Jump to content

Object physics


wolf

Recommended Posts

I get the feeling those crates are just vehicles... So they will die when tipped over, they won't provide cover against splash damage, servers will likely choke having to keep up with a much larger number of physics-able objects than normal, and client performance will suffer as well as each and every physics-able prop will have to be its own individual object, each eating up a draw call (or more if they have multiple materials).

Link to comment
Share on other sites

I get the feeling those crates are just vehicles... So they will die when tipped over, they won't provide cover against splash damage, servers will likely choke having to keep up with a much larger number of physics-able objects than normal, and client performance will suffer as well as each and every physics-able prop will have to be its own individual object, each eating up a draw call (or more if they have multiple materials).

 

No, they won't die when tipped over. They do have a collision mesh. Not sure how that affects server performance, but i never noticed an issue in a 40 player server with about 30+ boxes. (this was infantry beta)

Link to comment
Share on other sites

What's the point in having random boxes though?

 

So that players can push them around the base and use them as dynamic cover. Mainly because they are fun to drive through though. :p

Link to comment
Share on other sites

You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences.

 

Only if you make them soldiers - only soldiers can be run over :p

 

AR did have trees that screamed and died when you ran over them for a while as an experiment...

Link to comment
Share on other sites

 

You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences.

Only if you make them soldiers - only soldiers can be run over :p

 

AR did have trees that screamed and died when you ran over them for a while as an experiment...

 

It wasn't AR, but one of BogdanV's projects.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...