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Killing_You

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Posts posted by Killing_You

  1. 21 minutes ago, Shade939 said:

    To be fair, just because he's one of the most suspicious players day one, doesn't mean that he has to be Scum.

    We might easily find someone more suspicious after everyone actually has a chance to act night one.

    Can someone frame this? It's INCREDIBLY rare for Shade to have a post with completely solid reasoning.

  2. It's been a long time coming, but with the event on the horizon, we've come together and whipped up a nifty balance patch for TSR 1.6! While not perfect, this should smooth over some of the more glaring issues that were present.

    This is also likely to be the final update for 1.5, barring any major bugs that crop up. Moving forward, TSR work will be focused solely on 2.0.

    CHANGELOG-Updated scripts to 4.7u1
    -Increased Cyborg Arm Cannon reload time from 1.0 to 1.65
    -Ported over the -slightly- better looking GDI Service Depot textures from 2.0
    -Umagon & Toxin Trooper Velocity increased to 1000 (was 500) 
    -Umagon & Toxin Trooper SprayAngle decreased to 0 (was 0.08)
    -Cyborg Commando HP reduced to 350 (was 500)
    -Cyborg HP reduced to 200 (was 250)
    -Riot Trooper price decreased to 250 (was 400)
    -Umagon is now squishable
    -Enforcer HP reduced to 150 (was 175)
    -Enforcer Armor reduced to 100 (was 150)
    -Ghost Stalker Railgun damage increased to 180 (was 160)
    -Cyborg Arm Cannon damage reduced to 100 (was 150)
    -Disruptor Range increased to 80 (was 60)
    -Unit Limit for MSA and MSG set to 1
    -Tiberium healing effect on mutants and cyborgs drasitaclly reduced (effect reduced from -0.9 for cyborgs and -0.45 for mutants to -0.2 for both)

    GAME NIGHTWe're pleased to be able to get this out for you guys, because there is a TSR game night on Thursday! Check out the details below!

    [blurb]A new balance patch for Tiberian Sun: Reborn has been released ahead of the event! Check out the long awaited Cyborg nerf and more![/blurb]

  3. 2 hours ago, Chad1233 said:

    I prefer the B version to because it's more like the real thing which is what the old model was going for unlike the newer one which is based off the weird Remastered version and WW's ancient CGI model (Which it was modeled after the M107 abet poorly :P). Though the tracks arch down at the back on the B version for some reason and I can't find it doing that in the side profiles here: https://www.tanks-encyclopedia.com/coldwar/US/M107-self-propelled-gun.php

    That's because B was a hybrid between the M110 and the Mk F3 155mm, which was a '60s era French artillery piece: ar_sph_mkf3_p04.jpg

  4. Forgive me if this isn't the case, but it sounds like your character fired while looking at the PT and you splashed yourself, taking a chunk of your health and the burn damage did the rest. I don't know if that's a thing in IA, but I've done that to myself in APB and TSR countless times. (Non-fatally, thankfully.)

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