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[Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)


VERTi60

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Game update:

People who didn't send me their coordinates at this moment will have random assigned by my script. Everyone who did send me at least 3 coordinates are guaranteed to have one picked. 

Map is being finished, game will start once done.

I'm also simplifying the quadrant mechanic (for now, until the game turns up to be slow paced). You will only learn the position from the last action by highlighting the entire quadrant. This will also highlight all night actions in the first day post, except scouting and nightkill.

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Pyihnhu.png

 

:soviet: DAY 1 - Game start

 

 
 
Battle stations! We have learned that the Allies have bypassed our defenses and sneaked in a small Task Force Fleet to invade and destroy our secret Black Sea Naval base, where we develop our new prototype Missile Submarines! This must not happen, as Comrade Stalin orders. Protect our airfield as it is essential of providing air support to dispose of any threat quickly. Use all the available naval units and destroy all hostiles!
 
Make Comrade Stalin Proud!
 
 
The Soviets win when they have eliminated the allied threat (all allied and hostile players must die).

The Allies win when they have managed to dispose of enough Soviets to outnumber them (or equal before plan phase).
If there are any Neutrals in game, they will win if they survive until the game ends with any of the factions winning.

If there are any Third Party in game, they will win if they met their special objective.

 

 

:soviet: Day Guidelines

 

During the DAY - Battle Phase (48 hour duration), everyone talks and tries to build cases against each other directly in the forum chat. While the Soviets are arguing to try and find the Allies, the Allies are trying to throw everyone off their trail.
The goal of the Battle Phase is to find somebody for a Lynch.
 
People will vote for one person they want to be lynched and the person with the most votes will die at the end of the day. Your vote should be in this format:
##Vote PlayerName
If you decide to change your vote, you must first ##unvote (player name not required but is helpful) or you can simply vote another player if you already know who.
 
If a majority vote of over 50% is cast on one person, then they will be lynched right then and there, no need to wait for the end of the phase. When someone is lynched, everyone will find out their role and who they were aligned with. During the Battle Phase, players are also allowed to use their battle actions, such as ##SHOOT, etc. which will be resolved instantly. If the target players dies, he will be eliminated from the game and the game will continue (his vote will no longer be counted).
 
All BP/day actions need to be acknowledged by the mod before they are counted (just simple line to acknowledge so you know it came through, Current Vote Counts (or CVC) will appear periodically to inform you about the time remaining as well as the current vote status). Remember, without the mod acknowledge line, your vote or action doesn't count, so please don't do actions before the previous one was resolved. If it was missed, please use ##TIMEOUT command to stop the game, but only if it's really required (otherwise just repeat your action). All players are required to participate in chat, if one player stays quiet whole phase he/she might get role blocked for the next plan phase.

 

Naval Combat Rules:

  • At the beginning of each day, all hits that happened during the Night will be highlighted on Naval Map. Air unit(s) will reveal all detected units as well as ground/water tiles that were revealed by scout action. Units that appear on explored tiles will be detected as well (for example if the Attack Submarine surfaces).
  • All players that have ##SHOOT action can shoot each day, but only once.
  • If you attempt to ##SHOOT at yourself, there is a 50% chance of killing yourself with one shot.
  • Each ##SHOOT action will highlight the quadrant the shot came from.
  • Each #SHOOT action requires target coordinates and they will reveal a tile on the Naval Map - either Water or Ground (No Hit) or Hit (this will not reveal ground or water, so you can't use the combat action to prove if you are naval anti ground or just naval).
  • Ground tiles won't display ridge details until surrounding water is discovered/reveal so that you can't guess the topology of islands on the map instantly.
  • Only destroyed units will reveal player ID, alignment and role/unit type. Hit units will not reveal any of this.

 

 

Additional Rules:

  • No quoting mod communication or other out of thread communication.
  • No out of thread communication unless specifically allowed by the mod.
  • No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered.
  • Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example.
  • "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it.
  • Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points.
  • No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't.
  • If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance.
  • Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example.
  • Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod
  • Don't edit your posts in game thread
  • Don't use your day/battle/voting actions shortly before hammer time, it may not count. You have usually more than 48 hours so use them. Last minute hammers or shooting won't be accepted unless consulted in PM before the hammer time.

 

 

:soviet: Naval Map & CVC - Cumulative Vote Count

P7Y8isv.png

Time Left:
1 day(s), 23  hour(s), 49 min(s)
 
CVC:
Alstar voted nobody
Category 5 Hurricane voted nobody
ChopBam voted nobody
FRAYDO voted nobody
JackoDerp voted nobody
Jeod voted nobody
Killing You voted nobody
Nodlied voted nobody
OrangeP47 voted nobody
Shade939 voted nobody
TheIrishman voted nobody
Voe voted nobody
 
0/12 votes casted so far
No votes casted so far

 

I'm sending your coordinates now as we speak.

 

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I should point out, Soviets should be hesitant to shoot.  We could have friendly fire.  Allies have no such issue, given they can likely communicate to each other where each other are, to avoid shooting that location.  Soviets have no such luxury.

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2 minutes ago, OrangeP47 said:

I should point out, Soviets should be hesitant to shoot.  We could have friendly fire.  Allies have no such issue, given they can likely communicate to each other where each other are, to avoid shooting that location.  Soviets have no such luxury.

I disagree with this, since most of us have only our shoot action and lynches to rely on. I will, however, kick back and wait for a demonstration of the game mechanics to play out in order to confirm the best strategy.

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11 minutes ago, VERTi60 said:

At the beginning of each day, all hits that happened during the Night will be highlighted on Naval Map. Air unit(s) will reveal all detected units as well ground/water tiles that were revealed by scout action.

 

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1 minute ago, Jeod said:

I disagree with this, since most of us have only our shoot action and lynches to rely on. I will, however, kick back and wait for a demonstration of the game mechanics to play out in order to confirm the best strategy.

If we torpedo our own sub that has to go down as one of the biggest fails in the history of mafia :p

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Just now, Shade939 said:

At the moment, shooting is basically a low risk way to scout the map, I think we have a 12% chance of actaully hitting someone.

Which  I’m assuming is only really useful if the day lynch is eliminated first.

"Scout"

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2 minutes ago, OrangeP47 said:

Also Jeod and Shade agreeing on something, what the hell has gotten into the water supply?

The odds of someone getting hit day one are extremely low considering we probably cover something like 12.5% of the map between everyone in game.

And it might be useful late game to have some scouting already done. The only downside is shooting probaly reveals that you aren’t a support unit and narrows NK targets.

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Just now, Shade939 said:

The odds of someone getting hit day one are extremely low considering we probably cover something like 12.5% of the map between everyone in game.

And it might be useful late game to have some scouting already done. The only downside is shooting probaly reveals that you aren’t a support unit and narrows NK targets.

Frankly, if we want to know where people are, the better route might just be for everyone to claim where they are.  Knowing that *something* is somewhere doesn't do us much good unless we have a name to go with a location, and just outright saying is a lot less disruptive than actually taking someone down a HP.

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1 minute ago, OrangeP47 said:

Frankly, if we want to know where people are, the better route might just be for everyone to claim where they are.  Knowing that *something* is somewhere doesn't do us much good unless we have a name to go with a location, and just outright saying is a lot less disruptive than actually taking someone down a HP.

I honestly think thats a terrible idea.

Nothing says "come kill us Allies" like putting a giant target on ourselves.

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