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Interim Apex Available on the Launcher


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  On 9/28/2018 at 9:33 PM, GaryOak said:

Looks amazing, just what I've always pictured the ultimate Renegade to be.

Im kind of looking up to the learning curve, though. I suppose the best way to learn all aspects of the game is just to start playing?

 

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Pretty much. Just hang around base or use units that feature a gold star. They are easy to use and typically pretty effective in most situations.

Watch for spies as Nod and don't get out of tanks as GDI unless you want an chameleon spy to run off with your ride

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hey guys,great work you have but i have some question

1,did you guys have plan to add more thing into this mod(like Vehicles ,infantry class,Air unit,game Mechanics,bigger map and etc)

2,did you guys have plan to add other c&C series into this game (like general series for example)

3,since this a mod,did you guys have some plan to add more thing that the OG renegade does;t have into this (like weapon Customizeable  ATTACHMENTS,change the appearance of some unit when have enough veteran point and etc)

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Hi @s1203544961 thank you for asking these questions and taking interest in Interim Apex and W3D hub project's.

Well to answer all your questions this is going to be a long one.

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hey man @Kaskins  thank you for reply my question,and you guys make a great game,but after play some time,come with more question(sorry if you hate this,but this game‘s potentia is  fucking huge )

1,when i  was playing,i use the weapon drop command,and i get a lasergun for warhammer 40k,what does this mean?is warhammer 40k is your next target era or just a easteregg weapon(ps.i will hype for this,for real)

2,since Cuztomizable is a thing now,it give me a wonder,does vechile and character have the same thing? , and i have some idea for new building idea for your guys(just a advise)

3, advanced Infantry camp,and a advanced war factory,this way you guys can move the second page menu in. the og thing into this(and another question,where is the Mammoth Mk. Ⅱ you know the four leg Walker in C&C Tiberian Sun

4,and for final question,do you guys have some plan that add some other mod content   into this?like Mental Omega from red alert 2,Twisted Insurrection  from  Tiberian Sun

5,and this just a Nick pick,why navel force is so weak?

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Hi glad I can answered those questions.

I put in spoiler here coz it might be too long for some people do not want a lot of text in their screen.

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Edited by Kaskins
Typo mistake of "bot" when is "both"
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Hi @KevinLancaster, thank you for pointing out the issue regarding Calico magazine, rest assure it is fix in the next build. ( Default animation where weapons reload go down the screen due to I need to save time for something more important, as animating reload can take a very very long time ).

As for the controls settings, I will get back to you as I have to ask the respective person in charge of it.

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@Kaskins hey man,yes another question time,and this might be helpful

1,you guys should made a tutorial room,you know teach or give the player a chance to be familiar with the control of this game instead join a game with bliend knowledge of what to do(ps:i glade i play the og Renegade before or other wise i will be so lost)

2,since you sayed this game time set  in Late Tiberian dawn before the Tiberian Sun,still gone ask,why?why don't go wild(you may not like hear this,but i  really don't care the balance issue,i just want this game has much more  vechile,character,weapon,map,other cool stuff as Possible )

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Hi @s1203544961, as a game designer and a modder myself I wanted to strive a balance in stuff, well balance as in things that player will find it and enjoy it, there are a few principles behind in term of what game design is and above all, how do you make fun for the players?

 

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hey man @Kaskins , question time again ,and is a very important question

1,while i was fine with the timeline you set in,but it will become uninterested over time,you guys will need add new stuff,but the timeline you set is a problem,so maybe,just maybe,if you guys need to update this game,maybe add another  series to Continue this game?(you know something   like Soviet from red alert vs the Nod,you know like crazy random faction 1v1,2v2 or just free for all faction fight )if so,then i have some cool name for this update version :)

Interim Apex:time storm

Interim Apex:time Paradox

once again,LET'S ROCK AND ROLL!!!!!!!

2,why don't creat warhammer 40k game.that will be cool as fuck,i mean you guys nail this game good,you should have the ability to do it right

 

Edited by s1203544961
have more idea
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@Kaskins

a couple things about interim Apex I was wondering if would be addressed. I understand a lot of things are out of balance but for a very weird reason I like it a lot like that and it’s interesting to counter things. The 36 Inch mammoth is incredibly OP but it forces your team to come together and get creative and also makes it more important to not lose. With that said the stuff below are things i’m Really not liking with in the game

- The Orca is incredibly hard to kill and the rockets absolutely rape anything. There is ZERO negatives about it besides it’s $2,500 which can even be seen as a positive. 

