Oh yes, I did underestimate it. I thought I had a merely 25%-30% to kill myself during the night, well, it turns out it was 40%! (4/10 to hide behind hostile players, now including TP as well)
And on top of that, even if I had guessed a townie player, there were two night kills per night (unless blocked or doc'ed, but block was antitown and mojo was killed on N1 so doesn't really count),
which means another 33% chance of dying. If there would be a town misslynch instead of me the stakes would go even higher - another 40% and continuing by each passing day.
A hider role where there is so many anti town killing is indeed, almost as useless. I agree it could be used for at least one night if played right to clear somebody, but certainly not after day 1 events, where I learned that more players wanted me dead regardless what I claimed or what my alignment was (basically CK and Cat5 admitted it outright D1).
Even chopbam had hard time clearing Jeod even though nobody counter claimed the cop role (Chaos could do it but it wasn't necessary). I would probably blame voe for this by not having such a big distrust in claimed town roles, but then again if you check voe's meta he never trusts anyone anyway (which sometimes works, sometimes doesn't).
I was thinking about hiding behind either one of the quiet ones, Fraydo or Alstar, or town appearing guys Cat5 and Nodlied. Eventually applying second filter where I would expect either cat5 or nodlied would be NK-ed first, but I wasn't sure about Fraydo and Alstar being town. And since nodlied was the only person least hostile on D1 so he might have lurk me into a trap eventually
These are all the suggestions I gave you in dead doc, I like that you concluded these are worthy changes for the better good.
Probably after holiday time, e.g. don't expect it within next two weeks at least.
Also: Since we had too many Red Alert APB related games (I mean even the nomination kinda changed into "escape the red alert apb room" game), the next game will be different flavor theme mafia.
And since you guys voted Death Note as second choice, prepare to be surprised by yet another unique style of mafia gaming.
Certainly not just the doctor. Even if the doctor would live he had only 20% chance to stop a kill + there was a chance he could get role blocked by doing so.
As I told you in scum docs there are also other variables to take into account, and it also includes some meta not just roles.
Pack your brain though as you are about to see the greatest brain fuck in history of mafia games. Instead of relying on actions or RNG (yes there won't be any rng based kill in that game since it's not focused on direct combat actions), this time you will need to rely on your brain as the battle of wits will be your main weapon.
Considering how easily 2 allies (voe+CK) won during APB Mafia II against town + TP, I agree that a 2 scum team could still work. However, it could easily end up similarly like last APB game where KY was picked up by TP leaving only one allied player in game.
3+1 was too much anti town, but 2+1 seems risky if anti town parties target each other.
And here's another interesting balance suggestion:
This sounds a bit better balance wise. Although if you look at it from the meta POV, it might have no impact on the outcome. Voe is still voe afterall
In the end the game would end just like it did, with the exception that voe wouldn't target Mojoman Day 1, but I bet he would end up killing soviet cop instead (choppy on the block). However Mojoman would be killed by scum eventually anyway or just blocked.
But at least the game could last a bit longer (ending on D5-D6 instead of D3).
I disagree:
No RNG lynches in case of two anti town factions with two night kills is a bad idea as it pre-determines the game outcome like it just did on D3. If there would be RNG lynch, the day would have played until the end and nothing would be decided. Instead of RNG the GM can also call a second vote, but that usually doesn't fix it since it usually ends up with second tie. Hence RNG is then the only possible way. (and besides it's a bit of a more exciting not knowing the outcome)
In regards to communications, GM jumping in the middle of meta arguments can influence the game too much. But GC already admitted he'll try better approach.
Also not giving info of getting role blocked also seems a bit off.
Nah it's just that you had all day D2 to defend yourself but chose to come in less than 10 minutes before hammer to defend yourself and try to get votes off.
Everyone thinks it's a scummy move but as I explained in dead doc the likelihood that scum panics like that when they have a scum doc opened and planning things ahead is really low. Leaning towards paniced town not attending is more logical.
It doesn't excuse Fraydo of being inactive most of the game though Therefore I really suggest all future town players to be as much active as you can during the day as that is usually your only weapon to lurk out scum. You cannot expect to scum hunt on the premise of hiding in the background and praying that night actions will save you (in fact, usually they kill you).