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Showing most liked content on 04/23/2017 in all areas

  1. Those were some really good games this weekend! Makes the community feel very alive. Thanks everyone!
    7 likes
  2. TSR coming through... whops, wrong screenshot thread. Oh well, move over APB. Nod stole enough GDI vehicles to mount a game-winning assault right back at them. Do we have a screenshot thread for TSR?
    3 likes
  3. I think a key factor in the sudden player activity is that the launcher properly reports server information again.
    2 likes
  4. I'll try to be around more often. I make better game content if I'm "in the flow" of playing the actual game, and I believe the Hostile Waters revamp will be better for it if I put some time into actually playing APB.
    2 likes
  5. I had a lot of fun too
    2 likes
  6. We are most certainly alive, didn't you know? It was good to see you ingame! Fun matches were had, and I look forward to many more!
    1 like
  7. Just wait until we start the PUGs. Oh man, if we turn it into a weekly thing with a regular playing time or something, just wow.
    1 like
  8. 1 like
  9. We've acquired 21 people formally signed up as interested and even more asking questions about the PUG matches. Fantastic! This is something we hope to turn into a regular thing across all W3D games if it picks up, so this is a great start. We're currently setting up the server backend infrastructure required to support these matches as well as teamspeak channels, PUG rules/guidelines... you'll all be notified on the forum when the first PUG is going to be - hint: soon / poll results. For those of you who are asking about PUGs and clan wars and all of that we advise you to send a response right here and let us know you're interested so we can keep track of how many people might show up at a PUG event. You are not obligated to show up, as it will be organized similarly like a game night, only with a coordinated team versus team match-up. HOW TO JOIN A PUG EVENT? In order to participate, all you need to do is join our TeamSpeak (ts.w3dhub.com) and jump into the "Waiting Room" channel located under "PUG Arena". After a short time for people to gather up, we'll most likely select two very experienced APB tacticians with good communication skills to "lead" each faction. One for the Allies, and one for the Soviets. There is a good chance these commanders will be W3D Hub staff members to maximize our event's overall potential on both sides, but in theory anyone could take on the role provided you know what you are doing - so speak up if you feel like leading us to victory! NOTE: The PUG server will most likely be protected from intrusion via a password or whitelist. The only way to participate is by getting direct access (or password) through your team's commander. DO NOT GIVE the server password to anyone who IS NOT IN YOUR TEAM'S CHANNEL! Only players who have been sorted into teams get access; just because you are in the waiting room does not mean you will be allowed to drop in mid-game. Stay patient if you're late to a PUG event. After our commanders have been chosen, they'll sort out the teams so that we have an evenly matched setup. This will be done either by each side choosing one person, then the other choosing the next, or just by a general consensus and depending on who wants to play with who. Anything goes, it's just important that we have an even number of experienced players on both sides, otherwise one side could end up loosing due to some form of inexperience, however slight. Balanced teams are key! At some point we're going to select the maps we'll be playing. Either by random selection or popular vote. We should have a pool of at least three maps to play. After which we could add more if players so wish. We can even shake up the team rosters or switch factions, anything goes... Once teams are sorted out, we'll split off into two faction-specific TeamSpeak channels. Each team will have a bit of time to come up with a strategy for the next map in the current PUG rotation. This should take about 10-15 minutes, or something similar depending on how many people are playing. Commanders can ask for volunteers to play in certain roles such as dedicated repair defenders, scouts, special operatives for thief/spy missions, anti-tank units or things like dedicated air cover. Depends on the game plan, so pay attention during this phase. Experienced players are encouraged to help devise battle plans, but keep in mind that the commander has final say in case of a stalemate or disagreement on tactics. If everything is set and both teams' players are all online and ready, commanders will notify each other and you will be given the green light to join the server. Make sure to follow PUG rules and ask your commander or any W3D Hub staff member if you have any questions. Here's the first draft of the PUG rules (subject to change depending on what PUG regulars want): Please refer to the "PUG Arena" TeamSpeak channel description for the latest PUG ruleset. This is just an example of how things might go, as it is the first draft. We have to start somewhere. Once again, to anyone interested but not sure if you can make the PUG events or not, make sure to let us know that you're following along and would like to participate. The more people we can add to the possible roster of players, the easier it is to see what kind of turnout we can expect in the future. Plus it helps drive more interest and life into the W3D community. Just leave a comment here saying you'd like to play and that's it! You have no obligation to show up because it's just like any other game night, only we actually pick teams on a separate server setup. Who's excited for the first PUG match? Stay tuned for more information - we'll have a time and date pretty soon! Just check the poll for a possible hint!
    1 like
  10. Well the new bot logic is meant to follow actual player logic more closely. I think bot kills should just simply be worth less points and maybe affect K/D by 1/4 as much or something. Just a thought.
    1 like
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