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Killing_You

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Everything posted by Killing_You

  1. @Shade939 attempts to shoot @Jeod, but his weapon gets stuck!
  2. DAY 3 With their numbers dwindling, the remaining personnel dread morning roll call. Their fears are answered when one of their own never shows, and is found dead at his post. Category 5 Hurricane, the GDI Light Infantry, has been murdered by Nod! Down four people and with no confirmed infiltrators, the personnel begin to panic. They must stay strong if they are to discover the enemy lurking in the shadows. Day 3 ends in 48 hours.
  3. Can do. I'll add it into the N1 post as well for consistency.
  4. NIGHT TWO After burying their fallen medic, the outpost personnel decide that enough blood has been spilled this day. They part ways as they prepare for the inevitable nighttime strike from Nod... FINAL TALLY: PLAYER VOTE Jeod NoLynch ChopBam NoLynch iLikeToSnipe NoLynch FRAYDO Category 5 Hurricane Voe Shade939 OrangeP47 Retaliation Shade939 Mojoman Shade939 NoLynch TheIrishMan Anon_Kat Louis NoLynch MAJORITY NoLynch (5/6-Hammer) Day 3 begins in 24 hours.
  5. @Jeod shoots and kills @TheIrishman! He was the GDI Medic!
  6. @TheIrishman attempts to shoot @Louis, but his weapon gets stuck!
  7. *sigh* Following standard procedure, individual scum players must choose between using their ability and performing the nightkill. MOD ANNOUNCEMENT: I've gotten several questions regarding mechanics both in the thread and via PM. I've been more forthcoming than I'm comfortable with because it's been a while since we've played CYOR, but I do want to keep this mostly focused on player discussion. Therefore, I will not be answering any further questions regarding game mechanics until the game is over. I hope you understand.
  8. To paraphrase something you said in APB 1: The roles on the sheet might not work as advertised, but they probably do. It's meant to be a guideline, not a 100%-accurate reference, as adjustments can be made for balance. Such adjustments would be as minor as possible, though. That is all I'm willing to say on the matter. I'm trying to keep mechanic questions-and-answers to a minimum.
  9. Happened in my very first game. The final day consisted solely of me, a Rifle Soldier, opening fire on Voe. I missed, scum won.
  10. Since he is dead, I will post for OrangeP47 here. Wow ruude.
  11. DAY TWO The sun rises on a new day. Still no word from command, and after a quick search of the base, a grim discovery has been made. OrangeP47, the GDI JumpJet, has been murdered by Nod! With two known casualties, the rest of the personnel must root out the Nod infiltrators before they can strike again. Day 2 ends in 48 hours.
  12. Results going out. Official day start in half an hour.
  13. As long as there's no ingame discussion, I'll allow this possible third post.
  14. NIGHT ONE With nightfalling, the outpost personnel decide to lynch Mojoman. Unfortunately for them, they realize who he is too late. Mojoman, the GDI Light Infantry, has been lynched! Down one soldier and still cut off from command, GDI braces for a rough night as Nod prepares to strike... PLAYER VOTE Jeod ChopBam iLikeToSnipe iLikeToSnipe Mojoman FRAYDO OrangeP47 Category 5 Hurricane OrangeP47 Voe iLikeToSnipe OrangeP47 Mojoman Retaliation Mojoman Mojoman NoLynch Shade939 Mojoman TheIrishMan Mojoman Anon_Kat Louis MAJORITY Mojoman (5/7-Hammer) Day 2 begins in 24 hours. Please try to send in your actions in 1 hour prior to daystart. As usual, 2 night posts per player.
  15. I'm gonna go ahead and say it's perfectly fine. I double check the votes anyway, so if something weird happens I'll catch it. Kane's Wrath. They replaced the Flametroopers for Marked of Kane and are part of why MoK is a poop faction don't @ me
  16. No joke. We're very close to being half the total length of the longest running APB Mafia (VII- Botes Edition at 48 pages), and we're just a little over halfway through D1. I'm impressed.
  17. The theme of the essay series is more like: Gen- Very mechanically distant from the franchise, but a great game regardless. C&C3- Great evolution of the core franchise mechanics, and also a great game. RA3- Retains and evolves the core franchise mechanics, but not a good game. C&C4- Both mechanically distant from the franchise and a terrible game in its own right.
  18. I haven't played C&C4 either, and I'm going to hold off on it until I get around to making a series of video essays on the four main EA C&Cs (Generals, C&C3, RA3, C&C4).
  19. It has, and I was worried that we would be too used to CYOR for this game to be interesting. D1 is clearly evidence to the contrary.
  20. As funny as that would be, self-targeting your daykill is not a valid option.
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