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Killing_You

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Everything posted by Killing_You

  1. I can have TSR Mafia 2 ready around the same time frame if Retal also needs more time.
  2. That's kind of what I ended up doing. Just expanding and tweaking the role sheet as I go. Truth be told, both of these are good points. I'm considering revoking the dig in ability as a result, to ease the pressure on Scum a bit in that regard.
  3. It's still a game of psychoanalysis and logical deduction. Semi-open setups still give you more to work with than completely closed ones. Oh yeah. The big problem there was that the rolesheet was basically the setup + your role. I've remedied that by adding more possible roles to the sheet (to give you an idea, possible Scum roles jumped from 3 [technically 4 because hidden Confessor role] to 8).
  4. I feel that if there were more possibilities, it'd be harder to use the numbers game to narrow down who's who. I think that contributed heavily to Town being able to get Scum; they knew exactly what roles to look out for (specifically scum roles). If there were more role possibilities than players, it'd probably make it more difficult.
  5. I've thought about that. Have a jammer in play to obscure results until it's destroyed. That being said, I really don't think it's as much of a game changer as people are saying it is., especially if most of the daykills have a low kill chance.
  6. Holy crap, GG already? I think that's a new record! This was pretty good, and I do like the setup. I'm proud of myself for nailing scum D1 as well. I agree with Jeod that we could add more to the setups to increase game length, though it looks like we're going in two different directions. AR Mafia 2 seems to have a storyline, while I'm going to open the floor in TSR Mafia 2 to Neutrals and TPs, within reason. More roles and more mechanics to look out for, all tools in the box to hunt down and root out scum/hide from and screw over town.
  7. You're doing great so far! Keep up the good work, I believe in you!
  8. My brain literally went "Hey there's a Voe quote that would be useful" and I had to find it. It happens sometimes.
  9. Sure. Here, Snipe tries to claim that Cat5 only argued how the numbers game Shade's playing is good for Town, and accuses him of leaving out the downsides. These posts, on the same page, preceding iLikeToSnipe, show otherwise. The summary is that "from Shade perspective it makes sense, but from Town perspective it tells us nothing." ___________________________________________________________________________________________________________________________________________________________________________________
  10. Let me put it this way: If it was a trap, I would've ended up swallowing the bait without thinking. I just kinda... did it. Don't think I'm completely oblivious, though. I did notice that iLikeToSnipe tried to place suspicion on Cat5 but not going for a vote, trying not to draw too much attention to himself. Also, I've read Cat5's posts, and iLTS is way off the mark. It feels a bit too Allied for my taste. ##vote iLikeToSnipe
  11. Because I wanted to see if he would actually do it. I've been super busy with dev stuff and somehow forgot that he had already pulled the trigger. He made a threat, and I wanted to see if he was serious.
  12. Too bad. I do as I please, and I please to not be Shooty Shooty Bang Bang.
  13. Funny as that would be, I'm townreading Shade right now (as in, this is his usual game). Plus I'd rather holster my shot for when it seems necessary.
  14. Probably doesn't help that I modified my own avatar to better fit the game :P Just look at the red or yellow titles.
  15. Did it, though? Irish got stuck despite only having a 25% chance to do so, and there were a couple of roles that failed a 50/50 coinflip on either the stuck or hit roll (yourself being one of them). Numbers game can only get us so far, but it can carry scum further than town. Let's not do it.
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