wolf Posted January 25, 2016 Report Share Posted January 25, 2016 http://www.dailymotion.com/video/x768de_reborn-2008-10-23-12-24-00-7623avi_news Any plans to implement physics like shown in the video above? 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted January 25, 2016 Report Share Posted January 25, 2016 I get the feeling those crates are just vehicles... So they will die when tipped over, they won't provide cover against splash damage, servers will likely choke having to keep up with a much larger number of physics-able objects than normal, and client performance will suffer as well as each and every physics-able prop will have to be its own individual object, each eating up a draw call (or more if they have multiple materials). 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 25, 2016 Report Share Posted January 25, 2016 they are probably simple objects with non-static physics types rather than vehicles, but regardless the above points still stand. 0 Quote Link to comment Share on other sites More sharing options...
wolf Posted January 25, 2016 Author Report Share Posted January 25, 2016 I get the feeling those crates are just vehicles... So they will die when tipped over, they won't provide cover against splash damage, servers will likely choke having to keep up with a much larger number of physics-able objects than normal, and client performance will suffer as well as each and every physics-able prop will have to be its own individual object, each eating up a draw call (or more if they have multiple materials). No, they won't die when tipped over. They do have a collision mesh. Not sure how that affects server performance, but i never noticed an issue in a 40 player server with about 30+ boxes. (this was infantry beta) 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted January 25, 2016 Report Share Posted January 25, 2016 That was back in 3.4.4. Our current 5.x series of scripts have significantly changed core game code, which may make this highly undesirable for stability reasons. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 25, 2016 Report Share Posted January 25, 2016 We could always do some stress tests just in case it could be viable. I bet nobody has tried it on 5.0 yet. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 25, 2016 Report Share Posted January 25, 2016 What's the point in having random boxes though? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 25, 2016 Report Share Posted January 25, 2016 What's the point in having random boxes though? So that players can push them around the base and use them as dynamic cover. Mainly because they are fun to drive through though. 0 Quote Link to comment Share on other sites More sharing options...
wolf Posted January 26, 2016 Author Report Share Posted January 26, 2016 What's the point in having random boxes though? Because static meshes suck You can apply these physics to any object. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 26, 2016 Report Share Posted January 26, 2016 You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences. 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted January 26, 2016 Report Share Posted January 26, 2016 I think I saw something like that somewhere. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 26, 2016 Report Share Posted January 26, 2016 You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences. Only if you make them soldiers - only soldiers can be run over AR did have trees that screamed and died when you ran over them for a while as an experiment... 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 26, 2016 Report Share Posted January 26, 2016 You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences. Only if you make them soldiers - only soldiers can be run over AR did have trees that screamed and died when you ran over them for a while as an experiment... It wasn't AR, but one of BogdanV's projects. 2 Quote Link to comment Share on other sites More sharing options...
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