Killing_You Posted December 21, 2020 Author Report Posted December 21, 2020 Right, so here's the initial changelog I have for the rolesheet: -Light Infantry max number increased to 7 -Officer max number increased to 2 -New Unit Type Added: Vehicle. These roles are immune to daykills (unless the shooter is anti-vehicle) -New units added to GDI: Disc Thrower (Anti-Vehicle), Wolverine (Roleblocker), MSA (Self Watcher) -New units added to Nod: Elite Cadre (Role Cop), Rocket Soldier (Anti-Vehicle), Engineer (Roleblocker), Devil's Tongue (Ninja) 0 Quote
OrangeP47 Posted December 21, 2020 Report Posted December 21, 2020 Clearly I am the one who won this game, not the other power roles. 2 Quote
Popular Post Retaliation Posted December 21, 2020 Popular Post Report Posted December 21, 2020 how do u downvote a person 5 Quote
Shade939 Posted December 21, 2020 Report Posted December 21, 2020 1 hour ago, Killing_You said: Right, so here's the initial changelog I have for the rolesheet: -Light Infantry max number increased to 7 -Officer max number increased to 2 -New Unit Type Added: Vehicle. These roles are immune to daykills (unless the shooter is anti-vehicle) -New units added to GDI: Disc Thrower (Anti-Vehicle), Wolverine (Roleblocker), MSA (Self Watcher) -New units added to Nod: Elite Cadre (Role Cop), Rocket Soldier (Anti-Vehicle), Engineer (Roleblocker), Devil's Tongue (Ninja) Multiple officers isn't a good thing, it means that you can't trust any officer claim then since a single counterclaim puts you at a 33% chance of figuring out who's making a fake claim. 0 Quote
Killing_You Posted December 21, 2020 Author Report Posted December 21, 2020 52 minutes ago, Shade939 said: Multiple officers isn't a good thing, it means that you can't trust any officer claim then since a single counterclaim puts you at a 33% chance of figuring out who's making a fake claim. To be fair, there was a ton of speculation that the setup had two cops (one sane, and one insane), and even if I don't do that in the future, allowing for the mere possibility can make for good dialogue. 0 Quote
Shade939 Posted December 21, 2020 Report Posted December 21, 2020 15 minutes ago, Killing_You said: To be fair, there was a ton of speculation that the setup had two cops (one sane, and one insane), and even if I don't do that in the future, allowing for the mere possibility can make for good dialogue. The one arguing for that was Voe, who didn't exactly happen to be a Town player. That's the sort of argument you actually consider lynching a player for having, or outright shooting him on the spot. 0 Quote
Category5 Posted December 21, 2020 Report Posted December 21, 2020 1 hour ago, Shade939 said: Multiple officers isn't a good thing, it means that you can't trust any officer claim then since a single counterclaim puts you at a 33% chance of figuring out who's making a fake claim. That is entirely the point! 3 Quote
Shade939 Posted December 21, 2020 Report Posted December 21, 2020 4 minutes ago, Category 5 Hurricane said: That is entirely the point! Then all of you have to do is kill the cop after a couple of rounds to figure out if their report is right or not, otherwise they're a pretty useless role. 0 Quote
Louis Posted December 22, 2020 Report Posted December 22, 2020 Hey @Jeod if you're ever gonna host a game again hit me up cause I definitely want to learn 0 Quote
Jeod Posted December 22, 2020 Report Posted December 22, 2020 1 minute ago, Louis said: Hey @Jeod if you're ever gonna host a game again hit me up cause I definitely want to learn No. Never again. Just kidding, I’ll try to host AR Mafia in like two weeks. 0 Quote
Killing_You Posted December 22, 2020 Author Report Posted December 22, 2020 2 hours ago, Jeod said: No. Never again. Just kidding, I’ll try to host AR Mafia in like two weeks. Looking forward to it! I'm glad this style of Mafia is making a comeback! 0 Quote
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