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Posts posted by Killing_You
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Shade claimed Tesla Trooper D1, correct? I missed D1 and didn't feel like catching up, but it sounds like he did.
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2 minutes ago, Category 5 Hurricane said:
Make the case. Currently it appears FRAYDO was roleblocked and that is why the NK didn't happen. State what you think happened instead.
Not much more than a gut feeling, honestly. The circumstantial evidence on FRAYDO is strong, and it doesn't match with the read he's giving me.
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5 minutes ago, FRAYDO said:
In any case, my lynch today isn’t detrimental to Town. I was hoping we would eventually uncover the reason behind the missing NK.
I’ll cast my vote to No Lynch considering our N1 luck, although the default lynch (me) would still be the correct choice.
##vote NoLynch
Inb4 scum tell. It’s completely hypocritical but I would really prefer that alternative.
I'll cast my vote there as well. I don't think you're the correct choice, frankly.
##vote NoLynch
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1 minute ago, Retaliation said:
Also known as a 0% hit chance in xcom.
*cries in constant 90% misses*
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1 minute ago, OrangeP47 said:
There should be a remake of an 80s sitcom staring Shade and Cat 5.
My inner writer:
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Just now, Category 5 Hurricane said:
I would agree with you if FRAYDO didn't have a shaky reaction to the events.
I've only partly been paying attention because reasons, but I disagree. FRAYDO's reaction seemed rather calm to me, not what I'd expect from an outed scum.
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I hope you guys are right, because this still feels too easy.
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Just now, Coolrock said:
If you’re so strong about it, then why did you remove your vote from Fraydo?
Because the way he responded read as "town" to me, and I stand by that feeling because of what I just said.
3 minutes ago, Category 5 Hurricane said:You say that, yet look where the votes are.
Two on Coolrock, one of which is himself. Not much of a trend IMO.
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1 minute ago, Coolrock said:
That's not quite what I meant, though. Usually if a scum member gets caught with their hand in the cookie jar, their partner will rush to find a way to push the lynch onto someone else. You're the only one who really did something similar, and I'm townreading you, hence my concern.
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I did nothing last night.
Frankly, I'm a bit uneasy about lynching FRAYDO. Nobody's made a real effort to try to take the heat off of him, so it's looking less and less like he has a partner. The circumstantial evidence that he was blocked is strong, sure, but the fact that nobody's tried to divert the lynch elsewhere makes me think that this is the wrong track. I'm not sure if Coolrock is the right way to go, either; he's reading as "new/dumb town" to me rather than "scum."
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Err... you okay, Cat5?
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Just now, ChopBam said:
Don't try faking the card swipe and you're all set!
You mean like the one time I faked the card swipe in front of FRAYDO and won?
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Just now, FRAYDO said:
he would say this instead
I'm still surprised you did that, even moreso that you managed to get the win.
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Frankly, from a meta perspective, Anon_Kat being active would be sus.
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1 minute ago, FRAYDO said:
With those two responses laid out it can appear to look that way. That strikes me as KY not really fussed who gets the lynch between myself and Coolrock, though he would rather not risk the spotlight by leading the train on Coolrock hence the unvote but no switch.
It's not really not risking the spotlight, moreso I don't scumread Coolrock. Circumstantially, yes, if TP was a blocker, Coolrock would be under the microscope by default. But we don't know that, and my read on Coolrock right now is "new Town," especially after that claim.
I do want to wait for more night reports, if there are any, because so far nothing's sticking out to me.
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2 minutes ago, Coolrock said:
Maybe? What about you?
That's for me to know and everyone else to find out if it's ever relevant. Doubt it ever will, though.
1 minute ago, OrangeP47 said:I mean, maybe, but also KY really doesn't seem to be paying attention this game as well.
I'm starting to now. I missed D1 entirely and still haven't caught up with it.
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Just now, ChopBam said:
There could be a role off the sheet that's unable to be nightkilled (third party anyone?).
If a rhino tank stopped the kill, the rhino tank would be dead.
That's right. I did forget about that.
3 minutes ago, Coolrock said:Is that an actual claim? If so, why now?
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1 minute ago, Mojoman said:
So if that's true, the only thing that could have stopped a NK would be TP then?
I can't see scum not killing as a good long-term play.If that's true, that'd put suspicion on Coolrock. I don't think this is the case, though. I'm inclined to believe FRAYDO, and it's more likely that the Rhino Tank blocked the kill.
##unvote
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I'll catch up before day start, but based on the lynch result, I have one opinion.
You people are all dolts.
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Hi.
##vote Killing_You
Dealing with life and dev stuff, probably not gonna be around much of D1, so apologies if I'm silent and not paying too much attention.
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10 minutes ago, moonsense715 said:
I was just reminded: vehicle weakpoints. Either communicate them blue in the face or they should be removed. I just got to know even some top APB players didn't know about its existence and therefore it is a hidden feature and an unfair advantage for those lucky to somehow know about it.
Actually let's see if the problem can prove itself: how many of you don't know what this is?
Honestly, maybe it's just because I'm too focused on "shoot it until it dies," but I haven't noticed it make that much of an impact. The difference almost feels negligible to me. Most people do try to go for the rear if possible anyway, though, either because that's not where the enemy is looking (thereby maximising the time it takes for the target to respond to you), or because many vehicles have turret restrictions preventing them from shooting behind them.
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2 minutes ago, FRAYDO said:
Keep the LPO-50 model. It looks beautiful. Revert the Flamethrower firing mechanic to actually lobbing a ball of flame Red Alert-style. I hope we're in agreement there, or how else are we making the Flamethrower great again?
Frankly, I agree. The new model is fantastic, but the current firing mode feels a bit weird. The classic fireball was great as a room clearer, though that's arguably taken by the Grenadier. Either way, I agree that the current firing mechanic is a bit jank and could use some investigating.
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[GAME OVER] Apocalypse Rising Mafia II: Dark Night
in Forum Games
Posted
We know he roleblocked FRAYDO, since FRAYDO confirmed being blocked.