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Killing_You

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Everything posted by Killing_You

  1. No, I'm arguing for moving the Flame Tower. Even though the Pillbox isn't all that great, the fact that it's there and can hit enemies on the island makes it an obstacle that needs to be taken out before the Soviets can bombard the base with V2s. Same can't be said for the Flame Tower. Also, the Soviets have to cross a longer bridge with slower vehicles, leaving them out in the open long enough to be eaten alive.
  2. Thing is, the pillbox can hit enemy vehicles that round the corner on the island while the Flame Tower can't.
  3. I really don't think removing arties is a good idea. At this point, I still feel like the best solution is to bite the bullet and add the necessary terrain for helicopters. Failing that, I also think replacing the island side pillbox with a turret and then moving the Flame Tower to be in range of the island (like the pillbox is) rather than only able to hit things on the bridge would go a long way.
  4. I might be there.
  5. Holy shit that was crazy. Next time, not so insane game?
  6. (Is it officially GG?)
  7. Only thing I can think of would be for me to switch to Flamer and suicide attack the vortex itself, and I only say that because "exploding the portal" is something I've see a billion times.
  8. The only thing I can think of would be to revive everyone who died, but since "necromancer" is not available via the Barracks, I don't think that's really feasible.
  9. Ok, so why aren't you using your 56% shot on Jeod? Eventually we have to wind up on the other side of the ~10% percent that we are on now. I was waiting for Verti to confirm my refill. Okhe. ##shoot Jeod
  10. Now I gotta go replay Undertale.
  11. I did try to repair Nodlied. Maybe Moonsense protected me, and the vortex got him because we got so close to the chronosphere? That's the only thing I can think of. After all, the PM did say that the vortex made being near it unsafe.
  12. Well, to quote a good friend of mine, "Everything is OP when the enemy is using it. "
  13. Do said shenanigans include spaghetti?
  14. Wow, you guys got BIZZAY while I was at work. As for what happened: I was all for the plan to revive Nodlied and see if that stopped the Chrono vortex. Unfortunately, it seems like the golden wrench didn't work due to missing components, some of which chronoshifted away, and the vortex made being around it unsafe. So that plan is out the window. Feck. I did get infantry training, which is awesome. Decided to refill my engy.
  15. Well, if the Barracks goes down on a map that's not ToTheCore, Allies don't have very many good AA options. The APC seems pretty well suited for this niche.
  16. Its October, and you know what that means! Thats right, another Spooooky forum theme change! Greetings and salutations, ladies and gentlemen, boys and girls of all ages, genders, sexualities, preferences, colors, and religious beliefs or lack thereof. KayWhy here, bringing you this month's theme! Well, since it's October, this month's theme is Halloween! Pumpkins, costumes, monsters, spooky scary skeletons! Anything celebrating the most frightening night of the year is a go! So go out there and GET SPOOPY!!!
  17. I'm going with the plan that has a tiny sliver of a chance of working.
  18. Aaaaaand *hammer*
  19. Just going to leave this here in case I forget. ##vote nolynch
  20. That's it. I blame Voe.
  21. Translation: role flavor giving me a miss chance.
  22. *insert string of expletives here*
  23. No, the role sheet says the engineer is 50% stuck, 25% kill success. Only difference in my PM is the addition of 100% kill success vs buildings.
  24. We may not win when we kill you. But you won't win either People who played DS2 RPG with me can remember that I'd rather have nobody win than let my enemy do so So. All I can say is. All guns open up on Jeod! I've got 100% vs buildings, so okay. If the game is still going, we still go ahead with the golden wrench. At that point, it'll be our only chance to win. ##shoot Jeod
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