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Posted

Hang on, i've seen this somewhere before? This design rings a bell. More screenies.

Posted

Seems to be coming along nicely, one question though... I see a refinery , but don't see a wf so what would happen if the harvester died? (Or will there be one?)

Posted

Those military buildings are really small compared to actual military buildings... or even the Cybergooch references:
GDIB0001.jpg

See that blue thing? That's a human model for scaling. Not a problem in his map, problem with our buildings.

Posted

Well that would be too huge Awesome.

 

I took the liberty of correcting that for you :awesome:

 

it's pretty cool seeing a to scale version of the barracks, I always assumed that they were to scale ingame and that most of the building was underground out of the way of Ion Storms.

Posted

Oh no... we agreed that it was WAY too huge... but we also did agree that the current building is too small anyway. Right now it is a kill box, and makes it either hard to repair it or hard to hack it.

Posted

It's not just the Barracks. It's basically every structure I see in that image. A power plant should logically be larger than a church, and most certainly should be taller than a tree.

Posted

Just don't make the barracks too big if it's something which you're going to enhance. For the scale in that image, looks like something better found in a campaign. Like Renegade, you have the small buildings for multiplayer, and huge buildings during the missions, with self contained kitchens, beds, gyms, etc.

Posted

Wouldn't hurt having the barracks being a big bigger. It feels so small like im in a submarine

 

It was especially terrible a while ago whenever you had to fight a spy in the barracks. And it didn't help that spies could (due to lag?) stab you at 3-4 arms' distance.

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