OWA Posted January 13, 2022 Report Share Posted January 13, 2022 Welcome to the 27th edition of W3D Weekly! We've got some APB and GZ info for you today so let's get on into it! Naval Combat Gameplay SurveyFirst off, we want your opinions on how Naval Combat works in Red Alert: A Path Beyond!! We've been scratching our heads on what we can do to improve the experience, so if you have time, please fill in our survey and let us know your thoughts. >> CLICK HERE TO FILL OUT THE SURVEY << We're especially interested in what you all feel could be done to improve the ship vs submarine combat in the game and where the problems lie. Now on to more APB news below!!! Red Alert: A Path Beyond This week, we would like to provide you, our loyal fans, with an update regarding objective markers! These handy little screen things seem to have received generally positive feedback, so that's right: we've decided to add more of them. Firstly, the repair markers are no longer on defenses only. They have made it to all the buildings (main base buildings and support structures included). Next, there are new objective markers for the spy so he knows where to go to perform his sabotages. Once he sabotages a Soviet Barracks, the "roster available" message will appear with the magnifying glass blip on the radar for all Soviet infantry, only this time it will also display a small magnifying glass objective marker on the HUD of everyone on the Allies as well. Same with vehicles on the "manifest available" from sabotaging the War Factory. It already worked this way with Submarines from a Sonar Pulse at the Sub Pen. Is it OP? Time will tell. Thieves get markers so they know where to go also. Each marker visually displays the percentage of Soviet funding that will be stolen. That's it for APB this week! Tiberian Dawn: Ground Zero The quest to rig up @ Synaesthesia 's buildings continues once more, with @ CMDBob working his magic with the Power Plant! This one only came with the exterior, so Bob had to work his magic to come up with a suitable interior. The result is absolutely fantastic! These screenshots also give a good view of the new PTs. See if you can spot them before they're officially spotlighted in the next weekly! Until Next Week!Happy New Year's Guys! Stay tuned for next week's update! Spoiler [blurb]We've got some APB and GZ info for you today as well as info on our Naval Gameplay Survey! Come and take a look![/blurb] 3 Quote Link to comment Share on other sites More sharing options...
Metaridley Posted January 13, 2022 Report Share Posted January 13, 2022 That Power Plant looks great! Will we see both Power Plant Variants ingame? For atmospheric purposes ofcourse (Normal ones for small bases, advanced ones for big bases). 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 13, 2022 Report Share Posted January 13, 2022 14 minutes ago, Metaridley said: That Power Plant looks great! Will we see both Power Plant Variants ingame? For atmospheric purposes ofcourse (Normal ones for small bases, advanced ones for big bases). Undecided at this stage, especially since making an APP would involve just adding an extra cooling tower. Time will tell here. 1 Quote Link to comment Share on other sites More sharing options...
thedisclaimitory Posted January 14, 2022 Report Share Posted January 14, 2022 needs more Computers lol 0 Quote Link to comment Share on other sites More sharing options...
Chad1233 Posted January 20, 2022 Report Share Posted January 20, 2022 (edited) The Power Plant looks a little plain without its garage doors on the outer walls like the original has in C&C1's CGI model but looks pretty good. Edited January 20, 2022 by Chad1233 0 Quote Link to comment Share on other sites More sharing options...
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