- The Nod Super Heavy Tank main cannon is balls out useless unless you’re ramming into something. The secondary shot also doesn’t make a lot of sense. Compared with the 36 Inch Mammy it’s a hard buy for me..

- The Pioneer has an upgraded Repair gun and the sapper does not. Mk. I vs Mk. II

- The obelisk and AGT guns just need to go away. 

- Please change the “drop all your weapons” key to something other than P. Whenever I type in !wep really fast I sometimes drop everything. 

- Viceroid Spam is annoying.

- horn and charge should be added back to chat sounds

- Airdrop all mammy 36 inch please

- Grizzly tank damage is laughable

- ZS7 Piony Nukes should have a bit more spread or do a bit more damage against 36 inch mammoth tanks. Currently they are in range of the 36 inch mammoth and killed easily for 6000. 

 

 

 

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  On 10/14/2018 at 8:23 AM, s1203544961 said:

hey man @Kaskins , question time again ,and is a very important question

1,while i was fine with the timeline you set in,but it will become uninterested over time,you guys will need add new stuff,but the timeline you set is a problem,so maybe,just maybe,if you guys need to update this game,maybe add another  series to Continue this game?(you know something   like Soviet from red alert vs the Nod,you know like crazy random faction 1v1,2v2 or just free for all faction fight )if so,then i have some cool name for this update version :)

Interim Apex:time storm

Interim Apex:time Paradox

once again,LET'S ROCK AND ROLL!!!!!!!

2,why don't creat warhammer 40k game.that will be cool as fuck,i mean you guys nail this game good,you should have the ability to do it right

 

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Hi @s1203544961

Well the timeline currently I fixed with it and have no current plans to expand further. Many video games out there has a fixed timeline, I have no plans to expand the timeline as I have no resource of doing so, do note that this is the mod/standalone game it took me years to make. I will be working on another game ( part of my job in real life ) which I will in then spend less time on Interim Apex. Until I completely overhaul all the stuff, as you may have know I have at least 15 maps to overhaul and 1 map to overhaul map took as long as 5 months depending on the scale and size but Infinite Isle took me 8 months + ( with optimization, VIS, consideration of sapper and building area, naval units implemantation, potential aircraft stuff and many more ).

I am currently the only sole developer for level design, dblaney help me out with scripts and let me understand of certain stuff, sometimes he did contribute certain things.

Do note it is a mountain for me to climb.

2. I eventually canceled it, due to many things i notice over moddb.com where a lot of Warhammer 40k universe mods has stopped due to Games Workshop intervention based on what I was told. Games Workshop has a strict policy of using their universe and lore unless you acquire their license which I presumed can be very expensive after conversion rate ( 1 USD = RM 4.30, an average beginner staff earn about RM2000 per month without inclusion of tax, EPF and so on ), also Renegade or my mod is not something i would make money out of it. So yeah.

Another thing is that I lack the knowledge of creating custom model characters, animating for renegade characters, weapon animations, LOD ( Hate to do it ), lightmapping ( my 3dsmax will crash ) and many more, although I know generally about Renegade and how it works doesn't mean i know everything. Each game or video game engine had a limitations or a ceiling, if you have a source code you can push the ceiling higher but unfortunately we at W3DHub do NOT process the source code of W3D engine 100%..

 

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  On 10/15/2018 at 7:00 AM, Threve said:

@Kaskins

a couple things about interim Apex I was wondering if would be addressed. I understand a lot of things are out of balance but for a very weird reason I like it a lot like that and it’s interesting to counter things. The 36 Inch mammoth is incredibly OP but it forces your team to come together and get creative and also makes it more important to not lose. With that said the stuff below are things i’m Really not liking with in the game

- The Orca is incredibly hard to kill and the rockets absolutely rape anything. There is ZERO negatives about it besides it’s $2,500 which can even be seen as a positive. 

- The Nod Super Heavy Tank main cannon is balls out useless unless you’re ramming into something. The secondary shot also doesn’t make a lot of sense. Compared with the 36 Inch Mammy it’s a hard buy for me..

- The Pioneer has an upgraded Repair gun and the sapper does not. Mk. I vs Mk. II

- The obelisk and AGT guns just need to go away. 

- Please change the “drop all your weapons” key to something other than P. Whenever I type in !wep really fast I sometimes drop everything. 

- Viceroid Spam is annoying.

- horn and charge should be added back to chat sounds

- Airdrop all mammy 36 inch please

- Grizzly tank damage is laughable

- ZS7 Piony Nukes should have a bit more spread or do a bit more damage against 36 inch mammoth tanks. Currently they are in range of the 36 inch mammoth and killed easily for 6000. 

