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Einstein

TSR 1.5.2.0 Changelog

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And you thought we had abandoned TSR... Silly you!

We got a present for ya!


Changes in this update:

  • Update from a 4+ year old build of scrips 4.3 to the latest version of scripts 4.6. This update adds 4 years of engine improvements in the areas of performance and stability - Thanks @jonwil and the Tiberian Technologies team for the continued work and support, 17 years and counting!
    Screenshot.3.png  Screenshot.4.png

     
  • Goodbye Disco-Sludge! You've been great fun to look at, but you've melted your last graphics card! Yes thats right! Grand Canyon has been patched to fix the iconic yet notorious glittery tiberium. @jonwil is actually responsible for this fix as well.
    sludge.png  no_sludge.png

The current public version of TSR is still on life support while TSR 2.0 is in development, nothing has changed there. But when we discovered that a simple engine update made the game and server exponentially more stable, we decided to throw something your way to help you guys pass the time until TSR 2.0 is ready!


This update is live on the server now! Enjoy!

~ The Team.

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1 minute ago, moonsense715 said:

Hey, I have too high framerate now :colbert:

.. oh wait, that's a good thing, yes? :biggrin:

Is it not capped at 60? Lol

I may have forgotten to enable v-sync by default...

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1 hour ago, Mihaita12 said:

One more, fix that glitch on every building

Radar problem.PNG

I gotta be honest, I have no idea what you're referring to. A description of this "glitch" would be most helpful.

Even then, this version of TSR is not in active development, as indicated by my "life support" reference. The devs are focused on TSR 2.0 primarily, as well as BfD and AR.

This update is nothing more than the product of me discovering that updating the engine yielded a huge improvement, and then jonwil said "oh hey, while you're at it, send this sludge fix too since we never released that". So I slapped all together and we sent it out :)

Describe this "glitch" and if I am able then I will take a look, but odds are that whatever it is will just be fixed/included when TSR 2.0 is released. I need to re-focus on releasing APB Beta ;)

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1 hour ago, Einstein said:

I gotta be honest, I have no idea what you're referring to. A description of this "glitch" would be most helpful.

Even then, this version of TSR is not in active development, as indicated by my "life support" reference. The devs are focused on TSR 2.0 primarily, as well as BfD and AR.

This update is nothing more than the product of me discovering that updating the engine yielded a huge improvement, and then jonwil said "oh hey, while you're at it, send this sludge fix too since we never released that". So I slapped all together and we sent it out :)

Describe this "glitch" and if I am able then I will take a look, but odds are that whatever it is will just be fixed/included when TSR 2.0 is released. I need to re-focus on releasing APB Beta ;)

I think he's referring to the RADAR dish on the helipad being duplicated and only one model animating, which is already fixed in 2.0.

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1 hour ago, Killing_You said:

I think he's referring to the RADAR dish on the helipad being duplicated and only one model animating, which is already fixed in 2.0.

I never would have noticed that haha :p

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