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Jerad2142

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Everything posted by Jerad2142

  1. Amendment to my previous answer: There IS code existing for AI to only target in a sight arc, but it is not implemented yet in TSR. We may implement it, but since it is untested on the FDS, it will not be anytime soon. Stock Renegade uses line of sight checks for its infantry all the time (on the FDS and in single player) anything that blocks projectiles blocks AI line of sight; so unless you're using some scripts that actually go out of their way to find objects from the objects list and then just start shooting as soon as there is a clear line of fire TSR would also be making use of line of sight. VIS hasnt worked with the reborn LE. Dunno if it works now. Looks like that's something that will need looking into, thanks you for reporting it. Some levels need to be regen'd every time you open it in the level, this is a common thing in ECW and on Bear Island, but in the past I have had a few maps where the vis stuck around from each time I loaded the map. I'm pretty sure it has something to do with how complex the maps vis is.
  2. People are forcing me to advertise better and let people know we’ll be playing a few rounds of ECW tonight in about 1 hour and 30 minutes. Launcher Download: http://www.moddb.com/games/expansive-civilian-warfare/downloads/ecw-public-beta-release-installer
  3. Never was a fan of them, especially on my renegade bear hunter map, but at the same time I didn't want to put the effort into disabling them.
  4. In renegade the stealth thanks don't show the icons, so I'm sure they did it the same in reborn.
  5. I'd assume they mean graphical lag and not net lag.
  6. Yeah, that way there'd be absolutely nothing special or impressive about it.
  7. Its a shame, personally I found Sim City 2013 to be my favorite in the cities in the series (most challenging). The small map size was important to make it challenging as in older sim cities if you had an issue with money you'd just keep zoning more and more regions to fix it, size limit helps prevent that. The online could have been done much better, but it was their first attempt (hell, an actual in game chat that was instant would have satisfied me instead of the laggy region wall. But in the end I can't deny I saw this coming, lot of people black listed the game early on due to server connection issues, even after those were fixed hardly anyone gave it another try, so it was doomed from the get go.
  8. This is honestly the hardest part, I've dicked with this for years, and while I've got it to the point where I can record all the vehicle/infantry positions at any point in time, thus allowing me to roll the game back to a previous state, there is still the issue of players quitting and joining that I have yet to iron out. Hey now, the only reason I think this game sucked was due to how hard they ruined harvesting.
  9. Yay enhanced breast physics? Haha... They lost me with the bears man :/ We'll have bears in no time with Jerad's help for sure. Well beings Bear Island already has bears fully animated as infantry all that's really needed is the 3D model.
  10. Beings there are plenty of old and sometimes even ugly games that have a bigger fan base than APB I think its safe to say that the gameplay is the issue. I guess its possible with better PR they could get more people to play it, but beings Renegade still has ~50 people in a single server periodically through out the day I'd guess that it has more issues than just PR.
  11. Actually that's caused by the 4.2 level editor and not scripts builds, had that happen to bear island a while back, it also makes the map incompatible with any 4.1 clients and below, so I quit using the 4.2 LE.
  12. There is a thread for loading textures, physics is on its own separate thread, and there are a few others.
  13. Sound cards do offer some advantages, some of them do actually decrease CPU load, others offer things like XFi support or backward compatibility for EAX. Heck, there area few sound cards out there that offer the ability to amplify enemy solider footsteps in some games. But I'd agree for your average computer user the built in mobo sound will be plenty good.
  14. I guess W3d hub has taken up 'Valve time' so it's still technically the weekend for them... I just hope they don't decide to pick up Valves deep grained Arithmophobia of the number 3 as well either that or there trying to the update when we least expect it. From what I've heard the patch is ready its just the people needed to deploy it are busy at the moment.
  15. Normal mapping is supported in 3.4.4. How is it implemented? As per my screenshot? Nah, you had to run a separate tool to set them up. If I recall correctly you took the name of a texture and then you associated the name of the normal map you wanted it to render with. But hardly anyone uses 3.4.4 anymore so it really doesn't matter much that it had it.
  16. Add is slightly more costly than screen (or at least it was in 3.4.4), you can also use multiply for a dark shine. If you want to make it a single pass (which will result in the exported object having a lower poly count) you can do it with a detail layer and a detail color of scale (you could do add but chances of it turning white after light gen are much greater).
  17. ΑCK should be happy that he's popular enough to have a nickname, although I guess I can see how αck could be confused with the sound of disgust and that could be annoying. Still I feel like a word replace is a bit excessive, he should just politely ask people to call him ack, I'm sure they'd comply.
  18. Normal mapping is supported in 3.4.4.
  19. My only question is, will Nintendo finally make a console more powerful than my laptop with integrated graphics? Or do they plan to forever stick to their cartoony graphics?
  20. Personally I prefer the original RA to the one in OpenRA, some of the changes they made aren't to my liking (like the tesla coil seems to royally suck now) but that does look cool to have RA2 vs RA1 (even though I suspect its horribly unbalanced).
  21. Maybe the alt fire drained too fast so I just stuck away from it, I would have had the patch if the expansion installed it so this is probably something I over looked.
  22. Have you played the full thing? It's pretty nasty when they swarm you when Seven tries to hack a console. I did notice that, apart from the I-Mod, they are unable to adapt to the vapourizing secondary attack of the phaser rifle (at least in patch 1.2). Huh, I never noticed that and I doubt my game was patched (CD install and I don't usually hunt down patches unless the game doesn't work). Maybe they patched that in because people were having issues with the difficulty?
  23. This is generally a bad idea especially in already small communities, it has a tendency of causing a chain reaction of people leaving (you pop one member off that was kill whoring, but then it turns out he was a friend of another guy, so that guy leave, and then another guy thinks the rounds are too small now, so he leaves, etc.). PS: Have any pictures of the light tower? I thought I saw a picture of it in one of the threads?
  24. I actually preferred Armada 1 to 2, the z axis addition was cool but I never made much use of it (although a lot of the new teams were a lot of fun).
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