danpaul88 Posted August 11, 2013 Report Share Posted August 11, 2013 Because it wasn't a mobile unit in RA2, so it won't be a mobile unit in AR 1 Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted August 11, 2013 Report Share Posted August 11, 2013 If there are problems with it, it could be deployable like a larger, slower version of the Nod Arty. Then again it'd be nice to have the Allied Howitzer (cut from the final game) as well. Oh well. Link to comment Share on other sites More sharing options...
Killing_You Posted August 14, 2013 Report Share Posted August 14, 2013 (edited) The Grand Cannon better not move. It was a base defense in RA2, why would it be anything else in AR? By the way, fantabulous job so far. Any progress on the Kirov, even though it's not a release one candidate (Unfortunately) Edited August 14, 2013 by Killing You Link to comment Share on other sites More sharing options...
OWA Posted August 15, 2013 Report Share Posted August 15, 2013 The Grand Cannon better not move. It was a base defense in RA2, why would it be anything else in AR? By the way, fantabulous job so far. Any progress on the Kirov, even though it's not a release one candidate (Unfortunately) The Grand Cannon will be massive and scary, just like in RA2. We do have a Kirov model from one of our old acquired projects, but it's not ingame by any means. However, as a tester you should be able to see that we've made a contingency plan for the future by making the Soviet War factory big enough to support them. 1 Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted August 15, 2013 Report Share Posted August 15, 2013 So they'll be big then? Link to comment Share on other sites More sharing options...
Nodlied Posted August 15, 2013 Report Share Posted August 15, 2013 So they'll be big then? No, they'll be the size of a harrier. : Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted August 15, 2013 Report Share Posted August 15, 2013 So they'll be big then?No, they'll be the size of a harrier. : Oh okay I thought they were gonna be the size of an IFV. Link to comment Share on other sites More sharing options...
Killing_You Posted August 15, 2013 Report Share Posted August 15, 2013 That's all wrong. They need to be the size of Phobos, at least. Link to comment Share on other sites More sharing options...
Guest SiminaI Posted August 23, 2013 Report Share Posted August 23, 2013 I have some questions. Do you have a plan to make reload animation ingame? in AR will have some easter eggs? Do you have a plan to make new units like Confessior in reborn? Link to comment Share on other sites More sharing options...
danpaul88 Posted August 23, 2013 Report Share Posted August 23, 2013 1: Yeah, weapons have reload animations in first person view, same as Renegade,TSR and APB 2: What do you think? 3: No, RA2 has a nicely balanced set of infantry already for an FPS, no need to start inventing new things. Link to comment Share on other sites More sharing options...
Guest DoMiNaNt_HuNtEr Posted August 23, 2013 Report Share Posted August 23, 2013 Actually APB don't have any reload anims. The gun just goes off screen. Reborn however has nice reload anims. Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted August 23, 2013 Report Share Posted August 23, 2013 Actually, the Makarov and Beretta M951 (incorrectly labelled as an M92) both have proper reload animations, although it'll be really nice to see the new M16 and AK-47 models in-game along with their reload animations. Dammit, can't edit posts on this stupid phone Just remembered that the Makarov, in fact, doesn't have a proper reload anim. : Link to comment Share on other sites More sharing options...
Guest SiminaI Posted August 24, 2013 Report Share Posted August 24, 2013 2: What do you think? I'm think about some old APB stuff in AR easter eggs (e.g. APB flamethower,m1911,etc.) or some APB supply trucks is civilian vehicles easter eggs. in AR Link to comment Share on other sites More sharing options...
Guest SiminaI Posted August 26, 2013 Report Share Posted August 26, 2013 Oh i'm forgot this question. Will AR has officer,if has what is his weapons. Link to comment Share on other sites More sharing options...
danpaul88 Posted August 26, 2013 Report Share Posted August 26, 2013 We currently don't plan to add any non RA2 units to AR, our infantry roster is quite well rounded as it is. 1 Link to comment Share on other sites More sharing options...
Killing_You Posted August 26, 2013 Report Share Posted August 26, 2013 That's probably because RA2's infantry formula is, to me, the best out of any C&C to date. As far as officers go, the G.I. basically deploys into one, and the Conscript is set up to be midway between a Rifle Soldier and an Officer. That's how it was in RA2 (to an extent) and that's how it's planned to be, I think. Link to comment Share on other sites More sharing options...
Guest Jerad2142 Posted February 11, 2014 Report Share Posted February 11, 2014 Been able to destroy ore could be cool, if you were about to lose a field or something you could fire a few rounds and blow up some crystals if they didn't stop you, could add some neat mechanics but I could see how it could also be exploitable. Link to comment Share on other sites More sharing options...