 

 

 

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Hi Threve, every build I made and release there WILL be and DELIBERATELY I will break 2-6 stuff in making something of an overpowered. But this thing of preventing player's from abusing it it will be patch out bi-weekly to monthly before player's adept it. Unfortunately it has come to my understanding the player base in w3dhub IA launch are different from the one I played in Renegade, In Renegade all the player's finally adept and learn all the units after playing the same build for 3 years straight, for them to finally find something overpowered and abuse it. 😶

Trust me when I said after 3 years later they finally get Phase Tank + Melta Combo, but before that always get technician and stealth tank and complain. 🤣

There is a reason I started doing this since the build of G ( Gamma series ) and continue on to E series ( Epsilon ).

EDITED : Forget about orca aircraft thing,  I think your refering to Orca Fighter? Yeah the aircraft battle has been overhaul in the 2018 build.

I guess I'll have to find other solutions to this.😘

Most of the things that you brought up has been rectified in the 2018 build which I set to be release roughly 9 weeks from now.

The T-35 super heavy tank is bugged has been rectified but I haven't made any update to here.

The Pioneer repairgun I may have to take a look, it should be Mk.I Improved instead of Mk.II

The obelisk and AGT gun is currently can be a random powerup pickup, it has been in for many years and I would need to bring up to dblaney and reconsider this, but is a reward for player who has proficiency to use it. Sometimes 1 man army can wipe out the entire base defenses if he/she knows how to use it.

The current drop weapon can be use !drop command or press "o" or "p".

The visceroid spam is something if raveshaw mutant, or harvester dies spawn a neutral visceroids, depending on how you use it. It can be a potential allies for one moment and an enemy after that. Due to how the old map was design I do not have tiberium flora for the visceroid to grow or appear so I make it spawn out of thin air, yes I know it maybe cheap in 2018 but hey is a 2001-2002 video game.

On some maps, visceroid can be a nuisance to the player team after sometime if that particular team do not take out the nest. So this give choices to the player, take them out risk yourself enemy fire or let it be?

Horn and Charge was removed due to many complains of how annoying it was and I think is for the best.

Umm No, the reason I design the big weapon factory is for the 36 inch to be able to build from it, in E1.0 all aircrafts will NOT be able to carry anything as big as a mammoth tank, only certain vehicles can be airlifted and in a restricted way due to how abusing and game breaking they can be.

Grizzly Tank is something I wanted to remove. But when I announced to remove it some player's said leave it, is a vehicle to get from point A to B, in Renegade you cannot make everyone happy. You can make the most out of it, but I will take a look at the vehicle again. I thinking of removing Grizzly and replace it with TAM tanks.

Pion Nuke has a very large splash radius which causes many uproar by the players before, I decided to reduce it splash damage as many player's find it overpowered.

 

Last but not least, please bear with me until 2018 build will set to be release roughly 9 weeks from now

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  On 10/15/2018 at 11:00 AM, Kaskins said:

Hi Threve, every build I made and release there WILL be and DELIBERATELY I will break 2-6 stuff in making something of an overpowered. But this thing of preventing player's from abusing it it will be patch out bi-weekly to monthly before player's adept it. Unfortunately it has come to my understanding the player base in w3dhub IA launch are different from the one I played in Renegade, In Renegade all the player's finally adept and learn all the units after playing the same build for 3 years straight, for them to finally find something overpowered and abuse it. 😶

Trust me when I said after 3 years later they finally get Phase Tank + Melta Combo, but before that always get technician and stealth tank and complain. 🤣

There is a reason I started doing this since the build of G ( Gamma series ) and continue on to E series ( Epsilon ).

EDITED : Forget about orca aircraft thing,  I think your refering to Orca Fighter? Yeah the aircraft battle has been overhaul in the 2018 build.

I guess I'll have to find other solutions to this.😘

Most of the things that you brought up has been rectified in the 2018 build which I set to be release roughly 9 weeks from now.

The T-35 super heavy tank is bugged has been rectified but I haven't made any update to here.

The Pioneer repairgun I may have to take a look, it should be Mk.I Improved instead of Mk.II

The obelisk and AGT gun is currently can be a random powerup pickup, it has been in for many years and I would need to bring up to dblaney and reconsider this, but is a reward for player who has proficiency to use it. Sometimes 1 man army can wipe out the entire base defenses if he/she knows how to use it.

The current drop weapon can be use !drop command or press "o" or "p".

