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On 11/29/2019 at 6:33 PM, kobravipe said:

WHY DID YALL NERF THE STEALTH TANKS THEY ARE USELESS NOW EZC PHASE AND THE ARMOR SUCKS NEED TO UN NERF THEM

Yikes.

Stealth Tanks were incredibly overpowered for being 800 credits. For 800 credits you get a unit that

- Has decent armor

- Can retreat because it's stealthed

- Very fast

- Missiles typically tracked tanks 4/5 times.

- Unguided missiles could shoot at a further range allowing you to knock out almost any defence without retaliation.

- Fast speed, turret rotation and stealth ability means you can run over infantry, shoot the rear of tanks and retreat. Or just hit the back of a tank, hop out with your infantry and kill said enemy. 

All for 800 credits. They can still do alot of these things, however the speed on them were slowed down a bit along with the turret turn radius. So to do these things will require a little more risk/reward factor along with deciding when the best moment to strike is instead of doing so almost halfway across the map then running into cover.

 

Ezekiel Wheel Stealth Tanks were a long time coming. I think you, me and everyone else could see that coming. Before the patch they could

- Unload all their missiles (4) in 1 second. Combine this with heat seeking, high damage, uber fast reload time for the missiles and it's deadly. It didn't stop there, the missiles that were tracking went half the length of the map with almost no hope to outrun them. Add to the mix that a missile will still hit you even when it's 50 feet away on your screen and you can see how this would be frustrating. Any threat the ezekiel encountered could be killed at extremely long range or ran away from. The low profile also allows it not to get hit above a hill or mountain.. The fatness of the unit really is irrelevant because most maps are wide open and it has tracking on the missiles anyways so. O yeah, pre patch this unit could 1-2 hit kill any GDI Aircraft from halfway across the map.

 

I don't' know about the phase tank because i never use it.

 

I can see however why it would be frustrating to someone that religiously uses these units having them nerfed. But I can assure you it's infinitely more frustrating for players going against said units before the patch

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that fine shortin the range but but take away its power sucks it takes forever to kill a tank like mammy 36  that can kill a tank in 1 or 2 shots even going from behind against 36

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1 hour ago, kobravipe said:

that fine shortin the range but but take away its power sucks it takes forever to kill a tank like mammy 36  that can kill a tank in 1 or 2 shots even going from behind against 36

I'm sorry, but I legitimately do not understand anything of what you just said.

 

I think at the end you're comparing the Ezekiel to the Mammoth 36 inch tank. The Mammoth 36 Inch Tank is a 6,000 Credit Mammoth Tank against a Stealth Tank that originally (was supposed to have) lower armor. Of course it's going to take a while to kill it. 

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