GAME OVER
The Allies have conceded. Congratulations, comrades--your outpost survives to see another day. Perhaps next time, the Allied Dogs won't underestimate you.
APOCALYPSE RISING MAFIA I - Game Data - Google Sheets
APOCALYPSE RISING MAFIA I - Dead Doc - Google Docs
APOCALYPSE RISING MAFIA I - Scumdoc - Google Docs
Nothing much to say about this game. It's pretty clear now that this style makes for shorter games than CYOR, however for the next iteration I host, I think I'll follow in Verti60's footsteps and expand the plot a bit (missile silo mechanics etc) to make it last longer. That said, scum made two critical mistakes this game that got them out early. One, iLikeToSnipe: KY saw right through his plan in progress and iLTS wasn't around to provide a rebuttal or react in time. Two, Mojoman decided to counterclaim Crazy Ivan of all roles. I offered Orange the opportunity to continue the fight via ##reinforcements, which would have delayed a nightkill in trade for swapping the Mirage Tank out for Tanya. He declined, so Tanya will just have to make her appearance later.
Coming off the holidays, perhaps it was too soon to start the game. Better luck next time, scum.
I'd like to give a shoutout to @Louis who did a great job cohosting despite being unfamiliar with Red Alert 2. I don't expect her to host a CYOR next week, but I do think she's got enough experience to co-mod one of those styles.