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Killing_You

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Posts posted by Killing_You

  1. DAY 3XenpEvE.png

    With their numbers dwindling, the remaining personnel dread morning roll call. Their fears are answered when one of their own never shows, and is found dead at his post.

    Category 5 Hurricane, the GDI Light Infantry, has been murdered by Nod!

    Down four people and with no confirmed infiltrators, the personnel begin to panic. They must stay strong if they are to discover the enemy lurking in the shadows.

    Day 3 ends in 48 hours.

  2. NIGHT TWOD9UzCVp.png

    After burying their fallen medic, the outpost personnel decide that enough blood has been spilled this day. They part ways as they prepare for the inevitable nighttime strike from Nod...

    FINAL TALLY:

    PLAYER VOTE
    Jeod NoLynch
    ChopBam NoLynch
    iLikeToSnipe NoLynch
    FRAYDO  
    Category 5 Hurricane  
    Voe Shade939
    OrangeP47  
    Retaliation Shade939
    Mojoman  
    Shade939 NoLynch
    TheIrishMan  
    Anon_Kat  
    Louis NoLynch
    MAJORITY NoLynch (5/6-Hammer)

    Day 3 begins in 24 hours.

  3. 1 minute ago, TheIrishman said:

    Well if I miss I can roleclaim, if I kill scum then point proven we can carry on. If I kill another Town then whatever I say won't matter, you guys can lynch me. If I hit another and they're dug-in we'll know they're Town, so there's that. Wish me luck.

    ##shoot  Louis

    really tempted to shoot shade though

    @TheIrishman attempts to shoot @Louis, but his weapon gets stuck!

  4. 1 minute ago, Shade939 said:

    @Killing_You, for future reference, do you allow Nod players to perform other actions in addition to a NK?

    *sigh* Following standard procedure, individual scum players must choose between using their ability and performing the nightkill. 

    MOD ANNOUNCEMENT: I've gotten several questions regarding mechanics both in the thread and via PM. I've been more forthcoming than I'm comfortable with because it's been a while since we've played CYOR, but I do want to keep this mostly focused on player discussion. Therefore, I will not be answering any further questions regarding game mechanics until the game is over. I hope you understand.

  5. 3 minutes ago, Category 5 Hurricane said:

    @Killing_You, are you able to confirm that the unit stat sheet we were given before the game still applies to all units present on it?

    To paraphrase something you said in APB 1: The roles on the sheet might not work as advertised, but they probably do. It's meant to be a guideline, not a 100%-accurate reference, as adjustments can be made for balance. Such adjustments would be as minor as possible, though.

    That is all I'm willing to say on the matter. I'm trying to keep mechanic questions-and-answers to a minimum.

  6. 2 minutes ago, Category 5 Hurricane said:

    In games past, the result of the game actually hinged on a town player being able to use a weapon even after Mafia met equal numbers. Mafia couldn't hammer on it's own, so the Town player with the weapon had one last chance to prevent the game from ending.

    Happened in my very first game. The final day consisted solely of me, a Rifle Soldier, opening fire on Voe. I missed, scum won.

  7. DAY TWOXenpEvE.png

    The sun rises on a new day. Still no word from command, and after a quick search of the base, a grim discovery has been made.

    OrangeP47, the GDI JumpJet, has been murdered by Nod!

    With two known casualties, the rest of the personnel must root out the Nod infiltrators before they can strike again.

    Day 2 ends in 48 hours.

  8. Just now, OrangeP47 said:

    No, what I have said is actually true.  I will be taking flight tonight.  Anyone trying to visit me can verify that I'm immune, though the wisdom of outing yourself to the public is debatable if you visit me and reveal it publicly.

    This is my second post so I can't respond further, though I might meta post later tonight about a cool fan-made C&C3 world map someone made.

    As long as there's no ingame discussion, I'll allow this possible third post.

  9. NIGHT ONED9UzCVp.png

    With nightfalling, the outpost personnel decide to lynch Mojoman. Unfortunately for them, they realize who he is too late.

    Mojoman, the GDI Light Infantry, has been lynched!

    Down one soldier and still cut off from command, GDI braces for a rough night as Nod prepares to strike...

    PLAYER VOTE
    Jeod  
    ChopBam iLikeToSnipe
    iLikeToSnipe Mojoman
    FRAYDO OrangeP47
    Category 5 Hurricane OrangeP47
    Voe iLikeToSnipe
    OrangeP47 Mojoman
    Retaliation Mojoman
    Mojoman NoLynch
    Shade939 Mojoman
    TheIrishMan Mojoman
    Anon_Kat  
    Louis  
    MAJORITY Mojoman (5/7-Hammer)

    Day 2 begins in 24 hours. Please try to send in your actions in 1 hour prior to daystart.

    As usual, 2 night posts per player.

  10. 2 hours ago, ChopBam said:

    Are we really supposed to, though? It feels like editing posts which only the host is supposed to be able to do.

     

    2 hours ago, OrangeP47 said:

    We did last game.  I guess it is kinda sketchy, but I suppose we can ask KY first what his stance on it is, since Jeod gave us permission for his game.

    I'm gonna go ahead and say it's perfectly fine. I double check the votes anyway, so if something weird happens I'll catch it. 

    1 hour ago, OrangeP47 said:

    Is that a C&C4 thing?

    Kane's Wrath. They replaced the Flametroopers for Marked of Kane and are part of why MoK is a poop faction don't @ me 

  11. Just now, Retaliation said:

    Gen: Possibly best C&C mechanically. 

    C&C3: Best classic C&C game mechanically, competes with generals for overall best. Best campaign of the EA games.

    RA3: Pretty good overall, let down by air dominance and lack of macro elements. Was the first sign that EA LA was struggling financially.

    C&C4: The corpse bile of a dying studio.

    The theme of the essay series is more like:

    Gen- Very mechanically distant from the franchise, but a great game regardless.

    C&C3- Great evolution of the core franchise mechanics, and also a great game.

    RA3- Retains and evolves the core franchise mechanics, but not a good game.

    C&C4- Both mechanically distant from the franchise and a terrible game in its own right.

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