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  1. Today's update is all about something completely new to Red Alert: A Path Beyond. And that is: objective markers! Objective markers are points of interest or importance that appear overlaid on your screen (including a distance readout) to assist with the objective. Most of the time they are relevant to the player's current character or vehicle class. For example, if your base defenses are damaged, and you are a technician or engineer, it will show a wrench that's color-coded based on how damaged the defense is. See example below: And here is a video showing the above example and 3 more. One that is NOT shown below, but will be in the game, is the sonar pulse (activated by an Allied Spy entering Sub Pen MCT room) revealing submarines to all Allied players using objective markers. Special thanks to @ moonsense715 and @ Romanov for making this feature available to our games.
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  2. Here is your APB update for today. The info is copied from the 3.6 changelog, with some additional screenshots of the revamped Canyon River level below. The extremely lengthy, circuitous tunnel section is now eliminated, along with all the infantry routes that led into or out of the rear sides of the bases. There is a new short, direct, and accessible tunnel route under the east hill to replace the long tunnel route that was removed. Inside the cave mentioned above is a capturable gem silo, worth 2 credits per second to the team that captures it using a Technician or Engineer. The top of the east hill is no longer accessible. The Soviets have extremely easy access to the west hill next to their Barracks, where previously it was difficult to defend. The west hill has a couple infantry routes which were moved, appropriated, and simplified from other areas of the map. The Allied base building positions have been swapped. The Soviet Barracks has moved slightly closer to the War Factory. Each team has four defenses, which have been rearranged in their own ways. Added bot support.
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  3. what about a garrisonable allied turret, the one from the cut content of RA2? it would be a mirror to the bunker and would be effective against vehicles
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  4. there is a way to work around it but it will require some registry editing as you can't select what IP the server uses (and the options that used to be there in game have been removed from the menu in 5.0) but what you could do is start a lan-game on your normal game and while setting it up select the right IP-adress in the first menu of the hosting screen. then open regedit and go to "Computer\HKEY_CURRENT_USER\SOFTWARE\W3D Hub\games\apb-release\Networking\Options" and copy the value of the "PreferredLanNic". then go to "Computer\HKEY_CURRENT_USER\SOFTWARE\W3D Hub\games\apb-release-server\GameSpy" and here the same key should exist. replace the value of it and try starting the server sorry for not mentioning this before just had time to look into it more and see if there is another fix then disabling the VMware adapter
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