Before the Delta update, the sniper rifle had a point and click function. In Delta, it was changed so the sniper rifle fires projectiles that drop over distance.
This change was most likely made to discourage excess usage of the class, and make the sniper a more challenging class to use.
I'm in favour of the changes that were made, but I've started to question the sniper's overall usefulness at contributing in battle, other than being an annoying "killwhoring" unit.
First of all, snipers are really easy to counter, as most maps have lots of obstacles to hide behind. The class itself has poor survivability, a solely anti-infantry weapon with slow fire rate and projectile travel time and drop, which is barely useful on infantry only maps due to their small, narrow spaces. Say, if you needed to kill some enemy infantry, why not just get up close and personal with any other offensive infantry class, rather than trying to awkwardly hit them with a sluggish sniper rifle?
Secondly, the sniper is useless most of the time, because enemy players will be driving vehicles (unless they lost their War Factory) or hanging around inside buildings. Due to engine limitations, snipers can't shoot through truck windshields or hit people seated in Rangers.
So, the point here is, should something be done to make the sniper a more useful class, or should it stay as it is now?