OWA Posted February 13, 2014 Report Share Posted February 13, 2014 Been able to destroy ore could be cool, if you were about to lose a field or something you could fire a few rounds and blow up some crystals if they didn't stop you, could add some neat mechanics but I could see how it could also be exploitable. With the new system, you could get an Ore Miner along with a few comrades and mine the enemy's ore fields so that their miner has to go further than usual. It's a legitimate tactic! Link to comment Share on other sites More sharing options...
VERTi60 Posted February 13, 2014 Report Share Posted February 13, 2014 I expect chrono miner rushes going to be very popular then. Link to comment Share on other sites More sharing options...
Guest Iraq Posted February 14, 2014 Report Share Posted February 14, 2014 War Miner rushs shall destory entire bases Link to comment Share on other sites More sharing options...
Eternity 6 Posted February 15, 2014 Report Share Posted February 15, 2014 Will vetrancy be implemented as in the game where vehicles got a double shoot and explosions? Which units from Yuri's Revenge will be in the game. I think this may have been answered before but I didn't want to look through all 18 pages. Link to comment Share on other sites More sharing options...
OWA Posted February 18, 2014 Report Share Posted February 18, 2014 Will vetrancy be implemented as in the game where vehicles got a double shoot and explosions? Which units from Yuri's Revenge will be in the game. I think this may have been answered before but I didn't want to look through all 18 pages. That type of veterancy is already implemented! The Allies and Soviets will get all of their units from Yuri's Revenge. Link to comment Share on other sites More sharing options...
Guest ganein14 Posted February 18, 2014 Report Share Posted February 18, 2014 If that's so, how will the Allied battle fortress and Soviet Siege chopper work? Link to comment Share on other sites More sharing options...
OWA Posted February 18, 2014 Report Share Posted February 18, 2014 If that's so, how will the Allied battle fortress and Soviet Siege chopper work? The Siege Chopper will deploy using Q, pretty straight forward really. The Battle Fortress will have lots of turrets attached to it, a bit like how the Mammoth Mk II has multiple turrets. However, these turrets will change weapon when you get inside them with different infantry. It will be totally possible to make a Repair Fortress if you really want to. Link to comment Share on other sites More sharing options...
Guest sarkasm0 Posted February 18, 2014 Report Share Posted February 18, 2014 If that's so, how will the Allied battle fortress and Soviet Siege chopper work? The Siege Chopper will deploy using Q, pretty straight forward really. The Battle Fortress will have lots of turrets attached to it, a bit like how the Mammoth Mk II has multiple turrets. However, these turrets will change weapon when you get inside them with different infantry. It will be totally possible to make a Repair Fortress if you really want to. That sounds so awesome... Link to comment Share on other sites More sharing options...
Guest ganein14 Posted February 18, 2014 Report Share Posted February 18, 2014 I can only imagine the rape that would ensue with two sniper/seal fortresses and everything but the soviet refinery dead. Link to comment Share on other sites More sharing options...
Guest Pushwall Posted February 19, 2014 Report Share Posted February 19, 2014 Have you seen how labyrinthine some of the buildings are? When people start hiding, killwhores would have to waste a lot of time rooting them out. I'm a bit more concerned with what happens when everything but the allied refinery is dead and every allied building has a desolator or two deployed nearby. Link to comment Share on other sites More sharing options...
ZeroDictator Posted April 12, 2015 Report Share Posted April 12, 2015 It will be interesting to see how will the Mind Control work I would like to ask are you guys going to add Tanya and Boris to the game if so could Boris be able to call an air strike like in Yuri's Revenge? Link to comment Share on other sites More sharing options...
Meyerm Posted April 12, 2015 Report Share Posted April 12, 2015 It will be interesting to see how will the Mind Control work Mind control logic was explained (at least what they plan) in another thread. Baasically, the psicorps trooper/Yuri unit freezes the enemy as they take control (won't be instant), and the enemy gets turned into a soviet bot of the same units that attacks the allies. The controller can switch between controlling the yuri unit and controlling the bot directly. Link to comment Share on other sites More sharing options...
ZeroDictator Posted April 13, 2015 Report Share Posted April 13, 2015 It will be interesting to see how will the Mind Control work Mind control logic was explained (at least what they plan) in another thread. Baasically, the psicorps trooper/Yuri unit freezes the enemy as they take control (won't be instant), and the enemy gets turned into a soviet bot of the same units that attacks the allies. The controller can switch between controlling the yuri unit and controlling the bot directly. Sounds really cool Link to comment Share on other sites More sharing options...
Recommended Posts