The visceroid spam is something if raveshaw mutant, or harvester dies spawn a neutral visceroids, depending on how you use it. It can be a potential allies for one moment and an enemy after that. Due to how the old map was design I do not have tiberium flora for the visceroid to grow or appear so I make it spawn out of thin air, yes I know it maybe cheap in 2018 but hey is a 2001-2002 video game.

On some maps, visceroid can be a nuisance to the player team after sometime if that particular team do not take out the nest. So this give choices to the player, take them out risk yourself enemy fire or let it be?

Horn and Charge was removed due to many complains of how annoying it was and I think is for the best.

Umm No, the reason I design the big weapon factory is for the 36 inch to be able to build from it, in E1.0 all aircrafts will NOT be able to carry anything as big as a mammoth tank, only certain vehicles can be airlifted and in a restricted way due to how abusing and game breaking they can be.

Grizzly Tank

Pion Nuke has a very large splash radius which causes many uproar by the players before, I decided to reduce it splash damage as many player's find it overpowered.

 

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Grizzly Tank = Fair enough

The current drop weapon can be use !drop command or press "o" or "p" = There is no way to turn it off from the hotkey p. Everytime I type !wep fast i accidently hit p which drops my weapons. Can you reassign this key away from p or make it customizable?

The obelisk and AGT gun is currently can be a random powerup pickup, it has been in for many years and I would need to bring up to dblaney and reconsider this, but is a reward for player who has proficiency to use it. Sometimes 1 man army can wipe out the entire base defenses if he/she knows how to use it. = The other 39 Players in game (particularly me) find it annoying to not be able to do jack when a competent person has it. There is nothing fun about someone hiding in a cave taking out 3 vehicles in the span of 30 seconds.

Orca Fighter = I was refering to this thing. It can 1 hit inf, hard as fuck to hit, strong ass armor, annihilate any vehicle

Mammy Airdrop. The reason I bring this up is the map with the classical music in a cave. I forgot what it was called has the 36 inch mammoth getting stuck out of the War Factory. 

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  On 10/15/2018 at 5:19 PM, Threve said:

Grizzly Tank = Fair enough

The current drop weapon can be use !drop command or press "o" or "p" = There is no way to turn it off from the hotkey p. Everytime I type !wep fast i accidently hit p which drops my weapons. Can you reassign this key away from p or make it customizable?

The obelisk and AGT gun is currently can be a random powerup pickup, it has been in for many years and I would need to bring up to dblaney and reconsider this, but is a reward for player who has proficiency to use it. Sometimes 1 man army can wipe out the entire base defenses if he/she knows how to use it. = The other 39 Players in game (particularly me) find it annoying to not be able to do jack when a competent person has it. There is nothing fun about someone hiding in a cave taking out 3 vehicles in the span of 30 seconds.

Orca Fighter = I was refering to this thing. It can 1 hit inf, hard as fuck to hit, strong ass armor, annihilate any vehicle

Mammy Airdrop. The reason I bring this up is the map with the classical music in a cave. I forgot what it was called has the 36 inch mammoth getting stuck out of the War Factory. 

Expand  

Hi Threve.

You may go into options ( Esc ) and under extended options. Look at Drop and Drop all, you can customize your custom keys. I was inform by Dblaney about this and here you go.

I will still have to discuss to Dblaney about AGT and Obelisk gun ( Obelisk gun has a cool down ).

Orca Fighter has been rectified in the next build. I do not have the changelog as I may have lost tract in the 2 years development but rest assured the following build after the next build will have.

I'll take a look and go through each map for the 36 inch mammoth tank.

For those who ask and wish to bring up comments and stuff, I thank you as you care for Interim Apex and I appreciate it. I and the W3Dhub team hopes to provide a wonderful and enjoyable experience for you all.

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  On 10/16/2018 at 4:09 PM, Kaskins said:

Hi Threve.

You may go into options ( Esc ) and under extended options. Look at Drop and Drop all, you can customize your custom keys. I was inform by Dblaney about this and here you go.

I will still have to discuss to Dblaney about AGT and Obelisk gun ( Obelisk gun has a cool down ).

Orca Fighter has been rectified in the next build. I do not have the changelog as I may have lost tract in the 2 years development but rest assured the following build after the next build will have.

I'll take a look and go through each map for the 36 inch mammoth tank.

For those who ask and wish to bring up comments and stuff, I thank you as you care for Interim Apex and I appreciate it. I and the W3Dhub team hopes to provide a wonderful and enjoyable experience for you all.

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Thank You and you guys very much. The game is great!

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