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Killing_You

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Everything posted by Killing_You

  1. Because I wanted to see if he would actually do it. I've been super busy with dev stuff and somehow forgot that he had already pulled the trigger. He made a threat, and I wanted to see if he was serious.
  2. Too bad. I do as I please, and I please to not be Shooty Shooty Bang Bang.
  3. Funny as that would be, I'm townreading Shade right now (as in, this is his usual game). Plus I'd rather holster my shot for when it seems necessary.
  4. Probably doesn't help that I modified my own avatar to better fit the game :P Just look at the red or yellow titles.
  5. Did it, though? Irish got stuck despite only having a 25% chance to do so, and there were a couple of roles that failed a 50/50 coinflip on either the stuck or hit roll (yourself being one of them). Numbers game can only get us so far, but it can carry scum further than town. Let's not do it.
  6. Right? It's so different from nolynch. It makes things interesting!
  7. Hi everyone! New game, time to ##vo- *dodges random shots* Well, alright then. That's one way to start the day.
  8. Scheduled time probably works better given the Reborn rerelease event today.
  9. I don't know if it'll help, but when I first started I used APB 1 as a study guide, and it helped me get a good idea of the game even when I couldn't be online all the time. Here's a link to the thread: It's a fun read, and it helped a lot.
  10. Looking forward to it! I'm glad this style of Mafia is making a comeback!
  11. To be fair, there was a ton of speculation that the setup had two cops (one sane, and one insane), and even if I don't do that in the future, allowing for the mere possibility can make for good dialogue.
  12. Right, so here's the initial changelog I have for the rolesheet: -Light Infantry max number increased to 7 -Officer max number increased to 2 -New Unit Type Added: Vehicle. These roles are immune to daykills (unless the shooter is anti-vehicle) -New units added to GDI: Disc Thrower (Anti-Vehicle), Wolverine (Roleblocker), MSA (Self Watcher) -New units added to Nod: Elite Cadre (Role Cop), Rocket Soldier (Anti-Vehicle), Engineer (Roleblocker), Devil's Tongue (Ninja)
  13. Well, I hope you're able to be a regular player for TSR Mafia and any similar Mafias that follow. It was good to have you back as a player.
  14. I can confirm that vehicles and non-shooting roles will most certainly be on the role sheet for next game. I've gotten plenty of ideas for roles now that I've seen some of the drawbacks of this setup in practice. Buildings will probably wait until TSR 3, however. I can confirm that there will not be any permanently unlynchable Nod buildings in any setup. Whatever I do for Nod buildings, I'll do for GDI buildings as well, to avoid meta arguments in that area.
  15. You're very welcome! As I said in the dead doc, I think TSR mafia is a good fit for me to GM, and I'm looking forward to iterating on this further! And a big THANK YOU to all who played! It's the players that make the game, after all!
  16. >implying I didn't (I have physical dice at my desk to continue playing tabletop games with friends via Facebook messenger calls, so it was easier than trying to find an online number generator)
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