Popular Post Apocalypse Rising Team Posted February 21, 2014 Popular Post Report Share Posted February 21, 2014 Hey guys! Welcome to the latest Apocalypse Rising Update! We've been letting this one brew for a while, but it's finally time to show you guys what we've been up to. Sorry for the delay! First off before we get into the graphical content, here's a music track to listen to whilst you read; of course, by our resident music maestro, FelipeCZ!Metal Army.mp3 Fort Bradley It seems like a long time ago now, but at the beginning of the year we released a video on moddb that featured a new map! A remake of Fort Bradley, the first Allied mission from Red Alert 2! In the Apocalypse Rising version of the map, you will be protecting New York from the Soviet Invasion by capturing points around the city. Of course, the Soviets will also be trying to do the same so Allies will have their work cut out! We call this game mode 'Invasion'! Those of you who are into the game Minecraft may have noticed that the C&C Minecraft group also did a remake of Fort Bradley recently! Well we are proud to say that we collaborated together to bring you both this video and the Minecraft project!Soviet Sea Invasion! Don't adjust your monitors, because you are reading it right! The Soviets are invading the seas thanks to Romanov! He has been working on the Sea Scorpion and Typhoon Attack Sub! We were originally going to include naval units in a later patch, but we decided that we could implement a couple of soviet units to decorate certain maps with (although the Sea Scorpions might serve as ai defences on some maps to protect against Harrier attacks from the sea). "Good under pressure." The Typhoon is the first naval combat unit available to Soviet players, and requires only a naval yard to construct. Only Allied destroyers and dolphins can detect them while they are submerged. Typhoons are, in turn, also capable of detecting and firing on other submerged units. While the submarines themselves are invisible, the torpedoes are not, which allows an observant player to more or less guess the location of the submarines even if the player can't see the submarines. Typhoon attack submarines can be intentionally surfaced by friendly fire as well. Typhoons also have no defense against aircraft and, unlike the Destroyer, cannot attack ground units. "Nice day for a cruise!" Sea Scorpions can decimate Allied Ospreys, Harriers, Hornets and Rocketeers rapidly with their flak cannon. In numbers, they are a match against a destroyer. With their speed and superb vision range, they can also search the open waters in no time. However, they are relatively frail, so shore defenses or destroyers can pick them off easily. Having no defense against underwater threats also makes them vulnerable to Dolphins. Romanov has paid attention to the details on the ingame model as well as the concept art for the hydrofoil; a unit that would later become the Sea Scorpion. As a patrol boat, the Sea Scorpion is fitted with a flashlight as well as it's powerful flak cannon! Expect this ship to pack a punch!New Units for RC1! Through internal testing, we have discovered that there just aren't enough units to make the gameplay varied across all of the maps. With this in mind, we have decided to reinstate the Mirage Tank and Apocalypse Tank for first release inclusion! We have a feel that the Mirage Tank is a great ambush unit and will be a solid counter to the more solid Apocalypse Tank, whilst the Apoc itself will provide a much needed breakthrough unit for the Soviets to carve a path across the battlefield with. Along with these two units making a comeback, it also gives us the opportunity to include other units as we go along. Who knows, you may see the Battle Fortress and Siege Chopper going onto the purchase lists if they get fully completed! Another unit that we are going to try and push into the first release is the Robot Tank! This amphibious unit will give the allies another route for attack as well as provide them with their own remote-control unit! Romanov has completed the model and the results are fantastic so far! The main advantage of the Robot Tank is that it cannot be mind-controlled. It has a powerful cannon as its primary armament, however it had little armour. Another feature of the tank is that it runs on an advanced hover drive system, allowing it to move quickly, and also navigate over water. Because the tank is stripped down to the essentials, and does not have its own heuristic-based computer to guide it, the tank itself is fairly inexpensive. Robot tanks have no anti-air defence. The Robot Tank is merely the extensions of the robot control center - the tank itself does not possess any intelligence. So, if a Robot Control Center is destroyed or shut