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  1. Additions: • An electric vehicle with a laser drill has landed in San Casina - The Mars Rover! Able to climb extremely steep terrain and accelerate quickly, the rover will make yet another unique unit to the city’s landscape! • Two new high scores have been added for the radio, these allow the game to track how long the player has listened to the radio and how (in inventory or out). Bug Fixes and Improvements: • Cat no longer makes bone breaking noises when moving around the spawn room. • Did an optimization pass on the broken vis system on the main map, hopefully this will clean up some performance loss that has been accumulating overtime. [blurb]Mars Rover, new Radio High Scores, and bug fixes![/blurb]
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  2. Coronavirus quarantines will be starting in the U.S. by then. RIP @FRAYDO, avoid the malls in San Antonio.
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  3. Fellow TR fans... As for recently reaching another milestone, I decided to make biggest post I ever made. I know I blacked out for a while, so I thought you deserve detailed look on what to expect from TR in the near future. So lets run it from A to Z! Balancing We see that the original TS was left unfinished and buggy. Thats why we collected as much feedback as we could and tried to re-balance and patch the game. We used @Humble's patch as a base and modified it as best as we could. We also tried to make some units *cough* Jump Jet *cough* not suck... It needs some more testing, but we are on a good way! Building(s) A few players (including me) likes to build pretty bases in TS. Walls, gates, pavements - just perfect! But something was missing, right? Thats why we added buildable Light Towers and Light Posts. We balanced them, so the player has an actual motivation to build them. Eg. Light Tower now targets (highlights) enemy units and AI is forced to attack the Light Tower if highlighted by it, which creates another interesting tactics and possible defense mechanisms... In addition to these buildings, we also removed "2-step" Component Tower, so the GDI player does not need to do two steps instead of one while building base defences. Development As always, getting in touch with all developers and agreeing on schedule/time is sometimes a problem, but that is not that big deal. I believe I can say, that all of us are a friends now and our relationship is not just profesional, which I am really glad for. Launch date We are getting closer to the release of TR 3.0, which will be our biggest update so far. I would really like to tell you specific launch date, but unfortunately I can not... We are trying to do as much as we can, but real life needs some attention as well. Anyway, we will try to deliver it by the end of the March! Maps As you well know, TR is supposed to have 4 campaign maps and up to 6 skirmish maps! We recently focused on testing and polishing the ones that already exist, but we promise to release another one soon. And of course you can play all the original TS / FS maps with TR interface! Standalone I am very excited to announce, that TR will become standalone since the upcoming update. This means everyone, literally EVERYONE will be able to play it. This step will give us more freedom and will give you better experience and more stable gameplay. Huge thanks goes to @Rampastring for sharing this client and his support! You rock man So, what about the first look on the new main menu? I can proudly say, that up to 90% of textures and sounds were replaced / remastered! OST As you know TR has 2 soundtracks so far - To be Feared (by Frank Klepacki), Trouble (by Holland). We are bringing the next one called Alert & Awakened (by Holland). In my opinion this is the best one so far. It matches TS atmosphere so well! Nice job @Holland You can check it out here: https://soundcloud.com/11l11/alert-awakened Unit(s) Some units were added, some were re-mastered and some were removed. Most of these changes were necessary / needed, so I believe you all will accept them One of the new units is going to be the next bossfight in the game. Even stronger and frightening than the Core Defender. Check out its first reveal video here: https://www.youtube.com/watch?v=PI_aH9xAyEg&list=PLjjwlzyJni7Xg0w46luhXIz8BTwA8yJT8 YouTube Two C&C YouTubers agreed to playthrough the campaign once it is finished! I am very happy for this and I believe they will like the mod! Meanwhile, I am already preparing another trailer for the final version of the mod... Check out their channels here: https://www.youtube.com/channel/UCGBFwN38uu-ac9Skb3FysZw https://www.youtube.com/channel/UCdNkCKi92i6NsiyxEUgVX1g If you want to know more or talk to us, be sure to join our official Discord: https://discord.gg/jwRerrV Cheers
