forg0ten1 Posted August 13, 2015 Report Share Posted August 13, 2015 I'm suprised this hasnt been brought up before. Where is the balance between these two classes? The cadre is super-accurate and is able to level bases from the outside while the GDI officer can do neither of these things. As far as im concerned this is one of the biggest problems in reborn at the moment. (besides the op devil tongues) 0 Quote Link to comment Share on other sites More sharing options...
AndrewGOLD Posted August 13, 2015 Report Share Posted August 13, 2015 The officer has that rocket launcher that is very useful. His gun has more ammo then elite cadre's guns. I think GDI officer is supposed to fight against infantry and air units. 0 Quote Link to comment Share on other sites More sharing options...
NaokiP Posted August 13, 2015 Report Share Posted August 13, 2015 Just nerf cadre sting a bit against buildings, in my opinion. Cadre and Officer are pretty even in terms of primary weapons since the Officer actually has a longer range, something a lot of people seem to overlook... It should, anyway? 0 Quote Link to comment Share on other sites More sharing options...
Eternity 6 Posted August 13, 2015 Report Share Posted August 13, 2015 The officer has higher dps against infantry doesn't he ? And aren't they removing the officers AA rocket launcher , I think ? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted August 13, 2015 Report Share Posted August 13, 2015 I have no idea how the officers were supposed to be balanced.. but it clearly isn't working. I don't plan on removing the AA Rocket Launcher due to a severe lack of any AA units in GDI, but the rest of the stuff.. needs to be looked at. My focus is on getting this thing released, but due to a severe issue with TSR that might delay from my planned release (which will be a REALLY FUN [/sarcasm] thing to fix), I might take some time to look at advanced infantry balance. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted August 13, 2015 Report Share Posted August 13, 2015 (edited) Alright, took a look at the stats on this thing.. and they do not look good: GDI Officer: Damage: 6.5 ROF: 14 6.5 x 14 = 91 DPS Range: 75 Spray Angle: 1.1 Elite Cadre: Damage: 9 ROF: 11.5 9 x 11.5 = 103.5 DPS Range: 75 Spray Angle: 0.35 Summary: Not only does the Elite Cadre do more damage, but it also has superior accuracy, which means more bullets will hit. The officer has absolutely nothing going for it-not even range-except for clip size, which doesn't matter when you are dead. In addition, the Elite Cadre serves an anti-vehicle role which it really shouldn't since they have a Rocket Soldier, which makes it far superior to the Officer, which only serves an anti-air role (useless in most maps). NOTE: I apologize for the slight condescending tone of the original post here, I've had a very bad few weeks. Edited August 13, 2015 by Generalcamo 2 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted August 13, 2015 Report Share Posted August 13, 2015 (edited) Well thats your problem. Thought you guys had it drilled into your head to double check everything. Edited August 13, 2015 by Isaac The Madd 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted August 14, 2015 Report Share Posted August 14, 2015 Why not just give the officer a faster ROF to make up for the difference in DPS? Since the officer does have a larger magazine. 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted August 14, 2015 Report Share Posted August 14, 2015 The Officer was always supposed to have a longer range and higher DPS, it worked well when this was the case. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted August 14, 2015 Report Share Posted August 14, 2015 Rebalanced basic and upgraded Cadre rifle (slightly less dps, higher accuracy) Damage: 9 -> 9 11 -> 9.5 Range: 75 -> 75 80 -> 80 Velocity: 350 -> 340 380 -> 370 RoF: 10 -> 9 11.5 -> 10 Spray: 0.5 -> 0.35 0.4 -> 0.3 DPS: 90 -> 81 126.5 -> 95 Rebalanced basic and upgraded Officer minigun (More dps & range, less accuracy) Damage: 9 -> 8 10.5 -> 9 Range: 75 -> 85 85 -> 95 Velocity: 350 -> 380 380 -> 390 RoF: 10 -> 12 12 -> 13 Spray: 0.5 -> 1.1 0.5 -> 0.9 DPS: 90 -> 96 126 -> 117 These are the values I gave them in the last patch I did, note officer DPS > cadre. I don't know who changed it since then... 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted August 14, 2015 Report Share Posted August 14, 2015 Well it is not like that in the current public release. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted August 15, 2015 Report Share Posted August 15, 2015 Indeed, someone changed them from what I came up with and ran thru balance testing 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted August 15, 2015 Report Share Posted August 15, 2015 Alright, I took Danpaul's values through a bit of testing. I believe the reason the Elite Cadre was changed was because it fired slower than the Nod Rifle infantry. However, in correcting this, the stats were not taken through a calculator. This also doesn't explain the officer nerfed. Anyway, the Officer and Eltie Cadre guns use Danpaul's stats now. I changed the ROF of the Elite Cadre's Carbine to match Nod's Light Infantry, but I kept the same DPS values using some math skills. The Elite Cadre's Grenades will also be looked at. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted August 15, 2015 Report Share Posted August 15, 2015 I deliberately made the RoF a bit slow on the Cadre to give the guns more differentiation, it made no sense that a minigun and a rifle had such similar rates of fire... miniguns should literally spew bullets out, compared to a rifle which should be a bit slower and more methodical (and, hence, accurate). Might make sense to nudge the officers RoF up a bit to maintain a distinction between them. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted August 16, 2015 Report Share Posted August 16, 2015 You misunderstand me. I meant that it fired slower than the Nod Rifle Infantry, not the GDI officer. EDIT: Who added these auto-acronyms? They are REALLY annoying. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted August 22, 2015 Report Share Posted August 22, 2015 Update: The changes mentioned above still were not great. I went ahead and made the following changes: Elite cadre now has a limited amount of grenades (15 total) Elite cadre rifle now has inaccuracy. (Spray Angle .35 --> .75) 0 Quote Link to comment Share on other sites More sharing options...
forg0ten1 Posted August 23, 2015 Author Report Share Posted August 23, 2015 Update: The changes mentioned above still were not great. I went ahead and made the following changes: Elite cadre now has a limited amount of grenades (15 total) Elite cadre rifle now has inaccuracy. (Spray Angle .35 --> .75) I like the limited grenades, this should work out much better! 0 Quote Link to comment Share on other sites More sharing options...
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