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On 11/29/2019 at 6:33 PM, kobravipe said:

WHY DID YALL NERF THE STEALTH TANKS THEY ARE USELESS NOW EZC PHASE AND THE ARMOR SUCKS NEED TO UN NERF THEM

Yikes.

Stealth Tanks were incredibly overpowered for being 800 credits. For 800 credits you get a unit that

- Has decent armor

- Can retreat because it's stealthed

- Very fast

- Missiles typically tracked tanks 4/5 times.

- Unguided missiles could shoot at a further range allowing you to knock out almost any defence without retaliation.

- Fast speed, turret rotation and stealth ability means you can run over infantry, shoot the rear of tanks and retreat. Or just hit the back of a tank, hop out with your infantry and kill said enemy. 

All for 800 credits. They can still do alot of these things, however the speed on them were slowed down a bit along with the turret turn radius. So to do these things will require a little more risk/reward factor along with deciding when the best moment to strike is instead of doing so almost halfway across the map then running into cover.

 

Ezekiel Wheel Stealth Tanks were a long time coming. I think you, me and everyone else could see that coming. Before the patch they could

- Unload all their missiles (4) in 1 second. Combine this with heat seeking, high damage, uber fast reload time for the missiles and it's deadly. It didn't stop there, the missiles that were tracking went half the length of the map with almost no hope to outrun them. Add to the mix that a missile will still hit you even when it's 50 feet away on your screen and you can see how this would be frustrating. Any threat the ezekiel encountered could be killed at extremely long range or ran away from. The low profile also allows it not to get hit above a hill or mountain.. The fatness of the unit really is irrelevant because most maps are wide open and it has tracking on the missiles anyways so. O yeah, pre patch this unit could 1-2 hit kill any GDI Aircraft from halfway across the map.

 

I don't' know about the phase tank because i never use it.

 

I can see however why it would be frustrating to someone that religiously uses these units having them nerfed. But I can assure you it's infinitely more frustrating for players going against said units before the patch

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that fine shortin the range but but take away its power sucks it takes forever to kill a tank like mammy 36  that can kill a tank in 1 or 2 shots even going from behind against 36

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1 hour ago, kobravipe said:

that fine shortin the range but but take away its power sucks it takes forever to kill a tank like mammy 36  that can kill a tank in 1 or 2 shots even going from behind against 36

I'm sorry, but I legitimately do not understand anything of what you just said.

 

I think at the end you're comparing the Ezekiel to the Mammoth 36 inch tank. The Mammoth 36 Inch Tank is a 6,000 Credit Mammoth Tank against a Stealth Tank that originally (was supposed to have) lower armor. Of course it's going to take a while to kill it. 

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The mammoth 36inch has one big flaw... slow turret turning speed. So... why not shoot it where it is not looking and cloak? Besides before the nerf an EZ tank could absorb a direct hit and still have have health left... which sucked for me because the EZ cloaked and ran off to repair... finally an ambush of 3 took me down. (Always have an escort)

My point, why should the EZ be the heavyweight tank when Nod already has one?

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Stealth tank cool any way. It's nerfed, but still can destroy almost every enemy defences.

EZC wheel tank not only well usable, but now has fixed unquided shots. Also, thay has faster reload, so now that makes sense and new tactics.

Phase tank... As for me, i using it as ambush anti infantry rather than ambush anti tahk. Still old good and nice)

The main problem was mamonth tank railgun 120mm. Effective against EVERYTHING LIVING AND NOT LIVING!!! It's nicely makes demolition to building, it's have instant electric shot, it's have OP damage, it's have OP speed(associated with armour, health and damage with utilities and effectiveness), it's killing infantry without any chance to avoid death, it's effective against aircraft (at least 2750 aircraft effective against any vehicle), it's have too long range of "destruction and death".

Also, it's like there are some fix-updates that fixing this Over Powered nonsense (I wonder, i hope).

And i recommend you to try tick tank 120mm double barrel against this railgun mamonth. It's tought, deployed TOUGHT and well nice damage and range.

Good luck, for the brotherhood of Nod)

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2 hours ago, shoverno2 said:

And i recommend you to try tick tank 120mm double barrel against this railgun mamonth. It's tought, deployed TOUGHT and well nice damage and range.

Good luck, for the brotherhood of Nod)

I would agree on the tick tank, because it has enough armor to take a beating. Most people have to shift their strategy now that 3 ez wheel tanks can’t charge a GDI armor column like they used to. 

Stealth should be a quick hit and fade or slow armored ambush... in-between is overpowered.

Nod shouldn’t just be about stealth, and I know people don’t like rethinking strategy, but Tick tanks, goliths, T-62, V2, artillery, and super tanks do have roles too.

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I personally feel the stealth tanks (Ezel, Phase & Stank) are still nerfed too much. The phase tank in particular is rubbish and is hardly utilised so why even have it?

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I’m still trying to figure out the difference between the stealth tank’s role and the phase tank’s role.

both shoot 2 missiles, both cloak, both have medium range, and both have tracking. 

The EZ wheel tank lost some of its ROF (two clicks instead of one) and armor, but gained some speed... it’s like a bigger phase/stealth tank. 

(-My thoughts on roles- )

->stealth tank: -fast -low armor -low damage -long range -average ROF 

->phase tank: -average speed -average armor -medium range -average damage -average ROF

->Ezekiel Wheel Tank: -slow speed - high armor -medium range -high damage

-or- fast speed -low armor -average damage -long range -high ROF

-Edit- roles are a scout, a work horse, and a specialist

-Edit- I am not including the inferred tank because it doesn’t shoot missiles and thus is in a different category all together.

 

Edited by Raptor29aa
Clearity

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If it was up to me I would make these changes to Nod:

  • Stealth Tank
    • Price 1000
    • Armour 200 
    • ROF - The way it originally was
  • Phase
    • 1500
    • Increase Armour
    • And the same ROF as the IA version
  • Ezek
    • Turn it back to previous version but make the range the same it is currently

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@kickmofo Are you kidding? The previous version of the Ezekiel wheel tank was like a cloaked mammoth tank. They where able mass invisibly, move out unnoticed, and 3 together could take on an advanced guard tower and win. 

My objection is not to how it performed individually even though it was a fire and forget it took any still to use has you recloak weapon. My objection is when for less than the cost of a tick tank you could mass an invisible steamroller. I remember seeing 36inch mammoth with 2 ion titans getting wreaked by 4 Ezekiel tanks because of their armor and DPS. Both sides had repairers maybe that had something to do with it not sure.

My point was that a cheap powerful tank that was cloaked was just being spammed almost every map.

I would only agree to reverting the Ezekiel wheel tank’s stats if it was more expensive.  Something cloaked and so powerful should be expensive. Considering it was used more than tick tanks and artillery in rushes. And was often an early game rush of choice (early as in first 10 mins)

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