down for any reason, all of the Robot Tanks that are currently in the field will also shut down. If the center later comes back online, then the tanks will power up again. Any tanks that happened to be over water when the center was disabled will of course sink, and can not be reactivated. In Apocalypse Rising, the Robot Tanks will not require a Robot Control center initially, but it will be worked in later as an extra structure.Sidebar Graphics AR's resident 2D Graphical Artist, Nuclear_Kommando, has been finishing up his new custom Allied and Soviet-themed sidebars for Apocalypse Rising! Whenever you access a purchase terminal you will be presented with these really nice looking graphics! Not much else to say here as pictures speak louder than words so feast your eyes on the images below! Competition Results! Sorry that this is really late, but we'd like to thank everyone who participated in the Apocalypse Rising "Design a Reinforcement Bay" competition! There were some pretty awesome designs posted in the end, but we are pleased to announce that the team has voted Squid Empire's designs as the winners! Honourable mentions go out to Gezking and Eternity 6 who produced some great concepts using Minecraft and Spore; but ultimately it was Squid Empire who won us over by converting one of his designs into an actual Red Alert 2 sprite! So congratulations Squid Empire! We'll be contacting you shortly so you can join us and help us consult on the interior design of the structure, as well as other bits and pieces relating to the Reinforcement Bay!Team Updates! So what has everybody been doing over these months. One_Winged_Angel celebrated his birthday on the 12th. He's now 24! dtrngd has moved to Germany and is still working on Fort Bradley! danpaul88 has been working on the launcher and getting patches out for reborn. Romanov has just started his fourth year studying computer science! Dee Bingo is back! Killing_You joined the team and has been making sounds! Dawnblaze will be back at the end of February! Teamwolf has been drinking heavily. Triattack has been working on a new APB throwback event (details to follow). The rest of the team are baaaaaaaaaack! Apocalypse Rising Random Corner! In true Apocalypse Rising fashion we have some funny videos to finish off this update with! Goat Simulator! Zlad - Elektronik Supersonik! If you don't know about OpenRA, now you do! See you next time! Hopefully soon yes! 5 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted February 22, 2014 Report Share Posted February 22, 2014 First post Like in the good old days... don't ban me for it D: I can't get bored of Verti60's recording of Fort Bradley 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 22, 2014 Report Share Posted February 22, 2014 That took you some time to post this blarg dt But it was worth it, pretty awesome updates. 0 Quote Link to comment Share on other sites More sharing options...
Guest namechanged Posted February 22, 2014 Report Share Posted February 22, 2014 Stuff that shall soon need testing, come to us. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 22, 2014 Report Share Posted February 22, 2014 That took you some time to post this blarg dt But it was worth it, pretty awesome updates. Hehe, this was me, dt and Tri this time. But mostly me. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted February 22, 2014 Report Share Posted February 22, 2014 Aww I feel slightly left out:( Oh well. Anyway, I'm super excited to play around with the Robot Tank. Honestly it's the best model for this game I've seen yet. 2 Quote Link to comment Share on other sites More sharing options...
Guest DoMiNaNt_HuNtEr Posted February 22, 2014 Report Share Posted February 22, 2014 TeamWolf is doing the greatest thing known to mankind. Lets have a toast - To alcohol, the cause and solution to, all of mankind's problems. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted February 22, 2014 Report Share Posted February 22, 2014 Looking awesome guys! Although the Sea Scorpion's flak cannon is freakin' huge... Lol Love the Reinforcement Bay designs. Squid Empire did an awesome job on them, although I'd like to offer some constructive criticism regarding the placement of the landing pad. Realistically speaking, being surrounded on 3 sides by buildings like that would make it extremely difficult and even hazardous to try to paradrop equipment onto it. If the landing pad was larger and the middle building was eliminated, this would make for a clear path through the landing zone which would make it far easier to not only land on it safely, but would also give 2 directions from which to disembark after landing. Anyway, looking forward to the next version! 0 Quote Link to comment Share on other sites More sharing options...
