapedia link.

Posted
Just now, Category 5 Hurricane said:

Well, I'm pretty sure what my gameplan will be from here, so I'll set to building a set of rules for an autobattle.

Jeod didn't let me do that when I asked, though...

Posted
9 minutes ago, Shade939 said:

In this case, it's just the gen 3 version.

Actually it's the Gen 5 version. It only at 55% accuracy in Gen 1, 80% accuracy in Gen 4, and 100% accuracy in Gen 5, granted the duration's been shortened.

Posted
1 minute ago, OrangeP47 said:

That said, I should go to bed too, so I'll check back in on this in the morning.

Same, honestly. If the battle continues while I'm asleep, continuous Psychic on Snorlax. Hopefully won't be necessary, though.

Posted
5 minutes ago, TheIrishman said:

Actually it's the Gen 5 version. It only at 55% accuracy in Gen 1, 80% accuracy in Gen 4, and 100% accuracy in Gen 5, granted the duration's been shortened.

Hmmgh, actually, considering how many moves are at something like 110 power, it seems like we are using something like Gen 5 - 7 version for them instead.

Posted
23 minutes ago, OrangeP47 said:

Jeod didn't let me do that when I asked, though...

I don't understand why he didn't. He followed my two-step orders for the Dragonair/Pikachu battle.

The orders I just sent him include 13 different rules, so he might not go for that one. That said, if he doesn't want to do it, then the battle can wait.

Posted

I was hoping to see you do the rest, Retaliation! :p Not bad for your first time. I’ll do the autobattle rules Cat5 sent. As for Reflect, refer to the last battle—damage was halved. I’m not using a specific gen’s rules here.

Disable does what it says: disables the move used on the previous turn. No move used, disable fails.

Posted

Just to be clear, the point of contention was if Reflect also halves damage when used during a Double Battle, as apparently it didn't do that in the games that feature Double Battles. We already knew it did so in a 1v1.

Posted
34 minutes ago, Category 5 Hurricane said:

Just to be clear, the point of contention was if Reflect also halves damage when used during a Double Battle, as apparently it didn't do that in the games that feature Double Battles. We already knew it did so in a 1v1.

Ah, well in that case it does 1/3, correct. I suspect the reason they made it that way in doubles is for balance.

Posted

The battle so far:

TURN 1:
Alakazam used Reflect!
Damage taken by team from opponent's physical attacks is halved for 5 turns!
Scyther used Slash on Magnemite!
A critical hit!
Magnemite took 8 DMG (17 HP left)! **Reflect halves by 1/3**
Magnemite used Thunder Wave on Snorlax!
Snorlax is Paralyzed! It may be unable to move!
Snorlax is paralyzed! It can't move!

TURN 2:
Alakazam used Disable on Snorlax!
But it failed!
Scyther used Double Team! Foe's accuracy was lowered by 25%!
Magnemite used Thunder Wave!
Scyther is paralyzed! It may be unable to move!
Snorlax used Seismic Toss on Magnemite!
Magnemite took 27 DMG (0 HP left)! **Seismic Toss ignores moves like Reflect**
Magnemite fainted!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...