Jump to content

[GAME OVER] CYOR V (Anniversary Edition)


Recommended Posts

Posted
Just now, Killing_You said:

You know... regardless of whether Mojo is a Mastermind or not, it'd be fun to have a game designed specifically for the role to appear. I would love to see someone like Jeod or Shade take the reigns of that role.

Shade can't fake another style to save his life.

Posted
Just now, Killing_You said:

You know... regardless of whether Mojo is a Mastermind or not, it'd be fun to have a game designed specifically for the role to appear. I would love to see someone like Jeod or Shade take the reigns of that role.

No, no you wouldn't, the game is too heavily focused on the Mastermind and whatever they do, which more often than not means they basically wind up throwing the game to Town because they got the entire Mafia team killed.

Posted
Just now, Shade939 said:

No, no you wouldn't, the game is too heavily focused on the Mastermind and whatever they do, which more often than not means they basically wind up throwing the game to Town because they got the entire Mafia team killed.

That is the result I remember from the CABAL game. Scum was winning and then blew itself up and town was handed victory. However, it hurts town in the sense that they could lose quicker as mafia could in theory reach majority faster.

Posted
Just now, Retaliation said:

Would be a great warhammer mafia gimmick.

It'd probably make more sense with each mafia player being devoted to a different chaos god, and all of them where trying to eliminate each other.

Posted
Just now, Shade939 said:

It'd probably make more sense with each mafia player being devoted to a different chaos god, and all of them where trying to eliminate each other.

That reminds me too much of warhammer mafia 2 for me to attempt again lol. Was a trainwreck. I was thinking tau or eldar manipulating everyone.

Posted
Just now, Retaliation said:

That reminds me too much of warhammer mafia 2 for me to attempt again lol. Was a trainwreck. I was thinking tau or eldar manipulating everyone.

I'd suggest going with a more call of cthulhu style of game, with mafia being a chaos cult on an imperial planet trying to summon a demonic entity.

Throw in a sanity meter for players along with HP, and a public order bar.

Posted
1 minute ago, Jeod said:

Never played it, though I've heard good things about old Sierra games, so it's probably good.

Posted
On 5/4/2020 at 5:46 PM, Retaliation said:

So to be safe and ensure we lynch someone we actually suspect we need to set our votes now? In that case

##vote mojo

I guess technically I didn't vote "mojoman"

Posted
Just now, OrangeP47 said:

Never played it, though I've heard good things about old Sierra games, so it's probably good.

I played SWAT 2, which was marketed as a Police Quest game at the time. I don't know if it's in that pack, but I liked it a lot.

Posted
Just now, Retaliation said:

I guess technically I didn't vote "mojoman"

You didn't bold it.

Posted
1 minute ago, Category 5 Hurricane said:

I played SWAT 2, which was marketed as a Police Quest game at the time. I don't know if it's in that pack, but I liked it a lot.

I was hoping SWAT 4 would be, so I could spread that around. Shame it's pretty much dead and you need to use Hamachi or Tunngle to play it co-op (I think).

Posted

They dropped the "Police Quest" moniker starting at SWAT 3, so I guess they no longer consider the SWAT series to be part of Police Quest. They don't appear to be included in that pack.

Posted
2 hours ago, Category 5 Hurricane said:

If this role is really happening, it's the first time I've played in a game that had this. Though I remember seeing it play out in a game once before I started playing. Someone playing as CABAL.

I actually ran that way back when, was a Tib Sun themed game iirc (can't find the notes anywhere). Wasn't balanced well imo and the CABAL role was more of a mastermind/cult leader who had a Kane mafia/mastermind player keeping them in check. Biggest issue is that something like that starts to depend on the player for balance and not the role.

Posted
Just now, iLikeToSnipe said:

I actually ran that way back when, was a Tib Sun themed game iirc (can't find the notes anywhere). Wasn't balanced well imo and the CABAL role was more of a mastermind/cult leader who had a Kane mafia/mastermind player keeping them in check. Biggest issue is that something like that starts to depend on the player for balance and not the role.

I think that's always the case though, no matter what role a player has, ultimately how well they do should come down to their choices. An unbalanced role tends to overly penalize players for playing badly, outside of the fact that they're not already not getting the optimal results for it.

You can't expect your players to play perfectly, and you can't expect them to make nothing but mistakes either, but you still need to balance out a role in regards to both circumstances.

Posted
7 minutes ago, Category 5 Hurricane said:

The game we're talking about happened around 8 years ago or so.

Thanks for making us all feel old.

Posted
9 minutes ago, Category 5 Hurricane said:

The game we're talking about happened around 8 years ago or so.

I was running games even before then. Didn't keep many of the documents for that around though.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...