Eternity 6 Posted February 22, 2014 Report Share Posted February 22, 2014 (edited) The open beta is going to be the most epic thing in Renegade history ! LOL I totally forgot about the reinforcement bay competition I almost finished my new reinforcement bay for the soviets in sketch up I might post my current progress and well done to Squid Empire make sure you make it awesome. Perhaps you should remove the spikes as I haven't seen a soviet structure with them but other than that love you design. The progress seem great but I thing that the purchase item for the rocketeer needs some more work as it seem a tad odd looking , the soviets seem good and I can see your working on them . Keep up the good work . Edited February 22, 2014 by Eternity 6 0 Quote Link to comment Share on other sites More sharing options...
Guest Gezking Posted February 22, 2014 Report Share Posted February 22, 2014 Wow im loving the progress on the robot tank, it just looks amazing I like the side bar but to me its designs feel like it should be found in APB rather than AR And I cant wait to prowl the waters for allied ships with that sub and cause utter destruction and trollage with superior Soviet Engineering As for the Competition congrats Squid! i really do like like those designs but i do have a bit of beef about them that i never got to mention, which im surprised no one else has brought up. In RA1 all the buildings were pretty much the same, maybe the barracks was a little bit different but it was basically the same, when i played RA2 i think one of the first things i noticed was each team's buildings were totally different and this made me feel that i was really fighting a different faction (rather than just the same team with 5 or 6 different units ). Now this is pretty much the only place i can find a fault with his buildings, they are a bit too alike. However this will bother me slightly im still glad that his buildings are being used Great work guys! i can't wait for more info 0 Quote Link to comment Share on other sites More sharing options...
Guest Pushwall Posted February 22, 2014 Report Share Posted February 22, 2014 Great work! Good to see both teams' arsenals being expanded, and holy shit those sidebars. lul L4D medikit in the Allied refill icon and an Allied weapon in the Soviet refill icon Perhaps you should remove the spikes as I haven't seen a soviet structure with them but other than that love you design. The battle bunker and soviet concrete wall come to mind. Though they had longer, narrower spikes. The progress seem great but I thing that the purchase item for the rocketeer needs some more work as it seem a tad odd looking , the soviets seem good and I can see your working on them . You'll realise why they look so odd when you get to play with them :wink: 0 Quote Link to comment Share on other sites More sharing options...
Guest NoSoldier Posted February 22, 2014 Report Share Posted February 22, 2014 "New Units for RC1" huh. I'm feeling old now. Superb work, anyway. 0 Quote Link to comment Share on other sites More sharing options...
Guest Nautagrim Posted February 22, 2014 Report Share Posted February 22, 2014 Zlad - Elektronik Supersonik! I just pissed myself laughing who has the time to find shit like this? 0 Quote Link to comment Share on other sites More sharing options...
Guest Madin Posted February 22, 2014 Report Share Posted February 22, 2014 Some nice work on the Typhoon submarine! 0 Quote Link to comment Share on other sites More sharing options...
