That was my fault, I told you to name it CK, but turns out you can only have a single letter IE: H_R_Human instead of H_CK_Human.
This does mean we're limited to 36 Skeletons, a few more if it also accepts special characters.
So we are limited to only alphabetical or can we use numbers and symbols too? just curious
Example : H_O_Human , H_2_Human , H_&_Human
I suspect numbers will work, and its possible symbols would too (if it treats it like ascii I'd see no reason why not). However, I feel I must correct you on the use of the word "Limited" as in renegade's ~15 year life I have (to my knowledge) been the only one to make character animation sets that made it all the way into game, and this will be my fifth putting us at 8 of the 26 possibilities used (more if it supports numbers and symbols).
List of all animation sets:
A - Male
B - Female
C - Special mutant Set
D - Deer
K - Cats (K for kitten)
M - Moose (just a blown up and simplified version of the deer)
P - Dog (WIP (Obviously) (P for puppy))
U - Bears (U for Ursidae)
If you do make a set for the chicken, I suggest you use R for rooster, as I can see the possibility of someone using H for Horse some day (guess they could use E for equine too though).