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  1. This is a RA 2 styled Oil Derrick that I modelled and textured. Once it came time for the animations, I messed up (probably should have come here first), so the animation is off. At some future date I will redo the model rig, and have another try. There are some bland sections, but for an RTS, I feel it will do.
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  2. Pillboxes are really easy to kill. Aim for the roof. Tier 1 vehicles and infantry and meme on those pillboxes. I agree with everything above except this: Bring back old apaches.
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  3. Hey guys! Stuck at home again? Nothing to do? Going crazy? No problem! Note it down in your calendar and lets all hop onto the APB Delta server next Saturday at 8pm GMT to honor the memory of our guy Wyld1. Why not? He liked to play games, so lets go play games! Do we really need an excuse!? Go Go Go!
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  4. As you may or may not know, Wyld1USA has sadly passed away. Our hearts go out to his loved ones and family. He was a dear friend to all in his life and one of the greatest people you could have hoped to meet in the Renegade community. For more information on Wyld1's passing, you may visit https://multiplayerforums.com/topic/8525-goodbye-wyld1usa/. The MPF community will doing a classic Ren-style event to tribute him with beacons, and with some memorial objects that he liked, such as cookies. The server will be available this weekend as "Wyld Fun & Cookies Memorial." You can join this server to play with everyone, and tribute Wyld1USA. MPF NewMaps and RenCorner Marathon will be offline for the duration of the event. Event features: Every character has been replaced with Hotwire (model change). Buildings have 25% more hit points. Beacon cost has been reduced by 50%. Removed audio alerts that were over 10 seconds For 10-second beacons. Added chat replacement for "RIP" -> "Rest in Peace." Replaced crate model for TT clients with a cookie jar, in honor of Wyld1USA. Memorial credits: MultiPlayerForums - Organizing and asset creation RenCorner - Asset creation Original thread announcement and additional info can be found at https://multiplayerforums.com/calendar/event/30-wyld-memorial-event/
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  5. The issue with such a weapon is that it will likely overshadow both the Titan and the Wolverine due to its mobility. I'd argue that speed is the most important stat of the three classics (firepower, armour, mobility) and as such, giving it a general purpose gun might throw the balance completely off the rails. We've already had issues with balancing the Attack Cycle and the Hover MLRS. Both units need their mobility to function as intended, but a speed+firepower stat too high, and they become overpowered. A stat too low and they become almost useless. That's the issue with units that rely on their high-mobility for balance. (Both as an actual speed stat, and a general mobility stat, such the ability to move in 3 dimensions.) Similarly, the AAPC needs its mobility to deliver its cargo. Its purpose is to transport infantry from point A to point B as fast and safely as possible. It is a job that it currently does very well, if not a bit too well. If it really needs to fight something, its cargo can unload and do the shooting for it. It doesn't need a pop-gun for that. It already has: cargo space, speed, protection, and the ability to go where Nod can't; water. Nerf its speed and it becomes bad at its role. Give it a gun and it'll likely turn into a light mbt, which isn't its role. The Nod SAPC's ability to dig is indeed a balance issue at this moment in time, in fact, it needs a counter to function in a balanced manner. That said, it is a gimmick. A gimmick that tends to get old really fast. In fact, if we look at the test server statistics and results, the AAPC is miles ahead in terms of usage over the SAPC, let alone the poor sod that is the Orca Transport. If anything, those are the units that are ''not fun'' and the units that need the attention. The AAPC isn't for everyone in its current form, that much is likely true. However, we need to understand that not all units will be fun for everyone. Will we give the Harvesters and MSAs guns as well to let the drivers have something to do? Not everyone will enjoy the same units equally but reaching out for this by giving the AAPC a gun won't really help it in its intended role: moving infantry from point A to B. Like mentioned before, people will likely buy it as a combat unit instead, which isn't the thing it is supposed to be. I've heard the argument that, for $800, why buy the AAPC if one can buy the Titan. The answer is because said person prefers the Titan over the AAPC due to its capabilities as a stand-alone unit which doesn't require teamwork. However, the intended role of the AAPC as a unit generally requires teamwork. If one puts emphasis on teamwork as a player, the AAPC can, in many cases, be more viable than the Titan. It depends on what a player prefers. If one prefers to go alone or have his own unit, the Titan, Disruptor or another unit will fit better up his/her alley. As for the Mobile EMP, that change was necessary based on a balancing principle, not a subjective reason one such as this one. To continue on from my wall 'o text above, the Mobile EMP needed a change because it couldn't be balanced in its RTS form: the near instant wave of EMP. We have balancing measures in terms of reload, gatling logic, mobility, armour, EMP duration and AOW, but we couldn't get it right. Changing this new unit, which had balance issues, to a new format thus made sense. The AAPC, which is a unit that has been in the game since the 2013 release and has done its job ever since, is instead being changed on a subjective reason. The argument to deviate from source material, I agree, isn't as important. Sure, we're limited to TS in terms of many things, but we have made changes for the better of the game. Handing the AAPC a gun, is, at least from my point of view, not one of those improvements. Instead, I consider it a detriment to an otherwise good unit that may very well affect the game balance negatively and/or make it more difficult to balance the game right.
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  6. im not saying it has to be an exact clone of TS. I just don't see any need for a gun on the apc. I find the gdi apc to be a very fun unit to play, even without the gun, just because its so good at squishing people. Plus, if you add a gun to the gdi apc, wouldn't you have to add one to the Nod counterpart as well? I think my main gripe is that you'd be changing the look of an iconic tiberian sun unit, even if it is only slightly
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  7. because i'd like to see reborn stick as close to tiberian sun as possible, within reason.
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