Squid Empire Posted February 22, 2014 Report Share Posted February 22, 2014 I am so excited for AR I might just explode, Ivan style.I am extremely grateful that you decided my design was useful, and I'd just like to say thanks for allowing me to have a go, and to be part of your game! In response to the comments above with suggestions on how to improve the design, where were these suggestions when I was drawing them? Jokes aside, I agree with the comments regarding the helipad making minimal sense, but I suppose the helicopter doesn't really need to land in order to drop off supplies. I built it the way I did for aesthetics, as having the areas separate, or worse still, having the helipad by itself, makes the whole look a little too disjoined. I toyed with the idea of putting the helipad on top of the building, but then how do tanks get down (without a comical ramp or elevator)?I'm sure the BHP staff can decide what to do with the helipad, the way I have it is just how I did it!In regards to the comments on the spikes on the soviet bay, I was hard pressed to find a rooftop element besides those vents that is used on multiple buildings. I stuck to the spikes because as Pushwall pointed out, the battle bunker and wall had them. The joining section where the spikes it was meant to be a sort of infantry bunker incase the building was under attack, so it made sense to copy the 'defensive' spikes over.Finally in response to Gezking, I found that most of the soviet/allied buildings (besides the barracks and lab) were just redesigns of the same structure, using different styles. The war factories, refineries and construction are good examples of what I mean. So I kept the same structure; garage, communications building, bunker, helipad, the same on both but tried to use the allied (rounded shiny metal) and soviet (jagged pink brick) styles for my designs.Although I joked above thanks for the feedback, it's useful to know what the players think of my designs Once again, thanks AR team for letting me have a go! 0 Quote Link to comment Share on other sites More sharing options...
Guest lynx Posted February 23, 2014 Report Share Posted February 23, 2014 R.I.P apb and reborn 0 Quote Link to comment Share on other sites More sharing options...
Guest SiminaI Posted February 23, 2014 Report Share Posted February 23, 2014 (edited) R.I.P apb and reborn They not die yet. actually APB becuse it's (ED)incoming(ED) new type of naval wars. for reborn hmmmmmmmmmm.... KANE LIVES!!!!!!! :nod: Edited February 23, 2014 by SiminaI 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 23, 2014 Report Share Posted February 23, 2014 Anyone found the easter eggs yet? 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted February 23, 2014 Report Share Posted February 23, 2014 Anyone found the easter eggs yet? How are we supposed to find them when the game hasn't been released yet? : 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted February 23, 2014 Report Share Posted February 23, 2014 They're blarg eggs Don't worry, took me a bit to catch them as well. 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted February 23, 2014 Report Share Posted February 23, 2014 Don't adjust your monitors, because you are reading it right! The Soviets are invading the seas thanks to Romanov! Reference to The Outer Limits? 0 Quote Link to comment Share on other sites More sharing options...
Guest Gibbletsb Posted February 24, 2014 Report Share Posted February 24, 2014 Where are we going today on the Magic easter egg School Bus? 0 Quote Link to comment Share on other sites More sharing options...
Guest APB_ICE Posted February 24, 2014 Report Share Posted February 24, 2014 Where are we going today on the Magic easter egg School Bus? We are! (Can't think of a clever phrase for the other egg) 0 Quote Link to comment Share on other sites More sharing options...
Guest FRAYDO Posted February 25, 2014 Report Share Posted February 25, 2014 looking sweet! already so excited for it 0 Quote Link to comment Share on other sites More sharing options...
Guest Mei Terumi Posted February 27, 2014 Report Share Posted February 27, 2014 sweet update 0 Quote Link to comment Share on other sites More sharing options...
Guest BModder Posted May 3, 2014 Report Share Posted May 3, 2014 Hey guys!, I am a new on the forums... I was played TS Reborn and its so funny, i send a PM for Chronojam. So where RA2 Apocalypse Rising release? 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted May 4, 2014 Report Share Posted May 4, 2014 Hey there BModder, welcome to the forums! It's nice to see that you are having fun. Sadly though, Apocalypse Rising hasn't been released yet. 0 Quote Link to comment Share on other sites More sharing options...
Guest SouthKoPanda Posted May 16, 2014 Report Share Posted May 16, 2014 Hey everyone how can I play RA2:AR? when? how? hu? 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted May 16, 2014 Report Share Posted May 16, 2014 Hey everyone how can I play RA2:AR? when? how? hu? Become a tester. To become one, watch news when a new hiring is in place. Or you can wait for the finished product - nobody really knows when 0 Quote Link to comment Share on other sites More sharing options...
Eternity 6 Posted August 19, 2014 Report Share Posted August 19, 2014 Where's our six monthly update ? 0 Quote Link to comment Share on other sites More sharing options...
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