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  4. ...and its APB counterpart
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  5. ????THE EXPANSIVE CIVILIAN WARFARE SUPER SYMPOSIUM THIS SUNDAY. SUNDAY! SUNDAY! SUNDAY! BE THERE!???? Expansive Civilian Warfare has been quiet for a few months, but we've been working hard to bring you a new update that'll enthrall and enchant all those who dare walk the streets of the most dangerous city in America. Ladies and gentlemen, cervines and other various woodland creatures I bring you great news! A sizeable ECW patch will be released on Sunday, July 22nd (Midnight CST)! Jerad has been working tirelessly to add 10 new tanks, 2 aircraft and another 2 civilian vehicles to the streets and skies of San Casina. New Features · Added the check in system! Players can check in once a day, checking in requires players to play in San Casina for five minute and (and not be AFK) once the five-minute check in is complete they will receive money. The amount of money given depends on the length of the check-in streak. A one-day check in streak is worth $100,000.00, whereas a ten-day check-in streak is worth $1,000,000.00 (which is the max). If a player misses a day, the streak will be broken and they'll have to start back at a one day streak and work their way up. · Added 13 new records that track who changes the weather with the weather control tower. · Added a new street sweeper job, that pays money when driving, however the most lucrative aspect of the job comes from repairing street signs (just pull up to ones that have been ran over, you need to wait 5 minutes after the sign was run over before you can repair it). · Added another favorite vehicle slot, players now have 3! Improvements · Taxis can now charge your debt card. · Visible infantry in vehicles can now be damaged depending on a new setting. This allows vehicles like the Cargo Truck to only have damageable drivers in the back. · The player will now get a message stating "Sorry, we cannot let you have more than $500,000,000.00 on your person, that is just too dangerous!" if they attempt to pull more than that amount onto their person. This is to protect the player as the game will flip to a negative amount once you get to a certain point. · *Updated the message for withdrawing out money on maps besides San Casina to make it clearer to the player that it costs you an additional amount of money (basically 10x what you're trying to pull out). · PIN now displays as ******* instead of the actual number client side (in case the player is recording the game so they don't give their PIN away). · Removed geometry that kept you from walking up the ramp on the oil tanks in the industrial area. · Removed collision from the for sale signs, hopefully cars would bug client side when running them over. · Cargo truck’s occupants in the back can now take damage, people in the cab are immune. · Hazmat truck occupants are immune to damage. Bug Fixes · Fixed the UFO screen fade effects when its firing, the screen now correctly fades purple when the UFO begins firing. · Massive UFO no longer kills player that aren’t in San Casina. · Aircraft should no longer stall when hitting the boundaries of the map and teleporting to the other side. · Fixed a bug with the player money backup system that would give the player 4 billion dollars if they happen to have a negative amount of cash on hand right before a game crash. · Fixed a money bug with the cell phone that would have prevented the player from moving more than 4 billion dollars from their bank to on hand. · Fixed a bug with the hazmat job that would display incorrect amounts of money. · Fixed the jet reload zone on Hell Island. · Fixed multiple street signs that were floating and added a few missing street signs. Tweaks · Renamed the file that tracks the money players have on hand from BetaRP2PlayerMoney to BetaRP2PlayerMoneyOnHand. · Changed the rose and lion drop ship armor types (was using building armor). · A10 Warthog now moves vertically faster. · Updated credits file New Vehicles Cromwell Medium Tank Cost: $10,000 Armor: 1000 Speed: 40MPH Primary: OQF 75mm Secondary: Besa Machine Gun - Your basic battle tank from the WWII, it's immune to the effects of EMP like all the other World War II vehicles. Ke Nu Light Tank Cost: $19,600 Armor: 330 Speed: 25 MPH Primary: 57mm Tank Gun Secondary: 7.7mm Machine Gun - LARP like a technologically in-advanced Imperial Japan, and bring your Red Alert 3 fantasies into a virtual reality. Just don't get immolated by a Panzer! M10 Wolverine Tank Destroyer Cost: $47,900 Armor: 125 Speed: 30 MPH Primary: 3-inch Gun Secondary: M2 Machine Gun - A heavy duty tank destroyer with a powerful co-axial gun. It packs a punch and allows you to bring the hurt to other armored vehicles. M12 Gun Motor Carriage Cost: $41,700 Armor: 650 Speed: 24 MPH Primary: Canon de 155mm GPF Secondary: N/A - A piece of old school heavy artillery that doesn't need to deploy. Use it to rain down fire on your enemies! Mark IV Tank Cost: $5,000 Armor: 2000 Speed: 4 MPH Primary: .303in Lewis Gun Secondary: QF 6-Pounder 6 cwt Hotchkiss - Pretend you're in the trenches just like your great, great, grandpappy with this badboy! A second player can enter this vehicle and act as a gunner! Panzer III Cost: $38,000 Armor: 650 Speed: 25 MPH Primary: 3.7cm KwK36 Secondary: MG 34 - You don't have to hide your power level when you're dispelling death from the Panzer III. Sturmpanzer Cost: $78,600 Armor: 1300 Speed: 25 MPH Primary: 15cm StuH 43 L/12 Secondary: MG 34 - A heavy German heavy tank that packs a surprising punch! Sturmtiger Cost: $118,800 Armor: 2000 Speed: 25 MPH Primary: 380mm RW 61 Rocket Launcher L/5.4 Secondary: N/A - A competent rocket based harassment vehicle that'll bring a great deal of butt hurt to other armor. Of course with great power, comes a hefty price tag! T1K Battle Tank Cost: $350,000 Armor: 1700 Speed: 50 MPH Primary: Proto Plasma Torpedo Launchers Secondary: N/A A extremely powerful tank that'll take your enemies out like the trash they are. With a less powerful plasma torpedo that can fire in salvos of two, this self healing and fire immune tank will allow you to dish out much more pain for longer than an Abrams could ever dream of doing! Kokusan Armored Car Cost: $8,600 Armor: 145 Speed: 25 MPH Primary: 7.7mm Vickers Mk 1 Medium Machine Gun Secondary: 6.5mm Machine Gun - An Anti-infantry wet paper bag that is slower than molasses.This'll help you confirm without a doubt why Japan lost the war. X7-32 Apache Cost: $240,000 Armor: 400 Speed: 100 MPH Primary: Heavy Laser Secondary: Plasma Rockets - It seems Jerad decided we needed the VTOLs from Avatar in ECW. This futuristic helicopter self heals and can extinguish fires automatically. It is an extremely powerful close support aircraft that you'd better hope to not come up against. BF-109 Cost: $12,000 Armor: 0 Speed: 360 MPH Primary: Twin 131 Machine Guns Secondary: N/A Finally, another armed prop plane has entered the skies of San Casina. With its powerful cannons and easy to manage top speed, you'll be able to strafe the ground and own the skies. Will you be the Luftwaffe hero who finally brings down the wretched Ogel cat?Streetsweeper Cost: $40,000 Armor: 300 Speed: 14 MPH Primary: N/A Secondary: N/A - Make a career out of fixing the destruction that other players have wrought on the streets of San Casina with the street sweeper! A base wage will be payed for driving, but the lions share comes from repairing street signs that have been destroyed across the city/desert! Garbage Truck Cost: $60,000 Armor: 1000 Speed: 40MPH Primary: N/A Secondary: N/A - A heavily armored civilian vehicle that gives the Armored Truck a run for its money. Just try and avoid the swarms of bees that'll be following you if you spend too much time as a garbage man. [blurb]With 14 new vehicles and a bunch of new features, 1.2.1.0 is live this Sunday![/blurb]
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